<2000 Imperial Guard Tournament List - 1750 Points - Warhammer 40K Fantasy
 

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  1. #1
    Senior Member TheNightbringer's Avatar
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    Imperial Guard Tournament List - 1750 Points

    HQ
    Company Command Squad w/3 Meltaguns 80
    -Chimera w/Multi-Laser/Heavy Flamer 55
    Company Command Squad w/3 Meltaguns 80
    -Chimera w/Multi-Laser/Heavy Flamer 55

    Troops
    10 Veterans w/3 Meltaguns 100
    -Chimera w/Multi-Laser/Heavy Flamer 55
    10 Veterans w/3 Meltaguns 100
    -Chimera w/Multi-Laser/Heavy Flamer 55
    10 Veterans w/3 Meltaguns 100
    -Chimera w/Multi-Laser/Heavy Flamer 55
    10 Veterans w/3 Meltaguns 100
    -Chimera w/Multi-Laser/Heavy Flamer 55

    Fast Attack
    Vendetta 130
    Vendetta 130
    Vendetta 130

    Heavy Support
    Medusa w/Enclosed Crew Compartment/Bastion-Breacher Shells 155
    Medusa w/Enclosed Crew Compartment/Bastion-Breacher Shells 155
    Medusa w/Enclosed Crew Compartment/Bastion-Breacher Shells 155



    Total: 1745 Points.


    So what do you guys say?
    Should I add/drop anything?
    Are all these Meltaguns needed?
    Do I possibly need more anti-horde firepower or 6 Chimeras and 3 Medusas are enough?
    Should I drop some Veterans/a CCS and possibly add a Platoon in order to make use of the Vendettas' Transport capacity and rules?

    Feedback appreciated.

    Last edited by TheNightbringer; June 15th, 2012 at 16:30.

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  3. #2
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    I say that your copypaste-fu is very strong.

    Anyway, I'd take 3 leman russes over the medusas. You have plenty of melta to shred vehicles, some nice anti-marine blast is nice. Moreover, you can use the front AV14 to shield the advance of the veterans.
    I don't use Vendettas or Valks...if Guardsmen were meant to fly, the Emperor would have given them wings. (343rd Mordian)
    The battle for Hidaxes SubSector (Listwar)! 184th Cadian blog: 184th.blogspot.com

  4. #3
    Shrug, k... Certs's Avatar
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    2 Vendettas is usually enough air support, can drop the 3rd.

    I'd swap 2 of the melta units with plasma. Probably the CCS and bump them up to 4, as well as add a Master of the Fleet to delay enemy reserves.

    Not sold on Medusa either, especially that at that cost. Would change out 2 for 1-2 Leman Russ Battle Tank and 0-1 Indirect Artillery (Basilisk/Colossus/Manticore), and the third one for a Demolisher. Don't advance with the russes, keep them at long range (or max range in case of demolisher) and force the enemy to wade through your av12 spam before reaching you big guns on heavier-armored platforms, meaning it'll be unlikely that melta will reach them so enemy will have to direct s9+ weapons at them and away from your chimeras.

    With leftover points, put autocannons on the vet squads. List overall is fairly short ranged for effective fire, one of IG's big strengths is being able to outrange opponent, with your mobility you should be able to swing a flank and force them to come across the table at you diagonally to emphasis range. Otherwise, you'll be contending with Grey Knights and Necrons, both of which play a better short-range game.

    ...A blog that's mostly about Infinity, but sometimes other stuff too.

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