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| Imperial Guard Who ordered you to die? Keep fighting! |
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| Half man,half anime. ![]() Join Date: Mar 2006 Location: Brighton,England Age: 25
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Rep Power: 55 ![]() ![]() ![]() ![]() ![]() ![]() ![]() | I had some fun making some units up for u to have a look at Enjoy! Veteran Guard commander 100 points Some commands are veterans of hundreds of battles and fight on the front line with there men where there bravery inspires the guard to fight on far beyond the call of duty WS4 BS4 S3 T3 W3 I4 A2 Ld10 SAVE 4+ the Guard commander comes with a bodyguard of 4 storm troopers the commander comes with a hellpistol storm troops may take any weapons from the codex RULES Iron Discipline - see codex Any units in 12" may use his LD Commando unit 10 points each These storm troopers are trained to blow up important targets behaid enemy lines WS4 BS4 S3 T3 W3 I3 A1 Ld8 SAVE 4+ unit size is 5-8 may take up to 2 demo charges at 12 points each may take up to two sniper rifies at 8 points each may infiltrate Guardsmen bikers 12 points each Some guard units have need of fast scouts to find enemy units in vast battlefields unit size 5 to 10 stats as normal guardsmen with +1 T and +Ld Bikers are armed with a lasgun on there bikes may take up to two special weapons from the codex fast units - the bikers are very hard to hit so there 5+ save is invulnerable may take up to two side carts per unit on the bikes with a heavy stubber at +8 points may only take two of the above weapons Tank hunter - 115 points some worlds cant make heavy armour on the scale needed so cheaper units need to be found AV 13/12/10 bs3 has a turret battle cannon made for tank hunting - S9 ap 1 range-50" has a hull heavy bolter Line breaker squad 8 points each unit size 5 to 12 some armys need moblie fire teams to break the back of enemy battle lines WS4 BS4 S3 T3 W3 I3 A1 Ld7 SAVE 5+ may take up to 1 demo charge and up to 3 melta guns or flamers may upgrade to a vet sergeant may take a chimera Last edited by KOS-MOS; June 15th, 2006 at 02:29. |
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| Member ![]() Join Date: Nov 2005 Location: Medusa V
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Nice ideas thus far, may I add to it? Here's mine: 0-1 Hitman-140 pts EDIT: New price seeing that some people complained about it, but some put it in a nice way.... WS2 BS4 S4 T4 W3 I5 A2 Ld9 Sv 4+ Equipment:Improved Sniper Rifle, Hitlist (see below), Cameoline Hitlist: The Hitman has a hitlist, and such, may designate individual models instead of designating a squad. This means that even an independant character may be chosen (as they are often at the top of the list!), and he does not have to take a target priority test (he is well trained enough and usually well protected enough to not fear anything approaching him). Improved Sniper Rifle (applies normal rules, except hits on a 2+, and wounds on a 3+)- Rng 48" Str N/A AP 2 Cameoline: See codex Designated Deployment: The Hitman is usually set up in a position before the battle begins, so he may set up in any position in the map. He may not move until he has wounded and killed a target (as he usually wants to stay and get the job done instead of abandoning it). Comments?
__________________ Last edited by flakdragon; June 16th, 2006 at 03:32. |
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| | #3 (permalink) |
| Member Join Date: Dec 2005 Location: Brisvegas! Australia Age: 22
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KOS-MOS, The tank hunter is awesome, does the weapon use a blast template? for that many points id take it just to knock over those big things eg. Carniflex. I also really liked the idea of bikers...thats what IG need I love the marine biker models, and some IG ones would rock my worldflakdragon, the hitman is a cool idea aswell. I keep getting visions from the godfather though hehe . The hitlist idea is really good aswell. Great stuff guys. |
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| | #4 (permalink) |
| Senior Member ![]() Join Date: Sep 2005 Location: Stirling, Scotland Age: 24
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I like kos-mos's stormtroop command squad. I've complained in a few threads about how we can't have BS-4 command squads. My HQ always gets laughed at when it's flailing around, trying to keep up with my grenadiers and vets. I think that we really should have something like that for all of the elitey guatrd players.
__________________ Armies: Tyranids: 2500 pts Imperial Guard: 1000 pts Witch Hunters: 1000 pts |
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| | #5 (permalink) | |
| Senior Member Join Date: Jul 2005
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Nice ideas! I'd like to see some of the old ones back in again: Penal Legion Human Bombs Thudd Guns Rapier Laser Destroyers Most of the tanks that now only come with armoured company
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| | #6 (permalink) | |
| Half man,half anime. ![]() Join Date: Mar 2006 Location: Brighton,England Age: 25
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i know players on this site that play elite guard complain about this thats way i put them in there I dont play that kind of army but if you running a strom trooper army it makes sense that they would be of the same training level of there men (maybe more so) | |
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| | #7 (permalink) | |
| Senior Member ![]() Join Date: Jul 2005
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To put it politely, these ideas are really rather unnecessary. To be frank, most of them bite. I'm all for expanding on the Guard's options (and if you search way back when, I ran a series of "Codex Revisions" threads that were about modifying existing units to be more useful or adding new ones in), but most of these wouldn't elicit more than a chuckle and a crumpled-up submission from GW. "Veteran Guard Commander"--White Dwarf published the rules for the Imperial Guard High Command Group. That's your higher leadership officer, the rules for different orderlies were nice and balanced, and I believe I recall Grenadier attendants as an option. The reason Command Squads don't get BS 4 might have something to do with them having access to 4 special weapons. Give them Marine ballistic skill and everyone starts having a suicide Command Squad equipped with plasma guns that can melt a Space Marine Squad in one round of shooting. Don't think so. "Commando Squad"--For pete's sake folks, we have Storm Troopers and Hardened Vets that do this same exact thing. Sniper rifles are effective in real life but not in 40K. That's for a reason, now get over it already. Storm Troopers are elite and survive better than regular Guardsmen because they're not idiots throwing a huge IED at the enemy. When they blow something up they do it with melta bombs or krak grenades, not something that can blow them up just as well as the enemy. If you want more demo charges, go play Elysians. Pass. "Guardsmen Bikers"--So except for the option to get a heavy stubber, how are these guys not Rough Riders? If you want the extra toughness of a bike, go for the Xeno mounts doctrine. Call it something else on your army list, but there you go. A normal human on a motorbike still ain't hard to kill. I'm all for a genuinely fast option for the Guard, but I lean towards jeeps, hummvees, halftracks, or something similar. If I can manage to find it, I'll post my write-up for such a vehicle, but Guard bikes are going to be the realm of conversions not actual unit choices. "Tank Hunter"--We already have the Leman Russ Vanquisher and the Destroyer Tank Hunter. Is there a point to this thing? "Linebreaker Squad"--Uhm, read the Codex lately? Last time I checked there's a unit called "Hardened Veterans" that does this exact thing. Waste of space. "Hitman"--Flak, either act out your urges on the videogame of the same name or just buy a Vindicare Assassin. In the 40K universe one human with a sniper rifle doesn't mean jack. As for other suggestions.... Penal Legion--Conscripts with creative modeling Human Bombs--Doubt we'll see those in the era of political correctness Thud Guns & Rapier Laser Destroyers--Imperial Armour has some options for artillery pieces, but I think this idea has the most potential out of anything mentioned here. Low-grade "field artillery" below the level of a Basilisk or Manticore is a decent idea I've had before. The problem lies in making the guns such that they are useful but don't step on other heavy weapons' toes. You figure out how to do that successfully, let me know.
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| I'm back!! ![]() Join Date: May 2006 Location: A very cold place!
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Just one thing about flakdragon's hitman...He is like a cheap vindicare...i don't think that is fair. Other than the fancy night vision goggles the vindicare has, this guy has practically the same stuff..Hits on a 2+ wounds on a 3+ ALL THE TIME (vindicare has special bullets so he can do it only once), camoline cloak (the vindicare's stealth suit), and he can pick people out of squads, just like the vindicare see? Except one thing...the vindicare costs twice as much! I'm not trying to be a dream wrecker...just making a point...
__________________ -Formerly:InquisitorLordReiss -Imperial:45/2/8 -Non-Imperial:7/3/1 -WHFB:1/0/0 http://www.freewebs.com/the_omnissiah/ "Down with the false emperor! May his galaxy burn!"<-so your admitting it's ours?
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| | #9 (permalink) | |
| Half man,half anime. ![]() Join Date: Mar 2006 Location: Brighton,England Age: 25
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Good points as always Sokhar Veteran Guard Commander - If strom trooper armys are so elite then there going to have there own commanders that are better then normal command squads. also puting 4 plasma guns in a unit with only 5 men in it is not overpowered as 1 wound = 1 less gun Commando Squad - these are there just to make the demo charges more usable Quote:
Guardsmen Bikers - Who doent like bikes! (just saying there cool) these are more of a moblie fire team, Rough Riders are for conter chargeing they aslo have 1 more T and some rules to make them different Tank hunter - i was thinking more of medium tank for the guard as the tanks that you mention are far more powerful then the one i made up. the Leman Russ Vanquisher is a metla gun hit at long range and the Destroyer Tank Hunter is just a rail gun Linebreaker Squad - there more of a close range unit then vets with there flamers, melta guns and demos. Aslo there ws4 and Ld 7 so theres somethink to set them apart | |
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| Dawn Under Heaven ![]() Join Date: Sep 2004 Location: MIA Age: 19
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