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| | #1 (permalink) |
| Member Join Date: Jan 2006 Location: Nottingham
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Rep Power: 51 ![]() ![]() ![]() ![]() ![]() | So, when you comment on this list think tanks/armour NOT an armoured company that I cannot use in GW tournaments. HQ 305 points Junior Officer + 4 Guardsmen 2 x Anti-tank Support Sqauds with Lascannons 1 x Sentinal Support Squadron with 1 Sentinal armed with a Multi-Laser Troops 1 and 2 400 points Junior Officer + 4 Guardsmen Sergeant + 9 Guardsmen Sergenat + 9 Guardsmen All Infantry Squads have Carapace Armour Fast Attack 305points 2 x Hellhounds with Extra Armour and Track Guards 1 x Sentinal armed with a Multi-Laser Heavy Support 490points 2 x Leman Russ with hull mounted Heavy Bolter, Extra Armour, Track Guards 1 x Demolisher with hull mounted Lascannon, Extra Armour Total 1500 Points The Leman Russ tanks have no side sponsons as there is only a 1 in 6 chance of having a armament destroyed result and I'd rather spend the points on something I will use rather than something I may not. The Demolisher has a Lascannon so that it can shoot first turn whilst it's Demolisher Cannon is out of range. Any and all advice really appreciated. Thanks. |
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| | #2 (permalink) | ||||
| Archmagos ![]() Join Date: Aug 2007 Location: Luna
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Personally I think autocannons are more useful on sentinels because of the longer range. Quote:
Also remember that your officers and heavy weapon squads must be equipped with carapace too. It would be nice if you listed all of the doctines you're using as well Quote:
The hellhounds are nice. If you have spare points I suggest heavy stubbers Quote:
Overall, I think this list is alright, but would be more effective if your infantry had special or heavy weapons.
__________________ There is no such thing as a plea for innocence in my court. A plea for innocence is guilty of wasting my time. Guilty. - Inquisitor Lord Fyodor Karamazov | ||||
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| | #3 (permalink) |
| Senior Member ![]() Join Date: Sep 2005 Location: Colorado Springs
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Definitely spend the points and get yourself either a Heroic Senior officer or an Honorifica Imperialis on your commander. You're seriously gonna want that leadership. Multi-lasers are a good all around choice, but like qsd said, Autocannons have longer range and strength. Really it's a matter of flavor, since either is nice. Your infantry wants heavy/special weapons. At least heavy weapons. A line Infantry squad without at least heavy bolter is like... it's like... I don't know what it's like. It's not in my realm of understanding. You have enough anti-tank weapons, and I'm assuming that you want your hellhounds to do the majority of your anti-horde, but I'll tell you from experience that Hellhounds draw a lot of fire. It would be useful to have your infantry be able to give a little more oomph to their horde clearing. Adding Heavy Bolter Sponsons is a good idea for two reasons. 1, even though as you said it's a 1 in 6 chance, if you take that 1 in 6, your tank is useless for the game. So technically, there's a 2 in 6 chance your tank is rendered ineffective, one being you lose your battlecannon, two being your tank gets destroyed, and on a penetrating hit, those odds get worse. 2, there are definitely situations when it is more prudent to shoot 9 heavy bolter shots than to scatter a pie plate, such as if you're moving your tank and don't want to take the 2d6 scatter for it. It doesn't cost all that much to upgrade, and the rewards are well worth it. The Demolisher with a Lascannon is also a little iffy. The fact of the matter is, Demolishers are good up close and dirty. If you're keeping your Demolisher back to fire its lascannon, you're denying its real strength. I would suggest that you take heavy bolters all around again, and maybe take smoke launchers. This way you can roll up, pop smoke and be relatively safe for your opponent's turn, then drop the serious stuff on them on your turn.
__________________ I think you need to spend more time on your floor. 2500 Black Templars 7-3-3 |
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| | #4 (permalink) |
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Hmm, Points taken, but with only 1500 points and HQ + Troops at minimum then I'm not sure what needs to go to add in the modifications. Any advice re. tinkering with the list would be helpful. Oh, and at the moment no doctrines are used. They cost points that prevent me from taken so much armour - and remember the theme is armour. |
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| | #5 (permalink) |
| Archmagos ![]() Join Date: Aug 2007 Location: Luna
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If you're not using doctrines, how do your infantry squads have carapace? I suggest taking the grenadiers doctrine. Its free An alternative for your platoons could be 2 squads of 8 Grenadiers -2 grenade launchers or plasma in each 2 Chimeras -multilaser -heavy bolter -extra armor -smoke The total is about 386, roughly the same as your current troops. They're more likely to do something, have carapace, and also add 2 more tanks to the list.
__________________ There is no such thing as a plea for innocence in my court. A plea for innocence is guilty of wasting my time. Guilty. - Inquisitor Lord Fyodor Karamazov |
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| | #6 (permalink) |
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I didn't think Carapace was specifically a doctrine, more something like wargear. Anyway I stand corrected. Qsd, I really like your idea for Grenadiers, I will play around with the list a bit and see what I come up with. When done I will post it up for some more comment. Thanks. |
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| | #7 (permalink) |
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Doctrines: Grenadiers HQ 340 points Heroic Senior Officer + 4 Guardsmen 2 x Anti-tank Support Squads with Lascannons 1 x Sentinal Support Squadron with 1 Sentinal armed with an Autocannon Troops 1 and 2 376 points Sergeant + 8 Storm Troopers, 2 with Plasma Gun Chimera Transport, Multi-laser, Extra Armour, Smoke Fast Attack 290points 2 x Hellhounds with Extra Armour 1 x Sentinal armed with an Autocannon Heavy Support 493points 2 x Leman Russ with hull mounted Heavy Bolter, Heavy Bolter Sponsons, Extra Armour 1 x Demolisher with hull mounted Heavy Bolter, Heavy Bolter Sponsons, Extra Armour, Smoke Launchers Total 1499 Points Comments on this revised list appreciated. Thanks |
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| | #8 (permalink) | |
| Senior Member ![]() Join Date: Sep 2005 Location: Colorado Springs
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Rep Power: 57 ![]() ![]() ![]() ![]() ![]() ![]() | Quote:
The only thing worth considering, though it certainly isn't a necessary thing since you've got a bunch of lascannons already, is maybe take a grenadier squad and give them meltas instead of plasma. You might catch an enemy tank on its side armor with clever movement.
__________________ I think you need to spend more time on your floor. 2500 Black Templars 7-3-3 | |
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| | #9 (permalink) |
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Thanks for all the advice, it has been most helpful. The switch to Grenadiers not only brings with it two extra pieces of armour, but saves me having to paint 34 extra Guardsmen! Could not be better. Time to get some tanks. |
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