<2000 2,000 Pt game vs gray knights - Warhammer 40K Fantasy
 

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  1. #1
    LO Zealot nacho cheese's Avatar
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    686 (x8)

    2,000 Pt game vs gray knights

    I'll be taking on the grey knights soon and I only fought them once so any help with them would be appreciated.

    HQ
    Company Command Squad x2
    8 plasma guns
    2 camo cloaks
    1 astropath

    Troop
    Veteran Squad x6 (melta vets in Chimera's)
    9 melta guns
    9 plasma guns
    3 melta bombs & demo charge (on melta vets)
    3 camo cloaks & snare mines (on plasma vets)

    Dedicated Transport
    Chimera x3
    3 multi lasers
    3 heavy flamers

    Fast Attack
    Scout Sentinel
    1 laser cannon
    1 smoke launcher

    Valkyrie Assault Carrier x2
    4 hellstrike missiles
    2 multi lasers

    Heavy Support
    Medusa x3
    3 heavy flamers

    Tactics
    Keep the Medusa's in back and fire away. I'll put the Company Command Squad and laser cannon Veterans squads in cover in front of the Medusa's I'll give the Veterans the twin linked order with the command squad and fire away at armor. I'll move each of my Valkyries up each side of the board with the scout sentinel going in front of the Chimera's. The Chimera's will move forward and take out armor.

    Last edited by nacho cheese; March 28th, 2012 at 01:35.

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  3. #2
    Senior Member Intrepid's Avatar
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    You should do fine. GK usually find mech Guard frustrating because we don't care about that S6I6 superbolter nonsense.
    "My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Imperial Guard

  4. #3
    LO Zealot nacho cheese's Avatar
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    686 (x8)

    Okay thanks.

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