Company Command Squad- 160pts
4 Meltaguns
Powerfist
Chimera
Primaris Psyker- xxpts
Veterans Squad- 125pts
3 Plasma guns
Plasma Pistol
Platoon #1- 240pts
Command Squad
2 Grenade Launchers
Autocannon
Infantry Squad
Grenade Launcher
Autocannon
Infantry Squad
Grenade Launcher
Autocannon
Heavy Weapons Squad
Mortars
Platoon #2- 335pts
Command Squad
3 Flamers
Voxcaster
Infantry Squad
Commissar
Grenade Launcher
Voxcaster
Infantry Squad
Grenade Launcher
Infantry Squad (Primaris Psyker goes here)
Grenade Launcher
Krak Grenades
Voxcaster
Special Weapons Squad
2 Grenade Launchers
Demolition Charge
Valkyrie- 140pts
Missile Pods
Heavy Bolters
Vendetta- xxxpts
Vendetta- xxxpts
Leman Russ Battle Tank- 195pts
Lascannon
Heavy Bolter Sponsons
Heavy Stubber
Artillery Squadron- 200pts
Basilisk
Griffon
Leman Russ Vanquisher- 170pts
Lascannon
Total: 1895pts
I've got 105pts left to spend and I'm thinking of a couple options:
Stormtroopers- 105pts
2 Meltaguns
---or---
Penal Legion- 80pts
and 25pts left for upgrades
---or---
Combine the vendettas into one squadron and get
3 Scout Sentinals-105pts
Multi-Lasers
---or---
Combine the Vendettas into one squadron and get
8 Rough Riders- 105pts
2 Meltaguns
---or---
Combine the Vendettas, shave 25pts from the list, and get
Hellhound or Banewolf- 130pts
---or---
Heavy Weapons Squad- 75pts
Autocannons
and 30pts of goodies
---or---
Veterans- 100pts
3 Meltaguns
and 5pts in upgrades
Anyway Thanks for reading and let me know what you guys think I should do with the 105 extra points.
also if you could tell me if there is a lot of potential synergy in this list
and if there isn't can you tell me how to get synergy with different units
C&C welcome


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man rush since you don't stand a chance against anything in CC. This only works with more men, maybe some flamers or meltas, some grenades and power weapons. Without it you only have a sucky tarpit that keeps you from shooting your opponent's unit for a couple of turns and then dies without having really done any damage. I would also like to recommend some cheap heavy weapons because you wont be running for 5-7 turns. Shoot first, shoot second, run third.




