Well after around six years of being unactive in the 40k universe, I've decided to pick it up again. While I sold a good bit of my army I am picking up the pieces and going forward once more. So I created a 500pt army that I hope will best suit my situation. Tell me what you think.
My situation: The people I will be playing against mostly are other IG armies which are very infantry based, the Tau, and Tyranids. On occassion Space Marines. Also, my friends and I favor relatively clustered battlefields with lots of cover although we've been known to play on larger more open fields as well.
So I've come up with this.
HQ:
Command Squad: 90 pts
-Vox-caster
-Mortar
-Master of Ordnance
Elites:
Ratling Squad: 50 pts
-Ratling x5
Troops:
Veteran Squad: 120 pts
-Vox-caster
-Flamer x3
-Grenadiers
Platoon Command : 40 pts
-Vox-caster
-Mortar
Infantry Squad: 70 pts
-Vox-caster
-Auto Cannon
-Grenade launcher
Infantry Squad: 70 pts
-Vox-caster
-Auto Cannon
-Grenade launcher
Heavy Weapons Squad: 60 pts
-Mortar x3
The idea behind this army is to sit back behind cover and shell the enemy. While I realize the Master of Ordinance and Mortars are not the most accurate in the world, i'm hoping by sheer numbers they can put in some real damage. I didn't give either command squad any special upgrades as I plan for them to just sit there behind the infantry line giving orders and firing their mortars. (Kinda rhymed eh?)
Which brings me to the infantry line. I'll have the two infantry squads in the main fire lanes, hopefully behind some cover. They will be my shooty oriented squads obviously armed with Auto cannons and grenade launchers. Generally I want them to hold the line, and i'm prepaired to use orders such as 'Incoming!' to make them last as long as possible.
To support the small infantry gun line i'll hopefully be able to infiltrate my ratlings into good positioning and hope to pin down closing enemies as much as possible.
Also, i'll be holding my Veteran Squad either in reserve or send them out to be aggressive wherever needed. They will hopefully be able to deal with any squad they come in contact with, negating cover bonuses with their three flamers. I honestly wanted to give the sergeant a plasma pistol and either a power weapon or fist as they are very likely to get into cc but I couldn't find the points.
What do you think, and how can I improve? And if your so inclined what would you suggest to notch it up to a 1000pt army?

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