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| Imperial Guard Who ordered you to die? Keep fighting! |
| View Poll Results: Best Spc. and Hvy. Weapon Combo??? | |||
| Flamer + Heavy Bolter | | 1 | 0.68% |
| Flamer + Autocannon | | 0 | 0% |
| Flamer + Missile Launcher | | 2 | 1.36% |
| Flamer + Lascannon | | 1 | 0.68% |
| Grenade Launcher + Autocannon | | 18 | 12.24% |
| Grenade Launcher + Lascannon | | 1 | 0.68% |
| Grenade Launcher + Missile Launcher | | 17 | 11.56% |
| Grenade Launcher + Heavy Bolter | | 17 | 11.56% |
| Meltagun + Autocannon | | 0 | 0% |
| Meltagun + Missile Launcher | | 0 | 0% |
| Meltagun + Lascannon | | 2 | 1.36% |
| Meltagun + Heavy Bolter | | 3 | 2.04% |
| Plasma Gun + Heavy Bolter | | 36 | 24.49% |
| Plasma Gun + Autocannon | | 17 | 11.56% |
| Plasma Gun + Missile Launcher | | 20 | 13.61% |
| Plasma Gun + Lascannon | | 12 | 8.16% |
| Voters: 147. You may not vote on this poll | |||
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| | #71 (permalink) |
| Born from Tears of Angels ![]() Join Date: Jan 2006 Location: University of Michigan Age: 21
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Rep Power: 59 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | I think HBs and lascannons/missile launchers can do the job a lot better for a simple reason is that they are meant for one role, and one role only. When taking lascannons, one obviously wont be shooting pathetic T3 things. The primary focus will be 2+ infantry and vehicles, same thing as missile launcher that is a nightmare for any SM player. HBs are the best againt infantry of any kind, giving 3 shots and wounding most opponents on a 2+ since the average toughness of 40k universe is 3. On the other hand autocannons are an in-betweener that do both things equaly, but neither well. This is especialy true for large events when opponents are picked randomly, so if one has a ton of autocannons and the enemy is heavy on armor/infantry...well, chances of doing a lot of damage will be strongly reduced. So unless one is sure about who the opponent is, in large events I wouldnt even take autocannons for consideration. |
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| | #72 (permalink) | |
| Grumpy Old Canadian ![]() Join Date: Oct 2004 Location: Victoria B.C
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Your point on T3 being the average toughness may true in fluff, but as far as real life playing the MEQ (Marine Equivalent) statline is the one I prepare for. Cheers, DH
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| | #74 (permalink) |
| Old Maidstonian ![]() ![]() Join Date: Jan 2006 Location: London, UK Age: 26
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Is it really such a good idea to use both special and heavy weapons in the same squad? Unlike marines you can't split a guard squad... I like to use one or the other in a squad, it keeps the cost down too.
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| | #75 (permalink) |
| Half man,half anime. ![]() Join Date: Mar 2006 Location: Brighton,England Age: 25
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I would say missile launcher and plasma gun are the best combo for the points though i would never take this combo with all my infantry. The missile launcher is like a long range plasma gun that will not overheat and can also take out armoured targets. The frag shell isn't as good as the heavy bolter but its a lot better then a lascannon if you find your self fighting light infantry.
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| | #76 (permalink) | ||||
| RAWR! KROXIGOR!! ![]() Join Date: Nov 2006 Location: Brisbane, Australia Age: 3
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Rep Power: 61 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Quote:
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YES. Guardmen are not marines, lasguns suck (but should still be. Heavy weapons and special weapons are the things that do damage in a guard army. Special and Heavy weapons should however be paired in combos with similair ranges and effective targets to ensure maximum damage, that is what this thread is about: which combo is the best?
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| | #77 (permalink) |
| Old Maidstonian ![]() ![]() Join Date: Jan 2006 Location: London, UK Age: 26
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Eh? I think there is a big difference between all of the heavy and special weapons. The flamer is a template, so that is out, The meltagun has a a very short effective range and is an assault weapon so that's out too. The grenade launcher is flexible but is an assault weapon so that would be wasted with a heavy weapon, and then there is the plasma gun. This is a heavy weapon in its own right with decent range and power, the fact that is has such a low AP adds to this but again it is a rapid fire weapon so you lose out by combining it with any of the heavy weapon options. The only sensible combinations would include the plasma gun and even then you will be sacrificing this awesome weapons ability to kill TEQs on the move. After all you can't run away from an advancing opponent while shooting him with your heavy bolter... I really feel that my suggestion that perhaps it should be worthwhile to carry one or the other isn't really that bad an idea.
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| | #78 (permalink) | |
| Born from Tears of Angels ![]() Join Date: Jan 2006 Location: University of Michigan Age: 21
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Rep Power: 59 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Quote:
Also autcoannons are Str7 which needs a 5+ to glance an Av12. At BS3 only one auto shot hits, and has only 1/3 chance of actualy glancing an Av12. So even against Av12, autocannons are extremely weak in comparison to lascannons that can grant much better odds. A space marine player with 6 dreds (Dont know why) will have no problem countering an Ig force heavy on autocannons simply because they wont pen 3+ armor and wont be strong enough to take down dreads efficiently. Yes, autocannons have some advantages but when looking at the big picture its clear that one would be way better off with dependent and dedicated weapons like HBs and lascannons. Personaly every Ig army in a large event thats heavy on autocannons, always performs extremely badly in the end. It always sets up a fun battle to observe, but in the end IG almost always looses. Its just something that I noticed from every single event that I have been to. | |
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| | #79 (permalink) |
| Old Maidstonian ![]() ![]() Join Date: Jan 2006 Location: London, UK Age: 26
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I think that a person who likes Autocannon would use them against your avergae AV10 sort of target and as a longer range anti infantry weapon. Rolling 2's to wound is always a pleasure after seeing all of thos horrible 1's 2's and 3's when you were rolling to hit...
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