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Old November 3rd, 2009, 19:11   #1 (permalink)
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Default Vostroyan Armour

Hello everyone,

i've recently started putting together an IG army with a theme towards an Armoured Vostroyan collumn, attempting to fit in as much vehicles and tanks as possible, simply enough. To that mean, I created this list:

HQ 105
Company Command Squad 105
Chimera with 2 Heavy Flamers

Troops 275

Veteran Squad 165
Forward Sentries
1 Sniper Rifle
Mortar
Chimera with 2 Heavy Flamers


Veteran Squad 110
Demolitions
Meltagun


Fast Attack 130
Vendetta Gunship 130

Heavy Support 490

Leman Russ Squadron 1: 190
Leman Russ Demolisher 190
Dozer Blade, Extra Armor

Leman Russ Squadron 2: 300

Leman Russ 150

Leman Russ 150

Points: 1000

Now, this list focused in my main theme and only features infantry mounted in some kind of transport (and also in the lowest amount possible). The Forward Sentries Vets would move in to some objective with their Chimera and try and hold it for as long as possible, supported by my Company Command and their Chimera to. The Chimeras Heavy Flamer arnament is mainly for clearing objectives if necessary, but could be exchanged for Heavy Bolters if I feel so. The Demo Vets will be mounted in the Vendetta to zoom away and take care of enemy armour and if situation arrises drop their Demo Charge.

The main tank line will tro to do it's best to slay enemy Anti-tank as soon on as possible (so will everything else) and also try and cause as much pain as possible. The amount of tanks will alone prove to have a decent psychic effect in the low point games, and I will have to learn to take use of that fact.

Now, we all see the main flaw in this list, not a lot of objective controll. The enemy simply has to kill off 20 Veterans and I can no longer hold an objective.
So, to that mean, I created a variant:


HQ 105
Company Command Squad 105
Chimera with 2 Heavy Flamers

Troops 275
Infantry Platoon: 165
Platoon Command Squad 35
Sniper Rifle

2 Infantry Platoons 130
2 Missile Launchers

Veteran Squad 110
Demolitions
Meltagun


Fast Attack 130
Vendetta Gunship 130

Heavy Support 490

Leman Russ Squadron 1: 190
Leman Russ Demolisher 190
Dozer Blade, Extra Armor

Leman Russ Squadron 2: 300

Leman Russ 150

Leman Russ 150

Points: 1000

This list has a larger infantry formation, suited for taking and holding an objective throughout the whole match. Armed with ML's they're able to take care of both Armour and Infantry, depending on situation. In a worst case scenario they will simply be going to ground for best survival possibilties throughout the match, together with their Command Platoons Incoming! order.

Well, simply enough, i'm indesicive. The first one fits better with my thought from the beginning, but the second seems to me to have some more potential. Anyways, i'm asking you for advice and input on this. I'd just want to add that the army WILL be kept heavily vehicle oriented, since that's why I started with the army from the beginning.

Cheers ^^,
Hussar.



Last edited by Moonblade/Smellbarrel; November 4th, 2009 at 09:43.
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Old November 4th, 2009, 09:36   #2 (permalink)
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After som thinking, I made a small update on the second list:

HQ 65
Company Command Squad 65
3 Sniper Rifles

Troops 330
Infantry Platoon: 210
Platoon Command Squad 110
4 Flamers
Chimera with Heavy Flamer


2 Infantry Platoons 100

Veteran Squad 120
Demolitions
2 Meltaguns


Fast Attack 130
Vendetta Gunship 130

Heavy Support 475

Leman Russ Squadron 1: 175
Leman Russ Demolisher 175
Dozer Blade

Leman Russ Squadron 2: 150
Leman Russ 150

Leman Russ Squadron 3: 150
Leman Russ 150

Points: 1000

Now, in this list I have turned towards my major problems with the others: The ability to take over objectives and the ability to damage Monstrous Creatures. The monstrous creature is still an issue, but the 3 Sniper Rifles will at least help. Theese will also add a pinning element, which I ofcourse understand would perhaps work better with three Mortars distributed between the Command and the Infantry Platoons.

Anyhow, the Platoon Command have been fixed to now become a Objective clearer with a total of 5 Templates. This will of course also become very handy against hordes and, well, anything, as we all know the simple amount of hits will sum up to something. I also realised that the Chimera would be better armed with the basic Multi-Laser and a Heavy Flamer, since it would only be able to fire both if it was stationary anyways ^^

Well, as before, it would be nice to get some replies, criticism and comments ^^

Cheers ^^

Last edited by Moonblade/Smellbarrel; November 4th, 2009 at 09:43.
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Old November 4th, 2009, 10:04   #3 (permalink)
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Welcome to the guard.

HQ:
As much as S-Rifles sound like a good idea they're not brilliant. Rendinf is just something that happens from time to time and isn't reliable at dealing with MCs. If you want a Unit to deal with MCs consider grabbing these boys some Plasma Guns and a Chimera. This way they can use Bring down on Rapid Firing Plasma Guns. Which hurts. It's expensive though but it's something to ponder upon.

TROOPS:
PCS - Good.
INF - Don't waste these guys. Grab them some Heavy Weapons and have them hold back on your home objective. See if you can drop some gear from somewhere to make these guys a use to you instead of wqasting 100pts. Autocannons on these boys would be good as you're lacking anti-transport dakka.

Vets. Good, a 3rd Melta gun would be handy. Another squad would be handy too. This squad seems like all your tank killing eggs are in one basket.

FAST:
Vendettas are good. For tansporting things though they're not brilliant. Your Vets need to get close to do damage but the Vendetta main role is to hang back and snipe things with it's 3 Lascannons. You can always give the PCS Chimera to the Melta Vets and the Vendetta to the PCS.

HEAVY:
Dozer Blades are a bit pointless and you use the points else where. 3 Russ in 1000pts is pretty over kill. Just grab 2 Demolishers and use those saved points to grab another Melta Vet Squad and beef out your Platoon.
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Old November 4th, 2009, 10:40   #4 (permalink)
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Hi there.

Sniper rifles are not the best weapon to choose. As Borak said, get some plasma guns and put them in a chimera. In this way they can fire safely from top hatch.

You've got a lot of heavy guns and flamers, but very little medium, high-shot-rate weaponry. You're giving your chimeras multilasers, which is good, but your infantry platoon is there to hold objectives. So give them a heavy bolter, or an autocannon or something.

I'm not sure if you really need the vendetta. You've got Melta vets, and a demolisher (maybe two if you take Boraks advice), so a valkyrie might be better, for transporting your vets. Alternatiely you could get some scout sentinels with autocannons, or a hellhound.

Hope this helps. Good luck with the guard.
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Old November 4th, 2009, 10:56   #5 (permalink)
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Quote:
Originally Posted by Moonblade/Smellbarrel View Post
HQ 65
Company Command Squad 65
3 Sniper Rifles

Troops 330
Infantry Platoon: 210
Platoon Command Squad 110
4 Flamers
Chimera with Heavy Flamer


2 Infantry Platoons 100

Veteran Squad 120
Demolitions
2 Meltaguns


Fast Attack 130
Vendetta Gunship 130

Heavy Support 475

Leman Russ Squadron 1: 175
Leman Russ Demolisher 175
Dozer Blade

Leman Russ Squadron 2: 150
Leman Russ 150

Leman Russ Squadron 3: 150
Leman Russ 150

Points: 1000
Borak has covered most of, he usually does, so i'll just reiterate my own thoughts.

HQ: Sniper Rifles are poor weapons. If you want to kill Monstruous Creatures, Plasma Guns are your best bet. Combine with Bring It Down! order and you have a winner.

Troops: PCS is good. Make sure your Chimera has Multilaser/Hull Heavy Flamer. You can't fire both weapons unless you stand still (which a Chimera should never do) so it helps to have weapons for different roles. Why are your Infantry Squads naked? Remove the pointless Dozer Blade from the Demolisher and get some Autocannons in. On the Vet Squad, I would rather have another Meltagun than Demolitions. I don't like destroying my own guys with blast weapons.

Fast: Fine.

Heavy: I like all my vehicles to have Hull Heavy Flamers, just in case the opponent decides to play a horde army. Remove the Dozer Blade, you can spend the points better elsewhere (Autocannons for popping transports).
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Old November 4th, 2009, 12:02   #6 (permalink)
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Cheers for all the replies guys ^^

First of all, the removal of the Dozer Blade is a good idea, and shall be done. The removal of the Demolitions specialist skill sounds like a good idea to, and the Sniper Rifle removal. That leaves me with 55pts left over, which could, as you said, give my Vets a Chimera for transport
But then leaves no pts over for heavy weapons for the Platoons, or any special weapons for the Company Command. I understand that a great role for the Vendetta might be to stay back and snipe tanks, and giving the Vets a Chimera sounds really good. All of this relies on me letting go of a Tank though, and that's something I really don't want to do...
The point of this list was to go over the top with tanks and vehicles.

Maybe the first list, with some varitaion might be the best way to go?

Removing the specialist skills,extra equipment on the first squad and the superflous equipemnt on the tank and then adding 2 Meltas to the second squad + Chimera, and changing some other equipment would bring me this:

HQ 115
Company Command Squad 115
Autocannon
Chimera with Heavy Flamer


Troops 290
Veteran Squad 135
Autocannon
Chimera with Heavy Flamer


Veteran Squad 155
3 Meltaguns
Chimera with Heavy Flamer


Fast Attack 130
Vendetta Gunship 130

Heavy Support 465
Leman Russ Squadron 1: 165
Leman Russ Demolisher 165

Leman Russ Squadron 2: 150
Leman Russ 150

Leman Russ Squadron 3: 150
Leman Russ 150

Points: 1000

This would bring me a true Armoured front at least, with a total of 7 Vehicles,3 pieplates, 3 Multi-Lasers, 2 Autocannons and a decent amount of anti-tank.

But, a true lack of objective holders... The tactic with this list would be to keep the first Vets squad back while blazing away with their weaponry (maybe even exchanging the Heavy Flamer for a Heavy Bolter to put out more ranged damage) and then move in to take an objective.

Thoughts? ^^'

Cheers.

Last edited by Moonblade/Smellbarrel; November 4th, 2009 at 16:15.
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Old November 4th, 2009, 17:13   #7 (permalink)
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It's looking better. Having one squad hold back is ok. But you really need 2 heading off to grab objectives. Melta Vets usually get splattered as they have to get close to the enemy so I'd advise getting atleast 3 Vet units at 1500pts. Realistically the only way you're going to do that is to loose a Russ or the Vendetta. Having that much armour in your list is killing it effiancy, but if thats they way you want it go for it.

For the CCS i'd grab 2 G-Launchers over the Autocannon. 2 str6 shots on the move is pretty handy.

You could try something like this....

CCS, 4 G-Launchers, Chimera - 125pts

Vets, 3x Melta Gun, Chimera - 155pts
Vets, 3x Melta Gun, Chimera - 155pts

Vets, Autocannon, 3x G-Launchers - 85pts
(Fluffwise this unit could travel in the Vendetta)

Vendetta - 130pts
(I'd take the in pairs, they're just big targets and tend to die quickly)

Demolisher - 165pts
Demolisher - 165pts

Thats 980pts.
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Old November 5th, 2009, 11:16   #8 (permalink)
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That last list there seems quite viable, and I've come to understand that it's truly important with a group of Troop choices to hold objectives. I was before feeling like i'd want to try something who's main objective was to just kill everything, as I usually find this a most interesting part of the game. But, I will try some variations at this 1k list. The last one posted was quite close to what I want, but with a small alteration:

HQ 135

Company Command Squad 135
2 Plasma Guns
Chimera with Heavy Flamer


Troops 395
Veteran Squad 85
3 Grenade Launchers

Veteran Squad 155
3 Meltaguns
Chimera with Heavy Flamer


Veteran Squad 155
3 Meltaguns
Chimera with Heavy Flamer


Fast Attack 130
Vendetta Gunship 130

Heavy Support 330
Leman Russ Squadron 1: 165
Leman Russ Demolisher 165

Leman Russ Squadron 1: 165
Leman Russ Demolisher 165

Points: 990

This leaves me with 10pts over, which could be spent on perhaps exchanging the Vendetta for a Devildog with Multi-Meltas or just adding an autocannon. But this lsit does make me a bit sad, since I kind off miss the large amount of tanks which made me passionate about the Guard. But, as soon as the points go up to 1.5k I shall add a nice amount of tanks. I know it won't perhaps be the most effective army around, but I know I will love the look of this army on the table:

HQ 165
Company Command Squad 165
4 Plasma Guns
Chimera with Heavy Flamer


Troops 445
Veteran Squad 135
2 Grenade Launchers
Chimera with Heavy Flamer


Veteran Squad 155
3 Meltaguns
Chimera with Heavy Flamer


Veteran Squad 155
3 Meltaguns
Chimera with Heavy Flamer


Fast Attack 260
Vendetta Gunship 130

Vendetta Gunship 130

Heavy Support 630
Leman Russ Squadron 1: 165
Leman Russ Demolisher 165

Leman Russ Squadron 2: 165
Leman Russ Demolisher 165

Leman Russ Squadron 3: 300
Leman Russ Battle Tank 150

Leman Russ Battle Tank 150

Points: 1500

I know this list lacks Objective holders and such, but, well, as said earlier I will just love the look of this list on the table with it's total of 10 Vehicles. The vehicles are what got me passionate about the Guard. When I want to go foot slogging, I'll pick out me Orks ^w^

I want to thank all of you for helping me with my lists, you have opened my eyes for some new options and I thank you all for that.

Cheers ^^
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Old November 5th, 2009, 15:17   #9 (permalink)
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If you really wanted complete tank domination, if you changed the CCS into grenade-launchers, you could make the last LR squadron demolishers and still have ten pts to give the g-launcher vet squad a third g-launcher and...well, whatever you wanted to do with the last 5. Melta bombs?
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Old November 5th, 2009, 21:43   #10 (permalink)
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if you want a foot slogigng. get some platoons in there. and rumble up with vendettas and tanks.
thanks
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