<2000 1500pts Imperial Guard, Airborne operations - Warhammer 40K Fantasy
 

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  1. #1
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    117 (x3)

    1500pts Imperial Guard, Airborne operations

    Company Command Squad, Regimental Standard, vox, Astropath


    Stormtroopers (2x meltaguns)
    Stormtroopers (2x meltaguns)
    Stormtroopers (2x plasmaguns, 5x extra troopers)


    *Infantry Platoon
    Platoon Command Squad 4x flamers
    Infantry Squad (Power axe, flamer, krak grenades, melta bomb)
    Infantry Squad (Power axe, flamer, krak grenades, melta bomb)
    Infantry Squad (Power axe, flamer, krak grenades, melta bomb)
    Infantry Squad (Power axe(sgt), flamer, commissar)


    *Infantry Platoon
    Platoon Command Squad 4x flamers
    Infantry Squad (Power axe, Autocannon, vox)
    Infantry Squad (Power axe, Autocannon, vox)
    Infantry Squad (Power axe, Autocannon)
    Infantry Squad (Power axe, Autocannon)


    Vendetta
    Vendetta

    1500 points.

    General strategy
    The autocannon blob will combine in 2x 20 men squads, and sit back for a couple of turns until the reinforcements arrive. In the meantime they will offer support to the advancing men, shooting at every light transport in sight. When the air cavalry enters the field, they'll march up the field as a second line reinforcement from backfield.
    The first platoon, led by the commissar, will march up to midfield, possibly on a flank, to spread out the enemy opposition (i'm very vulnerable against fire concentration) and try to pull off assaults on middle-weak units. Another option is to split the platoon down to 10-10-20 squads, with the 20 strong one as the third layer, with the commissar attached.
    Platoon commanders are shipped by vendettas, and shall be dropped inside enemy backfield objective, where weak armor, high cover units should be (pathfinders, anyone?) clearing them out.
    Melta stormtroopers will deepstrike nearby enemy heavy vehicles, melting them down.
    Plasma stormtroopers will either deepstrike or infiltrate depending on the enemy, mission and terrain. Their main task is to wipe medium sized marine squads, and to lure away enemy forces from the other units. They can also drop behind the enemy warlord, to claim a secondary objective too, expecially on non-assaulty warlords (or badly placed ones, for that matter)

    Known Issues
    Relying on a single commissar. I know, I am vulnerable from sniper. Anyway, there are very few snipers in my local meta, and I am confident that i can almost always hide a single model behind terrain plus 40 more men.
    Slow main force. Yeah. footslogging with 80 men isn't the definition of lightning fast. but with the help of a couple of orders my men can cover quite a lot of ground... Anyway, the enemy is closing in too, so not a problem there. I have 5+2 mobile units in the enemy deployment zone, too. I just have to maneuver properly behind the terrain, because you know, the guardsmen are quite squishy. The plan is to have a lot of threats in multiple places of the board, to prevent focused fire.

    Comments and criticism are welcome.

    I don't use Vendettas or Valks...if Guardsmen were meant to fly, the Emperor would have given them wings. (343rd Mordian)
    The battle for Hidaxes SubSector (Listwar)! 184th Cadian blog: 184th.blogspot.com

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  3. #2
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    117 (x3)

    Tactics template
    1. small-ish, elitist, assaulty enemy
    Don't combine squads. Deploy the squads layered and feed them to the enemy one at time. Flee/get destroyed and shoot with everything else. Infiltrate the stormtroopers scattered on the table, possibly nearby objectives.

    2. Shooty opponent
    Combine squad as big as possible. Deploy in cover with good firelanes. March on the flanks / where the enemy has the worst line of sight. use autocannon fire support if needed, otherwise march along too. Drop the stormtroopers nearby strong, large blasts firing vehicles, expecially if they have an ignoring cover attack. focus fire on enemy troops nearby objectives. Drop the PCS / plasmatroopers where the enemy firebase would need to shift if they want to counter them

    3. Fast opponents
    Apply tactics #1 while swarming as much board as possible to slow down enemy advance, swamp them and trade bodies for time, when stormtroopers, PCS and the unengaged infantry squads reach objectives. If the enemy firepower allows, use vendettas as skimmers to ship infantry squads across the table late game.
    Last edited by Frost89; September 10th, 2012 at 11:24.
    I don't use Vendettas or Valks...if Guardsmen were meant to fly, the Emperor would have given them wings. (343rd Mordian)
    The battle for Hidaxes SubSector (Listwar)! 184th Cadian blog: 184th.blogspot.com

  4. #3
    Member Lorgar's Avatar
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    8 (x1)

    Though I don't know too much about IG, I think you might be lacking quality long range shooting early on. You're kinda at the mercy of the enemy guns turn 1. If there's a couple enemy hammerheads/leman russes/defilers, the amount of bodies they can hit every turn will hurt, and autocannons won't do much about those. Deployment and cover is key, and turn 2 you absolutely need to take away heavy ordnance if they have any.

  5. #4
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    117 (x3)

    thanks for your opinion.

    Yes, i lack heavy firepower turn 1. But in the same way, half the times during turn 1 there is Night fighting active, therefore the loss is less hard. Anyway, i have 5 strong heavy firepower units coming in during turn 2 with a roll of 2+, so I'm quite confident about that.

    Do you have any other ideas?
    I don't use Vendettas or Valks...if Guardsmen were meant to fly, the Emperor would have given them wings. (343rd Mordian)
    The battle for Hidaxes SubSector (Listwar)! 184th Cadian blog: 184th.blogspot.com

  6. #5
    Senior Member Intrepid's Avatar
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    638 (x8)

    Looks like a pretty good infantry list. I'm a little surprised to see no characters; Creed, Straken, Chenkov and Rahem can all lend something useful.

    This list really should have an Aegis, even one without a gun emplacement. When half your army's job is sucking up the wounds, a sturdy barricade is a no-brainer.

    Don't combine squads. Deploy the squads layered and feed them to the enemy one at time.
    This may be more difficult than you'd expect. Sheer numbers of grunts will prevent you from spacing them out during deployment. While they're close together, there's nothing to stop an enemy from charging multiple units at a time. That's too much attrition for even IG to endure. Spreading the men out in lines doesn't work well because the enemy can bolter-fire them, reducing their numbers enough for a couple chargers to slip behind.

    There's a few ways you can address the problem. One is to combine the men into 20-blobs as a general practice. That lets them keep a speedbump-line intact despite considerable casualties. You can also upgrade only one of the two sergeants, letting Mr. Red Shirt take the first (inevitable) challenge. Straken, Chenkov and Yarrick/LC are valuable additions here.

    Another is to outflank your aggressive platoon with al'Rahem. This has the additional advantage of discouraging a bum rush, as a token defense won't hold up against it. Plasma guns are essential kit for the outflankers.

    The third is spamming Creed's bayonet-charge order. You'll take hideous casualties but deprive the enemy of charge benefits as well.

    And the fourth is brute-forcing the matter with lots of leadership buffs. I haven't gotten this to work in 6e myself, though; constant challenges are a serious problem.
    "My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Imperial Guard

  7. #6
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    I'd say you are light in heavy weapons autocannons are nice for light tanks but atleast have some lascannons. In my experience holding most of your game plan on a few melta squads typically falls apart. If your opposition is a mech army or even has a few heavy tanks they will dominate the field largely unmolestated unless your auto or plasma get sight of rear armor. So maybe add a lemon russ with a hull lascannon. My POV is from my guard army with 3 lemon russes with standard gun line. Also id drop the krak grenades and melta bombs and power weapons cause 90% chance they wont be used. Maybe change a few flamers for gernade launchers for more shooting. But thats my 2 cents..

    I had a better idea. Maybe change a few autocannons and spam missile launchers you could frag groups of troops or attempt to krak armor. Also add heavy bolters to the vendetta so you could help with hordes assuming they haven't been destroyed.
    Last edited by Jarlod; September 11th, 2012 at 03:45.

  8. #7
    Senior Member Mad Cat's Avatar
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    741 (x8)

    HQ: Great. Add a few GLs if you have points left over.

    Elites: Fun

    Troops: A single vox in a PCS and the big platoon with flamers just in case you can issue a FRFSRF order with all those lasguns. I think footslogging GLs will fire more often than flamers. PCS will be god in the vendettas. Static platoon should take GLs too if you can but they cad get away with no power axes. You could always ditch one squad for a defence line for the static guys.

    Fast: Good. Door gunners if you have spare points at the end.
    Quorn! - Protein for the Protein God.

  9. #8
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    117 (x3)

    Here is another version: less cash on upgrades, but a third Vendetta!
    The third flamer SWS will ride in it, of course.

    The basic idea is to let the enemy close to midfield possibly clogged up if terrain allows, and then drop the Flamer parties all around the enemy to torch 'em up!

    Stormtroopers will be dedicated to blow up heavy armoured targets.

    Code:
    +++ 1500pt Imperial Guard 5th Ed (2009) Roster (Standard) +++
    "Air Assault"
    + HQ + (100pts)
    
        * Company Command Squad (100pts) 
            3x Sniper Rifle, Vox Caster, Astropath
    
    + Elites + (315pts)
    
        * Storm Trooper Squad (105pts) 
            2x Meltagun
        * Storm Trooper Squad (105pts) 
            2x Meltagun
        * Storm Trooper Squad (105pts) 
            2x Meltagun
    
    + Troops + (695pts)
    
        * Infantry Platoon (395pts) 
            * Infantry Squad (100pts) 
                Flamer
                * Commissar
                * Sergeant Power Weapon
            * Infantry Squad (65pts) 
                Flamer
                * Sergeant Power Weapon
            * Infantry Squad (65pts) 
                Flamer
                * Sergeant Power Weapon
            * Infantry Squad (65pts) 
                Flamer
                * Sergeant Power Weapon
            * Platoon Command Squad (50pts) 
                4x Flamer
            * Special Weapon Squad (50pts) 
                3x Flamer
    
        * Infantry Platoon (300pts) 
            * Infantry Squad (65pts) 
                Autocannon, Vox Caster
            * Infantry Squad (60pts) 
                Autocannon
            * Infantry Squad (65pts) 
                Autocannon, Vox Caster
            * Infantry Squad (60pts) 
                Autocannon
            * Platoon Command Squad (50pts) 
                4x Flamer
    
    + Fast Attack + (390pts)
    
        * Vendetta (130pts) 
    
        * Vendetta (130pts) 
    
        * Vendetta (130pts)
    I don't use Vendettas or Valks...if Guardsmen were meant to fly, the Emperor would have given them wings. (343rd Mordian)
    The battle for Hidaxes SubSector (Listwar)! 184th Cadian blog: 184th.blogspot.com

  10. #9
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    117 (x3)

    I think that the new list is a little bit stronger, but it's still lacking something... anybody care to help?
    I don't use Vendettas or Valks...if Guardsmen were meant to fly, the Emperor would have given them wings. (343rd Mordian)
    The battle for Hidaxes SubSector (Listwar)! 184th Cadian blog: 184th.blogspot.com

  11. #10
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    7 (x1)

    I like your second list, drop the power weapon on the SGT in the first PLT, there are more points for you. I would change one Vendetta to a Valkyrie, with HB sponsons (those extra points). That equals 2 Large Blast, 3 ML, and 6 HB shots. My 1850 Airborne list runs 3 Valkyries in a squad, it is an insane amount of shots (6 large blast, 18 HB, 9 ML).

    Some advice on deployment, space you guys out, 2 inches apart, this make it harder for templates to rack up lots of hits.
    "Coming in Vendettas / Valkyries, airborne troops, The Emperor gave us wings", unknown 181st Elysian Drop Regiment.
    The Lexian System, the Imperial expansion continues.

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