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| | #1 (permalink) |
| Member Join Date: Jun 2009 Location: Edmonton Alberta Age: 18
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Rep Power: 5 ![]() | 1.) Replacing the sentinels with another infantry squad and autocannon for the CCS 2.) Replacing an entire platoon and sentinels with two vet squads for the chimeras, using the other PCS left without metlas. Using the rest of the points for upgrades I only have 6 metlas, and 3 plasma guns so I cant quite take 4 in each PCS. I know its not good to mix and match weapons but I was thinking maybe since I have nothing else I'd throw a flamer into the PCS. Bad idea? Surprisingly not many people here play any kind of mechanized at all since the tables at our gaming store are only 4x4 at 1000 points. This has really hurt my line guardsmen but I refuse to go full mech. Any suggestions? HQ Company Command squad - xx (I would like to find the points for a standard) Troops Infantry Platoon: PCS - 115 -Metla x 3 -Chimera Infantry Squad - 60 -Auto cannon Infantry Squad - 60 -Auto cannon Infantry Platoon: PCS - 115 -Metla x 3 -Chimera Infantry Squad - 60 -Auto cannon Infantry Squad - 60 -Auto cannon Fast Attack Vendetta - xxx Vendetta - xxx Sentinel Squadron - xx -Sentinel x 2 w/ multilasers Heavy Support Tank Squadron - xxx -Leman Russ Battle Tank 1000 Points |
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| | #2 (permalink) |
| Senior Member Join Date: Aug 2009 Location: England
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your CCS needs a chimera and plasma weapons and you don't need the sentinels with the vendettas. switch the russ to a demolisher for anti-terminator/nobz. thanks antique_nova
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| | #3 (permalink) |
| Member Join Date: Feb 2006
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The autocannons in the line squads are good, but move the meltas over to something that can actually aim (the CCS, heck, take two if you have the points and throw them in chimeras.) PCS are more reliable with grenade launchers or flamers. I agree with Nova, you don't really need the sentinels. Use those points to get a better set-up for you squads and bump the LRBT up to a demolisher. |
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| | #4 (permalink) |
| Member Join Date: Jun 2009 Location: Edmonton Alberta Age: 18
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Alright I revised the list a little. It was hard removing a line squad but I think perhaps you would approve of vets more. I can't decide to stick with what I have there or drop a flamer from the PCS and use the points to change the CCS's autocannon into a Company Standard. I cant change the russ into a demolisher, I don't have one yet. Im not really sure about this list though, it seems like Im trading two sentinels (6 multilaser shots and the ability to tie people up in CC for a bit) for a slightly more accurate meltagun squad that I probably wont need for armor since I have two vendettas. Thoughts? HQ Company Command squad - xx -Autocannon Troops Infantry Platoon: PCS - 30 -Flamer x 2 Infantry Squad - 60 -Auto cannon Infantry Squad - 60 -Auto cannon Infantry Squad - 60 -Auto cannon Veteran Squad - 155 -3 Melta Guns -Chimera Veteran Squad - 155 -3 Melta Guns -Chimera Fast Attack Vendetta - xxx Vendetta - xxx Heavy Support Tank Squadron - xxx -Leman Russ Battle Tank 1000 Points Last edited by AppleCookie; November 7th, 2009 at 03:46. |
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| | #5 (permalink) |
| Drill Sergeant Join Date: Dec 2008 Location: In the Loft
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For 1000pts 2 Vendettas AND 2 Melta Vet squads is pretty much over kill. However Melta Vets are always a handy Back up incase the Vendies die early on and you never know, someone might bring lots of Carnifex and tyrants to the table. One thing to Consider, Maybe ditch one Infantry squad and grab a SWS with 3 Flamers. This can hop into a Vendy to make it a scoring unit and maybe jump on some hoards . It will also free up 10pts |
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| | #6 (permalink) |
| Yarrick Junior Join Date: Sep 2009 Location: UK Age: 15
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Yeah, you don't need all that anti-tank mate. I'd drop one squad of melta vets and get a hellhound, for a little anti-horde. This would free you 25 points. Thats enough for a standard, and you could grab two more flamers for the PCS. If you take Boraks advice as well, you'll have less infantry, but you'de have the points for a couple more G-launchers.
__________________ The Imperial Guard. The Conqueror, the Unstoppable, the Hammer of the Emperor, The Nameless heros who live and die so that the Imperium might endure. |
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| | #7 (permalink) |
| Member Join Date: Oct 2009
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If you want gunline, you can do it pretty well with what you have now. What do you mean when you say that not many people play mechanized armies? Do you get charged a lot? If you do, you definitely want a comissar, maybe even one for each platoon you deside to field. This will make you more resistant to this kind of problem, just need to make your opponent charge this squad if he wants to charge anything at all. Regimantal Standard is nearly mandatory if you are under heavy fire. Nearly no upgrade of no unit is more needed here than it is. And yes, your list lacks anti-horde and is over-weighted on anti-tank. Personally I like your first list more, I'd just dropped meltas in PCSs, replaced ML in Sentinels heavy flamers and this leaves enough points for Reg. Standard and total of 7 flamers for your mobile PCSs (if I didn't make a mistake somewhere). This will ballance your list a bit.
__________________ "...But the rest of the cows and market analysts call them mad. Well, twenty-three zillion bacteria said the same thing a hundred million years ago. And guess where they are today? They're still bacteria!" (c) |
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| | #8 (permalink) |
| Member Join Date: Jun 2009 Location: Edmonton Alberta Age: 18
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Im not really looking to buy any new stuff for a while. I can take away one vet squad and give the chimera to my command squad, adding a standard and two plasma guns to it (autocannon removed). Then I will have 65 points left to spend. I was thinking maybe another infantry platoon, or... yes some sentinels as they are vehicles I already have. The only other choice for me would be some kind of heavy weapons team or SWT excluding lascannons for heavy weapons. Thanks for all the help so far. I was too caught up in taking multiples of everything I didn't think of only taking one vet squad. **To Above Post Most of the people I have noticed at my gaming store use very little vehicles, with the exception of another guard and marine player. I have only played three games so far and they have been against space wolves, tyranids, and tyranids. So... yeah, my guys got chewed up in CC all three times, as I said before the boards are only 4x4 so its somewhat a dissadvantage to guard. Last edited by AppleCookie; November 7th, 2009 at 23:37. |
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| | #9 (permalink) |
| Senior Member Join Date: Aug 2009 Location: England
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do you really want veterans? i know the kasirkin modewls are cool but i would go for this set up to be even more competitive. because you need to balance your objective sitting and mobility even more. like this: PCS - melta 4x chimera 125 Infantry Squad -Auto cannon 60 Infantry Squad -Auto cannon 60 PCS - melta 4x chimera 125 Infantry Squad -Auto cannon 60 Infantry Squad -Auto cannon 60 then jsut add the rest of the hq, fast attack and heavy support as they are. no vets. then change russ to demolisher for better atni-termiantor etc. and give the CCS a chiemra with 3x plasma and a standard. that should make it better. and it is even more mixed etc. thanks antique_nova
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| | #10 (permalink) |
| Member Join Date: Oct 2009
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2 antique_nova, I think AppleCookie said that he has only 6 meltas and does not want to buy new stuff for a while. 2 AppleCookie, If your problem is CC, you can do the following: take a comissar for one of your infantry squads, maybe - if you feel like it - combine it with another one from the same platoon, and position it along the perimeter of your other troops (I mean footsloggers). Comissar will give them stubborn rule (which means they will roll unmodified LD 9 (comissar's) when losing in CC) and reroll of failed morale test in cost of 1 extra wound. That means, 21-man squad will not run away on the first turn but stay and fight. It is good if your opponent, say, normally kills 3 guardsmen and make the rest run away. It is bad if your opponent normally kills 7-8 guardsmen per turn. If the last is your case, you should try to kill the most powerful CC-oriented troops first (for nids, this should be genestealers or hormagaunts, monsters will be locked even by 11-man squad for a while). Flamers should help here. Anyway, if you are playing against hordes mainly, your list is not optimal - too heavy with anti-tank (vendettas, meltas, autocannons, LR in some way) and too low on anti-horde (chimeras themselves, LR, sentinels). For coping with not-mechanized lists, templates are the best - they ignore cover, they can place wounds on more than 1 squad, and they generate a lot of hits that do not depend on model's BS. Is there possibility to replace multi-lasers on your sentinels with heavy flamers? You mentioned 4 flamer models in your previous list - how much of them have you got?
__________________ "...But the rest of the cows and market analysts call them mad. Well, twenty-three zillion bacteria said the same thing a hundred million years ago. And guess where they are today? They're still bacteria!" (c) |
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