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| Imperial Guard Who ordered you to die? Keep fighting! |
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| Afficionado Join Date: Apr 2003 Location: Omaha, NE
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__________________ *Fart* "Keep talking sir, we'll find you!" |
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| Senior Member ![]() Join Date: Jan 2005 Location: Whitehorse, Yukon Age: 22
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Um...what are you talking about? Where is this stuff from?
__________________ Burn the land and boil the sea. You can't take the sky from me. ![]() Member of the Canadian Clan, eh. Mech Tau Cadre: 2000 points, needs paint and magnets. Paladins of Avalon (SW):-1500 points, needs paint. |
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| | #3 (permalink) |
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White Dwarf #302 March 2005 page:64 Chapter Approved. Allows use of "Abhumans", basically sanctioned mutants. Feral Ogryns: basically, wild Ogryns. Nightsiders: Can see in the dark or have improved senses due to coming from the darkside of a planet. Slave Levies: Mutant workers pressed into service, can take alot of damage and move slowly. The Afriel Strain: Ever read a Last Chancers Novel? The white guys that are clones of Imperial Heroes. Homo Sapiens Variatus: Imperial Beastmen, sort of. Subs: untermensch, sub-human meatshield, literally moving cover. Gland Warriors: like in Inquisitor, IG with Adeptus Mechanicus combat drugs. Imagine a Jungle Fighters army taking on gaunts in hand to hand with the Homo Sapien Variatus.
__________________ *Fart* "Keep talking sir, we'll find you!" |
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| Senior Member ![]() Join Date: Jul 2005
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That sounds great until the gaunts kick your ass with superior numbers, or the larger 'nids enter the fray. :p To be honest, I think most of the abhuman doctrines are kinda crappy. A few have potential for themed armies, and the Afriel Strain is not bad, but overall it was a half-assed article that White Dwarf probably slapped together at the last minute. If you don't have the word "Marines" somewhere in the name for your army, you pretty much get sloppy seconds rather than quality stuff. |
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| | #5 (permalink) | |
| Afficionado Join Date: Apr 2003 Location: Omaha, NE
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__________________ *Fart* "Keep talking sir, we'll find you!" | |
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*shrugs* You might have a point, though in my defense I'd call a Jungle Fighters army fighting in the jungle would fall under the "thematic armies" I mentioned. Anyway, its an interesting thought, just not one that really appeals to me personally. I'm more partial to regular Guard or city fighters rather than Jungle fighters. To each his own though, glad that I was proven wrong on the apparent limitations of the Abhuman doctrines.
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