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Imperial Guard Who ordered you to die? Keep fighting!

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Old October 4th, 2006, 01:32   #21 (permalink)
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I wish I would but I dont, if you can get your hands on one of the books then maybe you could get some info about that. I dont suggest buying one unless you have the money because there is a lot of them, and they are expensive. If you go to your local GW, I am sure one of the employees there will have a book you can look through, so you can do that and decide if thats what you really want or not. Wish I could be of more help...


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Old October 4th, 2006, 01:34   #22 (permalink)
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Ahh,its fine, Im sure cheriadine will be able to answer some of them.
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Old October 4th, 2006, 10:38   #23 (permalink)
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Originally Posted by WraithGuardian View Post
A flier can engage VTOL where ever it wants so no it doesnt mean death, it counts as being 12' above the ground and with HK missiles with unlimited range they can stay on the board edge 60"
Other than a rather pedantic statement that a flier can only egage VTOL at the end of its own movement, which is in turn at the end of your opponents movement phase, then yes, so far you are right, and that may be fine for a Vulture, but the valkyrie only only has half the hard points of a vulture and therefore half the ordinance, the point with the valk is to delive men on target which does not allow you to hover 60 inches away, but rather probably puts you within 12 inches
[quote]
away from the nearest enemy unit and just keep pounding them and there wont be anything they will be able to do about it.
[quote]
Oops rather interupted you but yes, my point is the Vulture is far more effective a this, and why would you want to bother with engaging VTOL to do this when you can do this 5 times out of six with the added advantafe of mobility preventing your opponent from using cover to blockline of sight
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Most long rang weapons in most armies are 48" range(Heavy) so if you hover at that distance you will be fine. Races line Necrons and tyranids dont have weapons of the needed range to shoot down fliers from far away.
Points above stand, vulture is twice as good at this and this on a table with cover is not very effective
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Fliers are optional, their main purpose is not to win you the game but to make it more fun cause with fliers, its usually harder to win especially if you relly on them a lot, like elysians for example.
Agtree, in fact I find my vulture rarely directly kills its own points value, however the impact on the game far exceeds its actual threat, the number of las cannons etc that have wwasted their time trying to shoot it is absurd
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Old October 4th, 2006, 10:45   #24 (permalink)
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Anti mate, answers:

IA1 contains (rules for armoured battlegroups and loads of tanks allowing more armour than an armoured company, as well as artillery and AA emplacements)
Rules for tarantula - these are rather nerfed for any army but a drop troop one because of the targetting rules)
Rules for Aircraft (Vulture, Valkyrie, Maruader super heavy bomber and a varriant, Thunderbolt, lightening, rukles for how to use them

IA2 we can ifgnore as it is for =][= and SMs

IA3 contains the army list for an Elysian (23rd) regiment, as well as detail for the Taros campaign and stuff on Tau, it includes rules for taratula (ommiting the targetting rules), Advanced flier rules and rules for Vultures and valkyries

IA4 (dont have) contains at least orbat if not list for unit 99 - elysian elite detachment - pretty much veterans become troops, which wounds nice but you lack the impact of the assault element

So you can play standard codex IG drop troop doctrine

You can also do this plus use IA1 rules for fliers

You can use IA3 to produce an Elysian regiment

Elysian is far fluffier and more suited to drop troops, some twists make it good, like demo charges in your troop squads, but equally you lose heavy weapons in the troop squads, try playing battles where you can not deep strike, it becomes horriffic

any other Qs?
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Old October 4th, 2006, 14:32   #25 (permalink)
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So, If i wanted a "full" drop troops army i would use planes, no tanks, Taratulas,Imperial Navy,Sents, Ane heavy weapons platoons?
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Old October 5th, 2006, 09:51   #26 (permalink)
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For elysians, although heavy weapons platoons exist, they dont use the heavier weapons (las cannons, auto cannons) and the plattoons are - according to the fluff, always broken up and interspersed in the companies, hence the option of attaching HW squads to company HQs but not HW platoon is in the army list, clearly though other drop infantry could be different
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