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| | #11 (permalink) | |
| Member ![]() Join Date: Nov 2005 Location: Medusa V
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I put up the idea so get some good comments, and to see what people thought, not to see my ideas destroyed in a statement made by someone obviously at a better place than me and with far more respect. All I wanted is to see what people thought constructively, as to fix it. Omnissiah did that, so I thank him very much for just giving some suggestions. I had no idea of the vindicare once again, so don't get all over me about it. I have a feeling I will get a bunch of neg rep for this post...
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| | #12 (permalink) |
| Shadow of shadows ![]() Join Date: Sep 2004 Location: NJ, U.S. Age: 21
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So Sokhar, having any fun bashing members friendly idea's around? They aren't trying to go all out and make them legal ones, but most of them are cool idea's that would be fun to implement and several make sense. (The bike one for example, I could see cadians using that one over rough riders any day because it would fit in far more... )For the hitman's sniper rifle, why not simply go with the rules for the one used by Mad Larkin? Wounding on a 4 is alright, but the second part of that rule is absolutely evil. (on a 5 or 6 his shot ignores the armour of cover save of the model hit. Then again this is a model with rules meant to be fighting non-MEQ armies anyway.) [Damnation flakdragon, you just went up from 0 power to 3 power, didn't know that many points could do so much for anyone.]
__________________ Take my love, take my land, take me to where I cannot stand; I don't care I'm still free, you can't take the sky from me. "The difference between gods and daemons largely depends upon where one is standing at the time."- Lorgar Member of the Fluff Masters Clan Last edited by darkreever; June 16th, 2006 at 04:26. |
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| | #13 (permalink) | ||||||||||
| Senior Member ![]() Join Date: Jul 2005
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The Guard already carries those in spades, so there's not much practical reason for such a tank. However, I DO like the idea of a medium tank. Its something I bounced around but never put too much work into, back when I was doing the Codex Revisions thread. Something built like on a Hellhound chasis, that might be 1-2 vehicles for a Heavy Support choice. 2-3 non-ordance weapons. Might provide an interesting alternatives to Lemans. Its not exactly what you said, but I'd be willing to sketch something out if you're interested.Quote:
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| | #14 (permalink) |
| Member Join Date: Jan 2006 Location: Cape Town, South Africa
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Hehe @ hitman. Although i'da thought him more like the calladis assasin, like sneak up on em kinda guy. Prehaps with all these Demo charge guy, there could be calladis type demo charge wealding model/models e.g. 3 Guards with lasguns and a charge. with infitrate, then each turn roll say a 4+ not to be found out. Moving as normal otherwise, and either by choice or by failed save. they must imediatly use the charge . ( i.e. they fail a save, Whoops *toss and run*, or "there he is" *toss* ) . I know my "creation" is not very balanced, but thats just what i thought a commando/suicide squad would be.
__________________ For those enemies who willingly move against the Supreme judgement, of the Divine Emperor of man kind, Eternal death shall be granted. Amen |
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| | #15 (permalink) | |
| Shadow of shadows ![]() Join Date: Sep 2004 Location: NJ, U.S. Age: 21
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[and my intervention here was of my own choice, because I thought the way your post came across was insulting but not terribly so as to warrant any major action.]
__________________ Take my love, take my land, take me to where I cannot stand; I don't care I'm still free, you can't take the sky from me. "The difference between gods and daemons largely depends upon where one is standing at the time."- Lorgar Member of the Fluff Masters Clan Last edited by darkreever; June 16th, 2006 at 05:17. | |
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| | #16 (permalink) |
| Mr Commisar to you ![]() Join Date: May 2006 Location: Reading, UK Age: 23
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Im liking the medium tank idea. I was thinking something like a down graded predator. I personally have made armoured cars to fill in this slot, i use them as autocannon chimeras at the moment which is useful if anyone doesnt want to go against non-codex stuff. (i know its forgeworld but thats completely ok down here). I was thinking of hitting the fast attack medium tank choice all in one by giving them a little armour boost and making them scout or something or even make variants for different slots. Im gona vdr several options and post them here. I also have the possibilty to make them withthe twin lascannon from the predator sprue but im undecided any ideas welcome! A EDIT: I'm going to open another thread for the armoured cars etc Last edited by Commisarlestat; June 16th, 2006 at 12:31. |
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| | #17 (permalink) | ||||
| Senior Member Join Date: Jul 2005
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I was thinking along the lines of soldiers/hive gangers being used as a "forlorn hope" - such individuals would be pretty handy in the close combat department I think -especially after time in the "pen"? My thought was squads of 5 - 10, could include a Veteran Sergeant and up to 2 special weapons - flamers only tho' and count as flak vest 6+, but should automatically have hardened fighters (WS4). So Catachan plastics would be ideal. Quote:
That said Forgeworld have a remote controlled demolition wehicle- would be ideal for Cityfight demolitions if you didn't fancy using repenting humans?? Quote:
Probably require a doctrine point for 0-2 Thudds and similar for 0-2 Rapiers as part of the Command Platoon. Maybe 0-3 limit for each when taken as part of a Heavy Weapons Platoon? Thudds could use the large blast template but with some lower combination of ST & AP representing a hail of small HE/AP bomblets landing on a position - maybe ST7 AP3?? Armour 10 all round Laser Destroyers - twin linked lascannons on a mobile mount with sophisticated targeter giving BS4 Armour 10 all round ??
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| | #18 (permalink) |
| Member Join Date: Apr 2006 Location: Budapest, Hungary Age: 38
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Hi! I would be happy with a 2 man squad, acting like spotters for the artillery. With infiltrator skill, cammo suits, with lasguns, comm. equipment, and laser target designator, or something like this. Maybe you can reroll a scatter dice once, or if you by special ammunititon (guided rockets), for the artillery pieces, dont even need to drop a scatter dice. It hit automacily, what is lighten by the target designator laser.
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| | #19 (permalink) | |
| Senior Member Join Date: Jul 2005
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Have you seen the scanner rules on the Forgeworld website? Does something similar but remotely
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| | #20 (permalink) |
| Master of Those Damn Durable Swords ![]() Join Date: Jul 2005 Location: Boston Age: 24
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Here's my old idea for a revamp of snipers...or at least a new option for snipers for the IG. I had some good input from Sokhar and Bulldogprez on this so this is the revised edition from way back when. Sniper Teams: 0-1 Elite Choice Can have 0-3 Sniper Teams Sniper Team (Sniper and Spotter) = 35pts. Sniper: WS: 3 BS: 4 S: 3 T: 3 W: 1 I: 3 A: 2 Ld: 8 Spotter: WS: 3 BS: 4 S: 3 T: 3 W: 1 I: 3 A: 1 Ld: 7 Weapons: Sniper has a sniper rifle and a laspistol. Spotter has a lasgun and Spotter's Scope Both have an AS of 6+ Options: Spotter may take a vox for +5pts. Special: Can infiltrate regardless of whether the scenario allows for it or not. Both gain +1 to any cover save allowed. Spotter's Scope allows the following 2 abilities: Spotter Special Rule - So long as the Spotter is alive, they may choose to re-roll the sniper's to wound roll. ]"We Need Fire Support Sir!" - if spotter is alive and has a vox, and has line of sight (LOS) to an enemy target which an ordnance weapon also has LOS to (or a guess range weapon), he may call in for fire from that vehicle/weapon. If done, the ordance's/guess weapon's scatter roll may be re rolled. If the the scatter (original) is within 12" of the team, then they MUST take a Ld. test to see if they can redirect fire. NOTE: He can not use this ability the same turn he uses the Spotter's Rule. He may only use one a turn. On all re-rolls that the spotter causes, the second result MUST be used, no matter the outcome. NOTE: If a spotter uses one of his abilities, it counts as his firing a weapon. Therefore he cannot fire his weapon and use an ability in the same turn. The only thing I have yet to work out is if the Spotter calls in fire on a vehicle, should the sniper have to target the vehicle as well....or could I make it that the Sniper and Spotter have an ability to target different things? Or rather if the spotter uses his Scope it allows him to target something different from the Sniper....any advice? |
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