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Old November 5th, 2009, 22:24   #11 (permalink)
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Guys, the more I think about what you have said, the more I start to reconsider.
I'm starting to feel that the lack of variation in many of my lists are a tad bit dull, and that i'm not sure i'd be able to complete an army of that sort. So, by taking in all that you've told me and given me tips about, i've come to the following list:

HQ 150
Company Command Squad 150
3 Plasma Guns
Chimera with Heavy Flamer


Elites 97
Guardsman Marbo 65

Ordo Malleus Inquisitor 32
2 Mystics

Troops 385
Infantry Platoon: 230
Platoon Command Squad 110
4 Flamers
Chimera with Heavy Flamer


2 Infantry Squads 120
2 Autocannons

Veteran Squad 155
3 Meltaguns
Chimera with Heavy Flamer


Fast Attack 375
Vendetta Gunship 130

Valkyrie Assault Carrier 130
Multiple Rocket-Pods

Valkyrie Assault Carrier 115
Lascannon

Heavy Support 490
Leman Russ Squadron 1: 165
Leman Russ Demolisher 165

Leman Russ Squadron 2: 165
Leman Russ Demolisher 165

Manticore 160

Points: 1497


Now, this list includes a lot of variation, which makes it interestning for me. What might complicate it for you in this list is the transports i've planned, but try and bear with me.

Ok, as you can see there is a total of 3 Chimeras. In theese I have Plasmagunners (Anti-MC, light AV and High AS), Flamers (Objective clearers and anti-horde) and Meltas (Anti-Armour). Theese, can take a multitude of places. For instance, if situation calls for it, the Flamers may be transported in Valkyrie w. MRP, for a quick Scout move and then move in for a total horde-kill with 4 Flamers and 2 MRP. The Meltas OR the Plasmas may be deployed in the Valkyrie w. Lascannon, to be able to zoom around popping vehicles or messing up some MC's day.

The Chimeras left behind can be used by the Inquisitor, to give him some protection while accompaning the Demolishers, and by a Infantry Squad if wanted, to hold an objective with some armour to, or simply left empty and perhaps ready to pick up some stranded troops or be a suitable shield or LOS-block. Otherwise everyone can just stay in their dedicated transport, if I feel like that.

The thing I realised I wanted out of the list was simply a large amount of big booms in the form of tanks, artillery, MRP's and Hellstrikes. I just want big booms and vehicles, and that I have in this list, with some added variation.

There is only ONE thing i'm quite unsure of, and that is the Lascannon on the second Valkyrie... I thought that it would become handy once the Hellstrikes are spent. Once thoose are away and the troops are out (or when it's zooming around with them) the Lascannon could come in handy. But, since it's role will be to try and deploy the Meltas in the rear or flank of a vehicle, the Multilaser might work well. And when facing a monstrous creature if transporting the Plasmas, the Multilaser will most propbably work a lot better.
I know that the normal motivation for a single Lascannon not being great is the fact that it's Bs3. And I know that means it's a 50/50 chance I won't do crap, but, once it hits, it will strike home with a massive S9 Ap2, meaning unless i'm REAL unlucky, it will do some damage.

Anyways, i'm asking you for help on this ^^

Cheers ^^



Last edited by Moonblade/Smellbarrel; November 5th, 2009 at 22:27.
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Old November 5th, 2009, 22:40   #12 (permalink)
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the inqusititor is a really hit and miss unit and is literally an easy kill points and useless unit in most games. also i would give the PCS melta guns from the extra points found from the inquisitor ret. also you have more than enough anti-horde. the valkyires should really be vendettas to prevent overkill and i would ahve no more than 2x vendettas for the fast attack.
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Old November 5th, 2009, 22:53   #13 (permalink)
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Don't bother with the Lascannon on the Valk. This boy is one of the best troop killers going. Use the points to get this baby Rocket pods which are just "good". The Valk Missiles aren't Blast so they aren't as good as they first appear (no idea if you knew that or not)

You've also got 2 Valks, Which are great transports, but you're not using them. You could ditch the Melta Vets Chimera, drop the PCS's Chiemera and re-work the PCS so it's more of a sire support unit. That gives you 110pts which gets you ANOTHER Vet unit with 3 Melta Guns.

Maybe like this?

CCS - 2 Plasma Guns, Chimera - 135pts

Platoon A
PCS, 4 G-Launchers - 50pts
INF, Autocannon, G-Launcher - 65pts
INF, Autocannon, G-Launcher - 65pts
INF, Autocannon, G-Launcher - 65pts ((or use the points for Marbo))

VETS, 3x Melta Guns - 100pts ((Rides in Valk))
VETS, 3x Melta Guns - 100pts ((Rides in Valk))

VALK, Pods - 130pts
VALK, Pods - 130pts
Vendetta - 130pts

Demolisher, Hull H-Flamer - 165pts
Demolisher, Hull H-Flamer - 165pts
Manticore, Hull H-Flamer - 160pts

...........and with 40pts left over for some goodies. I'd consider Demolitions on the Vets. Due to their role they either kill thier opponent or die horribly. The Democharge will deffinatly help if they're targetting things like Terminators or other hard to shift Infantry. Plus for 30pts it's not a shoddy upgrade.

As for the INQ, I never use one and i've never needed one. I know alot of peoples gaming groups are different but the people I play don;t use loads of deep strikers so the 32pts is a waste. However give him something that makes him useful. A psycannon can be handy. Maybe the Emperors Tarrot? Or use the points to get something better.

Last edited by Lord Borak; November 5th, 2009 at 22:57.
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Old November 6th, 2009, 07:07   #14 (permalink)
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Seems as you werent' reading my bost Borak... :/
I do state that the Valkyries will be used ^^

But I get your point on the Inq, I'm mostly playing a CSM opponent, and his CC-Terminators seem like something that could easily mess upp my Demolishers. But I do see your point and might drop them. And damn, I so hadn't noticed the Hellstrikes weren't Blast weapons >.<'
It felt pretty natural they were, I guess ^^'

But hmm... Then the question is, if I drop the Inq and Lascannon I will have 50pts to spend, meaning I could kit the Valkyrie with Pods, OR I could take a Vendetta with Hellfuries... That would make them able to drive of some objective holders to, but I do have the Flamers for that and the Valkyrie is otherwise mobile enough to get a good angle away from coversaves... Except the area terrain, of course.

Sad thing is that if I include a Valkyrie with Rocket pod, the army gets less interesting. Not as much variation... :/
And as I said in my last post, the goal here is to have an interesting army that I will enjoy to model an play with. And the last list suggested has to little variation... But it's true, a Valkyrie with rocket pods would be a good investment, and I shall consider it.

Cheers ^^

Last edited by Moonblade/Smellbarrel; November 6th, 2009 at 07:16.
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Old November 6th, 2009, 10:39   #15 (permalink)
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Quote:
Originally Posted by Moonblade/Smellbarrel View Post
Seems as you werent' reading my bost Borak... :/

Ooops, sorry dude. Yeah thats fine. Chimeras acting as a pillbox seems a bit of a waste of mobility but it's a cheap way of getting 2 more Heavy Weapons and can as you say be used for late objective grabbing ((or legging it if those Khorne Berzerkers get too close))
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Old November 6th, 2009, 22:10   #16 (permalink)
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tool up your CCS like this. 3x plasma guns. 1x regimental banner and make your PCS all melta guns in a chimera and mvoe on from there. the manticore isn't really needed. vendettas are better than valks for anti-tank. especially when your anti-horde is taken care of from heavy flamers to demolishers. lascannons are the bane of terminators. no one is ever safe from a lascannon. especially when it's fing tripled and twin-linked!
thanks
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