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Imperial Guard Who ordered you to die? Keep fighting!

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Old August 24th, 2006, 12:24   #11 (permalink)
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Default Thanks again.

Yeah, after reading a couple posts I began to think it was per squad... Nuts :cry: , wouldn't it be nice to be able to field countless 'rife squads' for free, just additional units with Lasrifles :blink: ...

I've been working on my 1st 500 pts list and was surprised it seemed how little a fieldable army you can use, but now I see that I was spending the points wrong and the like, so I will go back and double check. As always, thanks again.


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Old August 24th, 2006, 15:39   #12 (permalink)
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At five hundred points, you're not going to have many options. ^^;; Using a standard FOC, the bare minimum you can field, points wise, is 280. That's two stripped down command squads, two bare infantry squads and two empty Conscript Squads. Which, BTW, is 50 models.

For low points games the general consensus is to take your HQ, one infantry platoon and an Armored Fist squad. This fuffills your requirements and will give you a solid core of 40 men and a tank. A general helping of special and heavy weapons, choice upgrades on your officers (Honorifica Imperialis on one of your HQs for the extra leadership/fighting prowess and Iron Discipline are good choices) and a sprinkling of upgrades to your Chim (Pintel Weapons are good for the extra dakka, smoke launchers or Extra armor for survivability/manuverability) can build you a pretty sweet 500 pt. army
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Old August 24th, 2006, 16:08   #13 (permalink)
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Quote:
Originally Posted by GeneralGrant
Yeah, after reading a couple posts I began to think it was per squad... Nuts :cry: , wouldn't it be nice to be able to field countless 'rife squads' for free, just additional units with Lasrifles :blink: ... .
but you can.
Take the basic juniour officer (las pistol and CCW) his four attendant guardsmen with lasguns and 20 guardsmen all armed with lasguns.
A second one the exact same Thats 48 lasguns. Then make your HQ another junior.

You could have it like this

HQ
Junior officer
team with three lascannon (HS choice)

TROOP
1 platoon (20 guardsmen with lasguns 1 J.O. 4 guardsmen with lasguns)
1 platoon (20 guardsmen with lasguns 1 J.O. 4 guardsmen with lasguns)
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Old August 24th, 2006, 18:48   #14 (permalink)
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Default A Vox Question.

Okay, I have a Vox Question... *dodges thrown items* :shifty:

I want to use a Vox Network (or at least try one) but I'm confused on the proper way to set one up.

I'm looking to use my high leadership from my main HQ Unit, which requires a Master Vox (XXpts), for my squads to be able to use the Leadership, do I have to put a Vox Caster in the Platoon HQ and the squads, or just the squads? Or is it worse and I have to put a Master Vox in the Platoon HQ and the Main HQ.:wacko:

I must say, thanks for all the help. None of our friends play 40k or anyhting like that, so we don't really have anyone to ask. WE really appreciate all the help, we're trying to stay away from dumb questions. :unsure:


Oh, btw, I do get that Standards and such don't transmit through the Vox Network, but has it been decided if Commisar's Bonus does, I know it's a hottly debated topic. :yes:
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Old August 24th, 2006, 19:40   #15 (permalink)
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Well, its like this. The Command Platoon, your HQ choice, has a master-vox. All the squads that you then want to use your Heroic Senior Officer's Ld must then take a vox-caster. Not all units may to a vox-caster though. Those that can will have it listed in they're unit entries. This means that if your Infantry Platoon Command squad, the one's with Junior Officers, have voxes, then they will have the Ld of the Heroic Senior Officer. Obviously it also means that if a squad of infantry has a vox-caster then they will also have the HSO's Ld. Only the actual squads that have the Vox-Caster may use the unit with the master-vox's Ld. Keep in mind that Close Order does not transfer through the vox. If you combine Close Order and a Vox network, it is possible for all of your squads to have Ld 10. Now while reading this, you probably substituted HSO for Junior Officer with Honorifica Imperialis. I say don't do that. I find it much more worth while if you take the HSO and then give the Honorifica to a Veteran Sarge in a Hardened Veteran Unit. If you're confused about anything I said just ask!
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Old August 25th, 2006, 13:01   #16 (permalink)
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Oh, okay, that makes sense. Thanks for the clairification. LD 10 will be nice, I had already planned on using Close Order Drill for my Army. My army is based on an ideal, so I don't believe it would be fieldable (have a chance) in a tournie, but one never knows. *Standards ftw* :yes:

Oh, I might just take you up on the asking questions part too.

Thanks again.
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Old August 25th, 2006, 13:15   #17 (permalink)
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:diespam:

Last edited by GeneralGrant; August 25th, 2006 at 13:17. Reason: double post
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Old August 29th, 2006, 19:22   #18 (permalink)
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Default Vox Clairifcation

Okay, I believe I got it all down pat, but I was hoping for clairification on one thing:

Okay, here is the situation; I have a Master Vox in my ARMY HQ, and a Vox Caster in my PLATOON HQ but not in my 'Rifle' SQUADS. If my SQUADS are within the required distance to use their Officer's LD, if that PLATOON HQ Unit has a Vox Caster to draw upon my ARMY's HQ, does it count towards my SQUADS? :wacko:

Okay, after reading that, I'm even confused. What I'm looking for help in I guess is I'm trying to see if I don't have to have a Vox Caster in each of my SQUADS as long as there within the necessary distance from their Officers who would have a Vox Caster to contact the ARMY HQ for the highest leadership... Looking to save points, sorry for the headache in advance....
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Old August 29th, 2006, 20:09   #19 (permalink)
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to use the main commands leadership you have to have a vox in that squad. so it cannot be transfered out. The max squad leadership through vox is actually nine as close order drill only works on that squads leadership. ie.

main HQ has leadership 9 (it cant take COD grrr)

platoon hq squad again has LD 9

all squads have leadership 8

now to use the leadership 9 you either have to be within 12" of the officer or through a vox to that squad. so if your command squad has one it can use the leadership (this however is pointless as it already has ld 9) the squads ill need a vox each if you want them all to use the main leadership.

You asked about commisars before and those who said he went through vox just werent reading their codex it specifically says in his entry it doesnt work. the only way to get leadership 10 in the line squads is to have close order a vet sarge and a commisar!!

Hope this helps any more questions just ask.

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Old August 29th, 2006, 20:10   #20 (permalink)
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In order to use the Leadership of your Command Platoon Officer (for instance, a Heroic Senior Officer. I'll use HSO for the rest of the explanation) to any squad, that squad must have a vox-caster. For instance, if I have a HSO Squad with a Master Vox and two infantry platoons of a command squad and two infantry squads a piece, I'd need 6 vox casters in all. Two for the command squads and four for the infantry squads. If only my command squads have vox casters, then only my command squads can benefit from my HSO's leadership; my infantry squads would have to use their base leadership of 7 (8 if Close Order Drill/Vet Sarge, 9 for both). Similarly, if my Infantry Squads had voxes but my command squads did not, then the command squads would need to use their base leadership of 8 (9 if in Close Order Drill)

So, in essence, no, you cannot save points by only giving your platoon command squads voxes. Every squad that wants to benefit from the HSO's leadership needs a vox.
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