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| | #1 (permalink) |
| Member Join Date: Sep 2005
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Rep Power: 51 ![]() | With my HQ, if I bring a few HW choices, I can place them anywhere I want outside of the HQ, but do they still need to be within 2" coherency? Peace |
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| Member Join Date: Jul 2006 Age: 20
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Command platoon = 1 command squad, any additional heavy weapons squads, sentinel, special weapon or other squads are seperate units for the purposes of everything except rolling for reserves.... so they dont have to maintain coherency,
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| Member ![]() Join Date: Mar 2007 Location: Wahington State Age: 34
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They don't have to be within coherency of the HQ but they DO have to be within coherency of each other. Remember that a Heavy Weapon squad is SIX guardsmen that are armed with 3 heavy weapons + 3 lasguns. Don't forget those three lasguns, because when an enemy gets within 24 inches you can start shooting him with those, and if he's within 12 you can rapid fire. Also, don't forget that the HW attached to your HQ deploy at the same time as your HQ. |
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| Monkey Pirate ![]() Join Date: Aug 2005 Location: The Iron Isles Age: 19
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So you do have a three wound buffer with your heavy weapon teams. I.E. You remove all the just lasgun guardsmen first, then the heavy weapons.
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you would be surprise how many people dont actually know that, the faq saves so many arguments where people want you to take all your heavy weapons away as soon as you take some wounds on the squad.. keep it handy..
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Ok. So now I have it straight. Recap: HW platforms MUST stay in 2" coherency. They can place anywhere. When in HQ, they place with HQ, but can be anywhere on the field as long as they stay in 2" coherency of each other. Example: HQ Mortar Team - 3 platforms. Each platform must be within 2" coherency of each other but can place ANYWHERE on the field. Got it! ;Y Thx. Peace. |
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| Archmagos ![]() Join Date: Aug 2007 Location: Luna
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The way to keep the squad functioning at its best while taking damage: The squad has six members, and consists of 3 teams with two members each. When you take wounds, distribute the wounds so that each team loses one member. Don't remove the last member of a team until you absolutely have to. (When you have no "extra" members remaining)
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