<2000 1250 guard list. new to guard - Warhammer 40K Fantasy
 

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  1. #1
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    1250 guard list. new to guard

    hey all getting back into 40k planning to start a guard army and was hoping for some pointers on my list.

    company command squad
    3 meltas
    chimera
    total 135

    infantry platoon

    platoon command squad
    auto cannon
    grenade launcher
    chimera
    total 100

    infantry squad
    auto cannon
    grenade launcher
    total 65

    infantry squad
    auto cannon
    grenade launcher
    total 65

    infantry squad
    auto cannon
    grenade launcher
    total 65

    infantry platoon
    platoon command squad
    4 flamers
    chimera
    heavy stubber
    total 115

    infantry squad
    commissar
    power weapon x2
    flamer
    total 110

    infantry squad
    power weapon
    flamer
    total 65

    infantry squad
    power weapon
    flamer
    total 65

    leman russ battle tank
    lascannon
    heavy bolters
    heavy stubber
    total 195

    leman russ battle tank
    lascannon
    heavy bolters
    heavy stubber
    total 195

    hydra

    total 1250

    my idea is to set up the shooty platoon and run forward with the other, was thinking of combining all the squads of the second platoon to give me a kind of hammer, backed up by the tanks.

    anyway any and all comments welcomed, still trying to get my head around the guard (life long marine player) so im sure iv missed some obvious things .


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  3. #2
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    This is a pretty good start.

    If you want to use the blob squad with power weapons, max it out to 50 guys. That way you can maximize your effect.

    I'd drop the heavy bolter sponsons and heavy stubbers from the tanks, and possibly the lascannons as well.

    For the first platoon command, you might try adding meltas instead of the autocannon/grenade launcher, since they're in a chimera already. Might also add another melta to the CCS, as you can have 4 special weapons (and take the heavy stubber from the PCS Chimera).

    If you have the points left over, you could swap one of the LRBTs for a Demolisher. If you wanted to upgrade the hull weapon to a lascannon, the Demolisher is the place to do it (that way everything it fires is AP 2).

    This is a good solid core that you could build up from there. Good luck!
    General Van Rensaler
    Commander of the Cadian 713th
    "The Sledgehammer of the Emperor"

  4. #3
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    thanks for the reply, iv taken your suggestions and altered the list. i couldnt find a way to squeeze more men into the combat squad without sacrificing important aspects else where, so im gunna risk it, they are mostly a distraction anyway. and will be first on list when i upgrade the points.

    i beefed up the first russ cus i had the points spare.

    Company command squad
    4 meltas
    chimera

    infantry platoon
    platoon command squad
    4 meltas
    chimera

    infantry squad
    auto cannon
    grenade launcher

    infantry squad
    auto cannon
    grenade launcher

    infantry squad
    auto cannon
    grenade launcher

    infantry platoon
    platoon command squad
    4 flamers
    chimera

    infantry squad
    commissar
    power weapon x2
    flamer

    infantry squad
    power weapon
    flamer

    infantry squad
    power weapon
    flamer

    leman russ battle tank
    lascannon
    heavy bolters

    leman russ demolisher
    lascannon

    hydra

    total 1250.

    few weapon switches and a tank upgrade, gives me two melta buses some squads to shoot with and some to run with and tanks.

  5. #4
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    Looking good...

    something to consider though, is that if you drop the lascannons off the russes and the sponsons, you'd have enough for a vanilla infantry squad.

    This would give you ablative wounds for the running blob.

    It really all depends on what you want to do with those last few points.
    General Van Rensaler
    Commander of the Cadian 713th
    "The Sledgehammer of the Emperor"

  6. #5
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    I would drop the power weapons the imperial guard rarely do good in close combat.
    Like the General said drop the sponsons and laser cannons on the tanks to add more infantry squads or melta guns for your platoon squad that has flamers.
    Last edited by nacho cheese; July 21st, 2011 at 02:22.

  7. #6
    A 51st Century Man Marrius's Avatar
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    Quote Originally Posted by Commissar_Davincos View Post

    Company command squad
    4 meltas
    chimera
    good
    infantry platoon
    platoon command squad
    4 meltas
    chimera
    good
    infantry squad
    auto cannon
    grenade launcher
    Personal opinion is that heavy weapons are best left out of infantry squads and should not be mixed with special weapons which are better in mobile squads since they have shorter range.

    infantry platoon
    platoon command squad
    4 flamers
    chimera

    good

    infantry squad
    commissar
    power weapon x2
    flamer
    as mentioned drop the power weapons
    infantry squad
    power weapon
    flamer
    fine

    leman russ battle tank
    lascannon
    heavy bolters

    leman russ demolisher
    lascannon

    hydra
    wont last very long. What I would do is remove the Hydra and Battle Tank and pick up another Demolisher. You can never have enough demolishers.
    total 1250.
    opinions in quote.

  8. #7
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    it is a long debate on the best place for HWT. the problem of having them in the 3x squad version is that a single S6 shot insta-kill a weapon team, while if they are in an infantry squad you have up to 8x extra wounds to spare before the heavies.

    Surely you lose in mobility, but you can rebalance this with proper list-building.
    I don't use Vendettas or Valks...if Guardsmen were meant to fly, the Emperor would have given them wings. (343rd Mordian)
    The battle for Hidaxes SubSector (Listwar)! 184th Cadian blog: 184th.blogspot.com

  9. #8
    A 51st Century Man Marrius's Avatar
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    Quote Originally Posted by Frost89 View Post
    it is a long debate on the best place for HWT. the problem of having them in the 3x squad version is that a single S6 shot insta-kill a weapon team, while if they are in an infantry squad you have up to 8x extra wounds to spare before the heavies.

    Surely you lose in mobility, but you can rebalance this with proper list-building.
    Spare me the details scrub. I've been playing IG for over eight years and know the math. If you read carefully I stated that it was my personal opinion. I was not telling him that squads with heavy weapons is a horrible idea and he be a fool to do it. The choice is up to him and I frankly do not care how he builds his army. No offense to Commissar. The only reason I did state my personal opinion was do to the fact that no one else mentioned it. Commissar obviously knows the benefits of taking a heavy weapon into an infantry squad.

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