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Imperial Guard Who ordered you to die? Keep fighting!

View Poll Results: Best Spc. and Hvy. Weapon Combo???
Flamer + Heavy Bolter 1 0.68%
Flamer + Autocannon 0 0%
Flamer + Missile Launcher 2 1.36%
Flamer + Lascannon 1 0.68%
Grenade Launcher + Autocannon 18 12.24%
Grenade Launcher + Lascannon 1 0.68%
Grenade Launcher + Missile Launcher 17 11.56%
Grenade Launcher + Heavy Bolter 17 11.56%
Meltagun + Autocannon 0 0%
Meltagun + Missile Launcher 0 0%
Meltagun + Lascannon 2 1.36%
Meltagun + Heavy Bolter 3 2.04%
Plasma Gun + Heavy Bolter 36 24.49%
Plasma Gun + Autocannon 17 11.56%
Plasma Gun + Missile Launcher 20 13.61%
Plasma Gun + Lascannon 12 8.16%
Voters: 147. You may not vote on this poll

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Old October 5th, 2007, 00:11   #21 (permalink)
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I find that what works best for me is the plasma gun/Heavy bolter combo. The enemy will die by a ridiculous amount of plasma fire, tracer fire, and the occasional flashlight. The mass of shots with a few high str/ap in the mix tends to kill at least one thing in the squad, either mine or the opponent's.

Quantity with a little bit of quality mixed in is my preferred method of sending dakka down the field.


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Old October 5th, 2007, 00:38   #22 (permalink)
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Heavy Bolter, Grenade Launcher

Range weapons (plasma a bit too risky for standard squad) FTW!;Y





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Old October 5th, 2007, 02:45   #23 (permalink)
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The Plas/Bolter combo is great for killing all sorts of infantry, so that's what I put in line squads (since their lasguns only hurt infantry anyways). However, I find that for flexibility the grenade launcher/missile launcher combo works well too.
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Old October 21st, 2007, 22:30   #24 (permalink)
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My favourite combo has to be grenade launcher and heavy bolter but when fighting marine armies it has to be plasma gun and missile launcher.
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Old October 22nd, 2007, 00:33   #25 (permalink)
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Plamagun and Heavy Bolter for every infantry squad I have. The main reason behind this is I don't want my infantry shooting at tanks and wasting precious lasgun shots.
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Old October 22nd, 2007, 10:42   #26 (permalink)
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I use my line squads for tank hunting while my tanks wail away on their infantry.

For this reason I use half my squads as Plasma/Lascannons and the other half as Plasma/Missile launchers.
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Old October 25th, 2007, 10:39   #27 (permalink)
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I go with autocannon and grenade launcher in line squads, the platoon commands and Hq's all have plasma.
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Old October 30th, 2007, 01:35   #28 (permalink)
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I prefer Grenade Launcher/Missile Launcher combo when I do field a heavy weapon in the squad. That said my IG army is primarily CoD based so I tend to put the heavy weapons in support squads whilst my line squads use a special weapon and can advance to claim buildings.
On an open field I rework my list to drop some missile launchers in the line squads as they then tend to stay put.
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Old October 31st, 2007, 01:58   #29 (permalink)
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You forgot the put in mortars. Not that I would have voted for them, but someone might want to. There are several configurations that make perfectly valid squads, but I went with heavy bolter and grenade laucnher because thats what i use. I use plasma guns and autocannons in my army as well, but those go in my veteran squads, which I use as line squads with better BS and more spec weapons. I also use 3 lascannons, but they go in a HW squad because I ran out of squads to put my HWs in and Lascannons are the only weapons that dont cost more in HW squads.
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Old November 5th, 2007, 16:14   #30 (permalink)
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No Jungle Fighter Heavy Flamer/Grenade launcher combos either-not Line Inf I suppose. Otherwise ML/GL for me as they're the best range and S and can be used by Sharpshooters.

Meltas are nice but too short-ranged, and you don't want Guard to get close to an enemy unless they're either Vets or have some silly close combat doctrines. Plasmas are a bit of a waste if one overheats-the unlucky Guardsman dies too easily with no armour save to speak of. Missile Launchers are always good-as good as AC really why you look at the S and AP in detail.

Just my 2p.
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