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| | #41 (permalink) | |
| Senior Member ![]() Join Date: Jul 2005
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Rep Power: 67 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Since they're adding an Inquisitor Lord as an HQ choice, maybe we see something with Grenadiers/Inquisitorial Storm Troopers counting as a troop choice if you take him. Could be nice, especially if it allows Storm Troopers taken as elites to count as troops and scoring units.
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| | #42 (permalink) |
| Senior Member Join Date: Aug 2007 Location: Derby/DeorbyScire/Mierce/England Age: 28
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Rep Power: 30 ![]() ![]() | The IG codex as it is isn’t in much need of a shake up. The only things I would want to see are the points reduced for basic guardsmen and advisors, perhaps Ogryns made more viable and the most important allow guard to shoot through units of their own army (might make conscripts once again worth it). As for the rest I personally don’t care, I don’t use stormtroopers, I don’t want a valkyrie and I’m happy with Russ’ as they are. New models are nice but the Guard range isn’t that bad at all, Cadian plastic aren’t that old and I quite like the Catachans. I would be quite happy if GW did a Blood Angels with the Guard and gave us a couple of issues of WD with updated rules, preferably next week so I can get cracking on my tournament army, make it happen!! |
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| | #43 (permalink) | |
| Luke Harvey ![]() Join Date: Jun 2006 Location: New Zealand Age: 27
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Rep Power: 46 ![]() ![]() ![]() | Quote:
There is talk of the codex being on the "to do list" but waiting for its time (2010 I would guess) as there are others in need of a change. Also the fact that they included a "forces of imperium" in the new rulebook and the rumour of a combined Inquisition codex gives you more of an idea that there is codex coming than not. Plus there is too many people out there playing GKs to lose a complete codex.
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| | #44 (permalink) |
| Junior Member Join Date: Sep 2008 Age: 20
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Hey gents, tbh I agree with the idea of doing a Blood Angels and just covering a re-vamped IG list in WD, then after a while re-do the actual codex as they have a real nice models range as it is and all is needed for the IG under 5th is a few changes, anyway, here is roughly what I would change: 1). All guard infantry sohuld be able to benefit from the 'close order drill' as standard, with no points cost, as while it gives the benefit of +1 Iand Ld, with blast weapons being even more deadly...well... 2). Some sort of 'fire drill' rule that allows IG to shoot through friendly units. 3). A change to how the 'Kill point' system affects IG in the Ahnilation objective, as i have found that wit this objective, the IG player might as well resign 1st turn... (just from my personal experiance) 4). To give Vox-Casters more affects on the game other than the Ld rule, that i see as useless, i never take them as i always make sure my squads are within 12" of command squads. Maybe some sort of spotter rule??? a unit with a Vox can declare to 'spot' for a barrage weapon, mortars, Basilisk etc, at a target it can draw LOS to, the Guard squad takes a Ld test, if passed the Basilisk (for eg) gets a bonus to its accuracy (like an automatic 'Hit' or halfing the scatter???)... I have always thought that would be a gd addition... 5). Finally, some sort of rule that allows Leman russes to count weapons under s6 as defensive!!! like in the old rules... as since 5th's release, my sponsons have become useless... Well thats my thoughts on the topic, what do you guy's think? Vengeance |
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| | #46 (permalink) | |
| Senior Member ![]() Join Date: Jan 2005 Location: Minneapolis, Minnesota (USA) Age: 28
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Rep Power: 65 ![]() ![]() ![]() ![]() | Quote:
2) I think it makes sense to shoot through units in the same platoon, but to have them shoot through anything, squads of heavy bolter teams would be incredibly powerful. 3)If you could deply your squads like non-combat squads it would be alright (command squad plus 2 underling squads as one unit...they would be tough to maneuver and use, but also wouldn't automatically end the game for you, and 25 guys with 3 heavy weapons would be tough to deal with (espcially if you parked them on an objective on turn one) 4)I agree voxes should be better, but making bassies better is too much...maybe give them a re-roll instead of a raised leadership, so that it can't just be unnecessary if you deploy well. 5)Russes are already good...and dreaming that you had the firepower of the old days isn't what 5th edition is about...tougher vehicles that don't put out the same damage are what everyone gets (except monoliths and Landraiders...which I wish would have been hit with the nerf stick too) | |
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| | #47 (permalink) |
| Member ![]() Join Date: Mar 2008 Location: Germany
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I like not being able to shoot through your own units. I think it adds a little bit of realism. Zeewulf is right about improved comms. They could just make them cheaper too. I want to see the next to useless auspex work on flanking units. That might make it worth taking.
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| | #48 (permalink) |
| Senior Member ![]() Join Date: Dec 2005 Location: Central California Age: 31
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I have to disagree with universal Close Order Drill--that and Iron Discipline have been abused to the point where I want them gone. In fact, lowering the leadership of most Guard units by 1 would be beneficial in my opinion. They are not supposed to be as brave as Marines! Force good leadership with screaming officers and grinning Commissars, sure, but I get seriously tied of seeing average grunts passing tests at the same rate as overindoctrinated, hypnotized, genocidal superhumans. Russes need +1 rear armor...all variants. Said overindoctrinated, hypnotized, genocidal superhumans shouldn't be able to trash a battle tank with their bare hands. (Or Space Elves with Chainswords, or Hormagaunts on steroids, or an Ork with neither tools nor weapons, or...) In fact, a nifty change would be to allow Russes to ignore the 'no shooting' aspects of Shaken and Stunned. That would be unique and go a long, long way to making them more useful than heavy weapon teams. I agree, however, that something must be done about Annihilation missions.
__________________ "Silly man. There was a time the Imperium didn't have your Inquisition. The Imperium had us." -Lord Grimstone of the Night Lords |
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| | #49 (permalink) |
| Junior Member Join Date: Sep 2008 Age: 20
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Fair points nichodemus, I liked the idea of having Vox-casters being able to direct more accurate artillery tho, seems to make sence, maybe directing 'light' artillery such as mortars??? I am sure there could be some way of balencing such an ability... |
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| | #50 (permalink) |
| Member Join Date: May 2005 Location: Skövde, Sweden Age: 32
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How about this? The unit with the vox can instead of firing in the shooting phase act as Forward Observers. The vox unit chooses a target within line of sight and makes Ld roll. A successful roll lets all barrage units with vox or improved comms to fire at the selected target with their BSx2.
__________________ "The ones with lingon och skit" - Andusciassus |
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