Welcome to forums, please register on the red button below

Go Back   Librarium Online > Warhammer 40k > 40k Armies > Imperial Guard
New! Use your Facebook, Google, AIM & Yahoo accounts to securely log into this site, click logo to login  
Register Blogs FAQ Calendar Mark Forums Read

Notices

Imperial Guard Who ordered you to die? Keep fighting!

Reply
 
LinkBack Thread Tools Display Modes
Old September 6th, 2008, 04:51   #41 (permalink)
Senior Member
 
Join Date: Jul 2005
Posts: 938
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 67
Sokhar is now officially grandSokhar is now officially grandSokhar is now officially grandSokhar is now officially grandSokhar is now officially grandSokhar is now officially grandSokhar is now officially grandSokhar is now officially grandSokhar is now officially grand
Default

Grenadiers as a distinct Troop choice and a way to get around selecting Infantry Platoons, I wouldn't expect to see. There's rumors about attaching units to Infantry Platoons. I wouldn't be surprised to see a system where each Infantry Platoon allows you to attach some sort of support unit, with Grenadiers being an option. Upgrades allocated per platoon are also supposed to be an option, so adding Carapace to a whole platoon would be possible. You'd just be missing the hellguns.

Since they're adding an Inquisitor Lord as an HQ choice, maybe we see something with Grenadiers/Inquisitorial Storm Troopers counting as a troop choice if you take him. Could be nice, especially if it allows Storm Troopers taken as elites to count as troops and scoring units.


__________________
Quote:
"I would listen to Sokhar. The man's a genius. Listen."
~Lord Yossanrion
"Thanks, Sokhar. There was some legitimately good advice in between the low-grade profanity, blaspheming and veiled insults."
~Quick
"Well thought, intelligently put, with a hint of sarcastic bastard!"
~Diggum's Hammer
Sokhar is offline   Reply With Quote

Join the #1 Tabletop Gamer Forum Today - Its totally free!

Librarium Online - the forum for all your tabletop gaming needs. Librarium Online offers a wide variety of categories, all from choosing your army to building scenery for gameplay. With over 500 new members every month you can be sure that your questions will be answered. Get help from friendly experts around the world and share your work with us in the gallery or in your personal blog!

Sign Up Now!

 
Old September 6th, 2008, 12:06   #42 (permalink)
Senior Member
 
Liffrea's Avatar
 
Join Date: Aug 2007
Location: Derby/DeorbyScire/Mierce/England
Age: 28
Posts: 610
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 30
Liffrea is nothing like as gross as beforeLiffrea is nothing like as gross as before
Default

The IG codex as it is isn’t in much need of a shake up. The only things I would want to see are the points reduced for basic guardsmen and advisors, perhaps Ogryns made more viable and the most important allow guard to shoot through units of their own army (might make conscripts once again worth it).

As for the rest I personally don’t care, I don’t use stormtroopers, I don’t want a valkyrie and I’m happy with Russ’ as they are. New models are nice but the Guard range isn’t that bad at all, Cadian plastic aren’t that old and I quite like the Catachans.

I would be quite happy if GW did a Blood Angels with the Guard and gave us a couple of issues of WD with updated rules, preferably next week so I can get cracking on my tournament army, make it happen!!
Liffrea is offline   Reply With Quote
Old September 11th, 2008, 14:14   #43 (permalink)
Luke Harvey
 
Lord Lucias's Avatar
 
Join Date: Jun 2006
Location: New Zealand
Age: 27
Posts: 994
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 46
Lord Lucias has got ten ponies (or half a monkey)Lord Lucias has got ten ponies (or half a monkey)Lord Lucias has got ten ponies (or half a monkey)
Default

Quote:
Originally Posted by Malevon View Post
For whoever mentioned Daemonhunters, I honestly doubt Inquisition will ever see an update. By looking at the fifth edition rule book, you can see they're being phased out.
Thats just crazy talk.
There is talk of the codex being on the "to do list" but waiting for its time (2010 I would guess) as there are others in need of a change.
Also the fact that they included a "forces of imperium" in the new rulebook and the rumour of a combined Inquisition codex gives you more of an idea that there is codex coming than not.

Plus there is too many people out there playing GKs to lose a complete codex.
__________________



Get out while you can, next thing you know you'll have 4x 2k 40k & 1x 5k fantasy armies
Lord Lucias is offline   Reply With Quote
Old September 15th, 2008, 15:40   #44 (permalink)
Junior Member
 
Join Date: Sep 2008
Age: 20
Posts: 58
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 16
Vengeance2410 has reached CLXVengeance2410 has reached CLX
Default New IG codex...

Hey gents, tbh I agree with the idea of doing a Blood Angels and just covering a re-vamped IG list in WD, then after a while re-do the actual codex as they have a real nice models range as it is and all is needed for the IG under 5th is a few changes,

anyway, here is roughly what I would change:

1). All guard infantry sohuld be able to benefit from the 'close order drill' as standard, with no points cost, as while it gives the benefit of +1 Iand Ld, with blast weapons being even more deadly...well...

2). Some sort of 'fire drill' rule that allows IG to shoot through friendly units.

3). A change to how the 'Kill point' system affects IG in the Ahnilation objective, as i have found that wit this objective, the IG player might as well resign 1st turn... (just from my personal experiance)

4). To give Vox-Casters more affects on the game other than the Ld rule, that i see as useless, i never take them as i always make sure my squads are within 12" of command squads. Maybe some sort of spotter rule??? a unit with a Vox can declare to 'spot' for a barrage weapon, mortars, Basilisk etc, at a target it can draw LOS to, the Guard squad takes a Ld test, if passed the Basilisk (for eg) gets a bonus to its accuracy (like an automatic 'Hit' or halfing the scatter???)... I have always thought that would be a gd addition...

5). Finally, some sort of rule that allows Leman russes to count weapons under s6 as defensive!!! like in the old rules... as since 5th's release, my sponsons have become useless...

Well thats my thoughts on the topic,
what do you guy's think?

Vengeance
Vengeance2410 is offline   Reply With Quote
Old September 15th, 2008, 19:35   #45 (permalink)
Well hello there!
 
Zeewulf's Avatar
 
Join Date: Jul 2008
Location: In a sandbox!
Posts: 923
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 41
Zeewulf has a reputation beyond reputeZeewulf has a reputation beyond reputeZeewulf has a reputation beyond reputeZeewulf has a reputation beyond reputeZeewulf has a reputation beyond reputeZeewulf has a reputation beyond reputeZeewulf has a reputation beyond reputeZeewulf has a reputation beyond reputeZeewulf has a reputation beyond reputeZeewulf has a reputation beyond reputeZeewulf has a reputation beyond repute
Default

Hmmm...can we also get some sort of more effective use Improved Comms?
Zeewulf is offline   Reply With Quote
Old September 15th, 2008, 20:05   #46 (permalink)
Senior Member
 
Join Date: Jan 2005
Location: Minneapolis, Minnesota (USA)
Age: 28
Posts: 1,045
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 65
nichodemus10 is halfway through number fournichodemus10 is halfway through number fournichodemus10 is halfway through number fournichodemus10 is halfway through number four
Default

Quote:
Originally Posted by Vengeance2410 View Post
Hey gents, tbh I agree with the idea of doing a Blood Angels and just covering a re-vamped IG list in WD, then after a while re-do the actual codex as they have a real nice models range as it is and all is needed for the IG under 5th is a few changes,

anyway, here is roughly what I would change:

1). All guard infantry sohuld be able to benefit from the 'close order drill' as standard, with no points cost, as while it gives the benefit of +1 Iand Ld, with blast weapons being even more deadly...well...

2). Some sort of 'fire drill' rule that allows IG to shoot through friendly units.

3). A change to how the 'Kill point' system affects IG in the Ahnilation objective, as i have found that wit this objective, the IG player might as well resign 1st turn... (just from my personal experiance)

4). To give Vox-Casters more affects on the game other than the Ld rule, that i see as useless, i never take them as i always make sure my squads are within 12" of command squads. Maybe some sort of spotter rule??? a unit with a Vox can declare to 'spot' for a barrage weapon, mortars, Basilisk etc, at a target it can draw LOS to, the Guard squad takes a Ld test, if passed the Basilisk (for eg) gets a bonus to its accuracy (like an automatic 'Hit' or halfing the scatter???)... I have always thought that would be a gd addition...

5). Finally, some sort of rule that allows Leman russes to count weapons under s6 as defensive!!! like in the old rules... as since 5th's release, my sponsons have become useless...

Well thats my thoughts on the topic,
what do you guy's think?

Vengeance
1) I like it...it seems pretty reasonable

2) I think it makes sense to shoot through units in the same platoon, but to have them shoot through anything, squads of heavy bolter teams would be incredibly powerful.

3)If you could deply your squads like non-combat squads it would be alright (command squad plus 2 underling squads as one unit...they would be tough to maneuver and use, but also wouldn't automatically end the game for you, and 25 guys with 3 heavy weapons would be tough to deal with (espcially if you parked them on an objective on turn one)

4)I agree voxes should be better, but making bassies better is too much...maybe give them a re-roll instead of a raised leadership, so that it can't just be unnecessary if you deploy well.

5)Russes are already good...and dreaming that you had the firepower of the old days isn't what 5th edition is about...tougher vehicles that don't put out the same damage are what everyone gets (except monoliths and Landraiders...which I wish would have been hit with the nerf stick too)
nichodemus10 is offline   Reply With Quote
Old September 15th, 2008, 20:48   #47 (permalink)
Member
 
YounGunner's Avatar
 
Join Date: Mar 2008
Location: Germany
Posts: 513
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 28
YounGunner has got six and seven beckons...YounGunner has got six and seven beckons...YounGunner has got six and seven beckons...YounGunner has got six and seven beckons...YounGunner has got six and seven beckons...YounGunner has got six and seven beckons...
Default

I like not being able to shoot through your own units. I think it adds a little bit of realism.

Zeewulf is right about improved comms. They could just make them cheaper too.

I want to see the next to useless auspex work on flanking units. That might make it worth taking.
__________________
YounGunner is offline   Reply With Quote
Old September 15th, 2008, 20:50   #48 (permalink)
Senior Member
 
Intrepid's Avatar
 
Join Date: Dec 2005
Location: Central California
Age: 31
Posts: 1,337
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 74
Intrepid has a reputation beyond reputeIntrepid has a reputation beyond reputeIntrepid has a reputation beyond reputeIntrepid has a reputation beyond reputeIntrepid has a reputation beyond reputeIntrepid has a reputation beyond reputeIntrepid has a reputation beyond reputeIntrepid has a reputation beyond reputeIntrepid has a reputation beyond reputeIntrepid has a reputation beyond reputeIntrepid has a reputation beyond repute
Default

I have to disagree with universal Close Order Drill--that and Iron Discipline have been abused to the point where I want them gone. In fact, lowering the leadership of most Guard units by 1 would be beneficial in my opinion. They are not supposed to be as brave as Marines! Force good leadership with screaming officers and grinning Commissars, sure, but I get seriously tied of seeing average grunts passing tests at the same rate as overindoctrinated, hypnotized, genocidal superhumans.

Russes need +1 rear armor...all variants. Said overindoctrinated, hypnotized, genocidal superhumans shouldn't be able to trash a battle tank with their bare hands. (Or Space Elves with Chainswords, or Hormagaunts on steroids, or an Ork with neither tools nor weapons, or...) In fact, a nifty change would be to allow Russes to ignore the 'no shooting' aspects of Shaken and Stunned. That would be unique and go a long, long way to making them more useful than heavy weapon teams.

I agree, however, that something must be done about Annihilation missions.
__________________
"Silly man. There was a time the Imperium didn't have your Inquisition. The Imperium had us."
-Lord Grimstone of the Night Lords
Intrepid is offline   Reply With Quote
Old September 15th, 2008, 20:51   #49 (permalink)
Junior Member
 
Join Date: Sep 2008
Age: 20
Posts: 58
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 16
Vengeance2410 has reached CLXVengeance2410 has reached CLX
Default

Fair points nichodemus,
I liked the idea of having Vox-casters being able to direct more accurate artillery tho, seems to make sence, maybe directing 'light' artillery such as mortars???

I am sure there could be some way of balencing such an ability...
Vengeance2410 is offline   Reply With Quote
Old September 15th, 2008, 23:03   #50 (permalink)
Member
 
Ratus's Avatar
 
Join Date: May 2005
Location: Skövde, Sweden
Age: 32
Posts: 287
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 55
Ratus is within a V of C
Default

How about this?
The unit with the vox can instead of firing in the shooting phase act as Forward Observers. The vox unit chooses a target within line of sight and makes Ld roll. A successful roll lets all barrage units with vox or improved comms to fire at the selected target with their BSx2.
__________________
"The ones with lingon och skit" - Andusciassus
Ratus is offline   Reply With Quote
Reply

Similar Threads
Thread Thread Starter Forum Replies Last Post
New Imperial Guard Codex ssgtdanclay Rules Development 4 July 1st, 2008 04:34
Imperial Guard Codex KILLER BOB Rumours, News & Previews 16 January 5th, 2007 02:33
Huge collection of rumors about the new Eldar codex Da Mighty Camel Rumours, News & Previews 86 July 18th, 2006 23:01
Dark Angels Codex Rumors?? Spector Rumours, News & Previews 4 July 18th, 2006 03:13
NEW GUARD CODEX (fake) KOS-MOS Imperial Guard 23 June 17th, 2006 16:50


Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT +1. The time now is 07:51.

Array [contact_us] - Librarium Online - Archive - Top
Warvault Webring

Join The Librarium Online Banner Exchange