First, I would like to say that this “Codex� is not really a Codex at all. It contains no new rules or equipment, and it is completely useable, even tournament legal, for Warhammer 40K.
How can this be so? It merely uses the Regimental Doctrine rules as stated in Codex: Imperial Guard. Every Adeptus Arbites army is actually an Imperial Guard army in disguise!
Here are the Doctrines to use if you are going to play the Arbites:
First, EVERY Adeptus Arbites army MUST take the following Doctrines:
Special Equipment: Carapace Armour
Iron Discipline
EVERY squad must be given the Carapace Armour upgrade, and all characters able to access the Imperial Guard Armoury MUST select Carapace Armour as one of their options.
Also, the following Doctrines CAN NOT be used by an Adeptus Arbites army:
Techpriest Enginseers
Storm Trooper Squads
Ratling Squads
Ogryn Squads
Conscript Platoons
Rough Rider Squadrons
Grenadiers
Independent Commisars
Jungle Fighters
Light Infantry
Xeno-Fighters
Special Equipment: Chem-Inhaler
Special Equipment: Cameleoline
Special Equipment: Cyber-enhancement
Special Equipment: Warrior Weapons
It should also be noted that Adeptus Arbites armies CAN NOT take Commisars! Period! Also, an Adeptus Arbites army cannot be led by an Imperial Guard Special Character, nor can it contain Colonel Schaeffer’s Last Chancers.
The other three doctrine points are really up to the creator’s imagination. Here are some suggested Doctrine sets for different flavor armies:
Standard Arbites Precinct Garrison:
Special Equipment: Carapace Armour
Iron Discipline
Close Order Drill
Sharpshooters
Heavy Weapons Platoons
Arbites Mobile Insurrection Control Force:
Special Equipment: Carapace Armour
Iron Discipline
Mechanised
Die-Hards
Hardened Fighters
Arbites Quick Response and Execution Force:
Special Equipment: Carapace Armour
Iron Discipline
Drop Troops
Veterans
Special Weapons Squads
The only real change in the Arbites army list are the names that each of the units get. The Guard to Arbites conversion list is below.
Guard Unit Name --> Arbites Unit Name
Heroic Senior Officer --> Chief Justice
Senior Officer --> Judge
Junior Officer --> Adjudicator
Veteran Sergeant --> Chief Arbitrator
Sergeant --> Senior Arbitrator
Guardsman --> Arbitrator
Veteran --> Executor
Command Squad --> Judicator Squad
Anti-tank Support Squad --> Heavy Suppression Squad
Fire Support Squad --> Riot Control Suppression Squad
Mortar Support Squad --> Indirect Suppression Squad
Special Weapons Squad --> Close Suppression Squad
Sanctioned Psykers --> Living Polygraphs (derogatory)
Priests --> Ecclesiarchal Advisors
Hardened Veterans --> Executor Squad
Infantry Squad --> Arbitrator Squad
Armoured Fist Squad --> Mobile Arbitrator Squad
The names of all of the tanks and vehicles used by the Adeptus Arbites are exactly the same as the tank and vehicle names used by the Imperial Guard, so an Adeptus Arbites Basilisk would still be called a Basilisk, etc.
How do I model the Adeptus Arbites?
A good question indeed. As we all know, there are many different ways of modeling even the simplest miniatures, but the Adeptus Arbites present a special problem: how do you represent all that Carapace Armour? Of course, you could order a whole ton of Archive Arbites models from Games Workshop and convert about 80% of them to be holding lasguns, but what’s the point of doing that?
I believe I have found a better way.
It involves using the new plastic Cadian box set and parts from the plastic Space Marines as well to represent the heavier Carapace Armour that our little Arbitrators will be wearing. What I do is take the standard Cadian head, torso and legs for the center of the figure. To represent the beefier armour, though, I use Space Marine arms. This presents two problems, however. Problem one: the Space Marine arms are molded to fit a wider torso. To fix this, merely shave a bit off the inside of each shoulder on the arms, and they should fit just fine. The other problem is that the Cadian box set comes with the arms attached to the guns! However, all you have to do is cut away the stock and arms of most of the guns, and then just carve off the hand molded to the gun and presto… a free lasgun. Of course, it you’re feeling especially lazy, the plastic Catachan box set comes with 16 loose lasguns, and the Cadian box set comes with 4 loose lasguns, so I guess you could do it that way as well. I would also suggest using Space Marine special weapons for the models, since they will fit better in the models’ hands.
This will work great for your standard Arbitrators. If you plan on using Suppression Squads, all you need is a Space Marine Vehicle Sprue or 3 for the “Stormbolter Arms� – a perfect replacement for the gunner arms from the Cadian Heavy Weapons box. For Executor Squads, I would suggest giving them different heads or something to set them apart from the standard Arbitrator. Personally, I like to use the heads from the Catachan box set for this – they look tougher and more grizzled than the Cadian heads, and they are definitely set apart from the rest of the army. The only problem with Catachan heads is that their necks are a bit too long – nothing a good modeling knife won’t fix in a jiffy.
As for your Judges, you can use the metal Cadian Lieutenant models to represent these. I like using the ones with the caps instead of the helmets to make my Judges really stand out. Just clip the arms off carefully using a good pair of clippers, then use either the Space Marine Sergeant or Assault Marine arms to give them two weapons.
As for paint schemes, I would highly suggest not painting your army a camouflage scheme, since that really isn’t the Arbites’ style at all. I would suggest solid, constrasting colors for the armour, fatigues and weapons of your Arbiters. Anything in the range from black to blue to grey to white would be appropriate, though it’s my personal opinion that white may be a bit bright for Arbiters.
My personal colour scheme for my Quick Response and Execution Force is Space Wolves Gray fatigues with Ultramarines Blue armour and Boltgun Metal weapons. It makes for really fast and easy basecoating, since Citadel Colour puts out all three of these in a spray form. All I have to paint by hand is the highlighting! I would suggest something similar no matter what army you plan on painting – it makes the army look like it is all part of the same “team�, and it saves enormous amounts of basecoating time that could better be spent highlighting, converting, or (gasp!) playing!
Overall, your colour scheme and painting technique is best left to what you're most comfortable with.
I hope that this post at least sparked some ideas... use what you want, and most important of all... HAVE FUN!

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