This is the list I currently plan on taking to the nova open 40k tournament, it's just down the street so why not?
It's a fairly straightforward list and when tournament time comes it should break about even. I've already gotten a few games in against other nova-bound players. It's done alright with most games ending in a narrow win/loss (which is what I kinda want).
Company Command Squad w/ 4 plasma guns, mounted in a Chimera w/ multi-laser, heavy flamer
Company Command Squad w/ 2 grenade launchers, regimental standard, vox, Officer of the Fleet
Psyker Battle Squad (10 )
Veteran Squad w/ 3 meltaguns, mounted in a Chimera w/ multi-laser, heavy flamer
Veteran Squad w/ 3 meltaguns, mounted in a Chimera w/ multi-laser, heavy flamer
Veteran Squad w/ 3 meltaguns, mounted in a Chimera w/ multi-laser, heavy flamer
Infantry Platoon
Platoon Command Squad w/ 2 flamers
Infantry Squad w/ lascannon, plasma gun, voxcaster
Infantry Squad w/ lascannon, plasma gun
Infantry Platoon
Platoon Command Squad w/ 2 flamers
Infantry Squad w/ lascannon, plasma gun, voxcaster
Infantry Squad w/ lascannon, plasma gun
Vendetta w/ 3 twin-linked lascannons
Vendetta w/ 3 twin-linked lascannons
Leman Russ Battle Tank w/ hull-mounted heavy bolter
Leman Russ Demolisher w/ hull-mounted heavy bolter
Colossus
1995 points total
A few extra points left of wiggle room, most likely eventually spent on changing the CCS/PCS's weaponry.
For deployment...
Infantry-wise, the lascannons are pushed towards the sides to give max view around the centerpiece terrain while maintaining cover and corner objectives. The unmounted CCS is positioned inbetween the two combined squads with the Psyker Battle Squad set up behind them in the center. The PCS's are inside the Vendettas for late-game objective grabbing.
For vehicles, the Colossus is placed on one flank's corner out of sight with demolisher generally placed near it on the center-side of that corner terrain, with the Battle Tank placed on the opposite flank. The chimeras usually fill the center, with one occasionally on a flank to advance alongside a Russ if a flank looks like there's room to advance on. Vendettas are either behind the terrain if there's adequate cover or held in reserve if the opponent is going first.
For Dawn of War, the only non-vehicular thing that has to walk on is the psyker battle squad, usually hiding all but one of them for drawing line of sight keeps them alive most games.


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