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| Imperial Guard Who ordered you to die? Keep fighting! |
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| | #11 (permalink) |
| Member Join Date: Jan 2004 Location: Oregon
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Rep Power: 72 ![]() | As for the Russ's I like the standard just fine. Being able to move and still fire my las-cannon, 3 heavy bolters, and a pintel stormbolter/H. stub gun makes them a bit more mobile. Since I am using the new TVR's that would be why. I dont see why people dont like it as much. I think it is much, much better. And as for ogryns.........don't care. I don't use them. The only mutant things I would use is ratlings. A hell of alot of fire power towards stupid models like the wraithlord. Its to strong, so what you do......SNIPER RIFLES!! YA!!!!
__________________ When goblins blow themselves up its stupidity. But when humans blow themselves up its bravery....odd isn't it |
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| | #12 (permalink) |
| Member Join Date: Jul 2003
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a leman russ! wow! what a great gift to us guardsmen! If i had enough money, i would fly to england, and personally execute everyone who worked on this new and supposedly improved codex of cr@p. wow! a hellhound i cant afford! wow! the commisar is even worse! wow! now power fists arent even worth considering! alas! wherehave the days fallen to where i can no longer take a horde of massed hellhounds and exterminators and barrelroll my enemies? Thank you GW for the cheaper veterans WHO I DONT NEED!!! DAMN YOU YOU ENGLISH RAT DOGS!! CURSE YOU AND YOUR RIP-OFF OF DUNE!!!!
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| | #13 (permalink) |
| Senior Member Join Date: Jun 2003 Location: Michigan
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I don't understand everyone's complaints... The Imperial Guard are much better now than they were in the old Codex. And the TVR makes the Guard even better. So stop complaining. Don't like a unit? Don't use it. Better yet, don't buy one, paint one, and then bitch about how they "suck." Just shut the hell up and play. Overall, if you don't like the Imperial Guard, don't play it. Simple. And hourglass, back from your first post here... what's wrong with using a command section for assault? I do it every game, the last game I played they killed a unit of about 8 Chaos Terminators with the use of Medipacks, Plasma Pistols, Melta Guns, Laspistols (that's right!) and of course, a Power Fist, which took out four of them in the first set of swings. The last one ran, and I swept him out. And all that from a 120 point squad. |
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| | #14 (permalink) |
| Senior Member ![]() Join Date: Nov 2003
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I think the point everyone is getting at is... GW put out these wonderful models such as the commisar, ogryn, and leman russ exterminator. People bought these models, and used them to a great extent in their previous games. Now the very models that these people bought painted and played (and more than likely won due to the presence of these models) with them. Now GW took them away for no apparent reason. but the best thing to do is BITCH. Seriously people, write GW and tell them that you want commisars with their extra attack back, tell them you want your exterminators back. Space marine players bitched because we didnt get any ordinance weaponry, and GW gave them the whirlwind and vindicator. Dark eldar players bitched about how crappy witches were in close combat, and now they are some of the most feared close combat units in the game. My advice, make your voice heard, email GW, they may not listen to one person, but they will listen when there are a thousand of you emailing them telling them what you dont like about the codex. Trust me when GW imagines what they could be doing with the extra income from new imperial guard players buying more exterminators and hellhounds due to the new TVR rules, they might just throw everyone a few bones.
__________________ You know what they say, if you dont like the weather in houston...go back to where you came from |
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| | #15 (permalink) |
| Member Join Date: Oct 2003
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I'm pretty sure that the exterminator is still legal with IA, but I'm probably wrong.
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| | #16 (permalink) | |
| Member Join Date: Jan 2004 Location: Oregon
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__________________ When goblins blow themselves up its stupidity. But when humans blow themselves up its bravery....odd isn't it | |
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| | #17 (permalink) |
| LO Zealot ![]() Join Date: Sep 2003 Location: Canada
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All I have to say is that because certain choices are useless...it makes it hard to have an army thats not one dementional. For example I needed some badass CC guys... I ended up getting a 5 man squad of Grey Knight Termies.
__________________ Current Armies- Slaanesh (CSM) Daemonhunters Empire High Elves (BloodBowl) Warseer Blood Bowl League |
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| | #18 (permalink) | ||
| Son of LO ![]() Join Date: Jul 2003 Age: 31
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Rep Power: 90 ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Quote:
![]() btw, my complaints are SPECIFIC complaints as opposed to generalized complaints. I also, think that the new codex is a better codex on the whole. However, I'm not pleased with the incredible amount of nearly useless units that it has. Quote:
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| | #19 (permalink) |
| Senior Member Join Date: Aug 2003 Location: Miami, Fl
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Well we must complain about some of the doctines as well my fellow guardsmen. It models the army to what it is. Face it Jungle Fighters is useless. It hurts you more then the actual codex does and you pay 25 points(it says 15 but the doctine is 10 so do the math) for a heavy flamer( cost as much as a lascannon) Warrior weapons a assault based doctine can not benefit from the transport doctines(drop troops, mechansied) to use the extra attack more useful, not countign the fact that assaulting is a crazy guardsmen's goal. Sharpshooters is a bit underpowered. It shoudl reroll all misses. A miss of a 2 is more lily then a roll of 1
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| | #20 (permalink) |
| Senior Member Join Date: Sep 2003 Age: 39
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I think complaining about a few units in a codex being useless is kinda not enough proof to call a codex "destroyed." IG win all the time where I live, and even more so since the new codex. Besides, if you can't seem to win you can always take the easy way out and play AC.
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