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My name is Danilo and I make apps for the iPhone.
One of my early apps is called Tallymander. I built it because I'm dreadful at counting in my head. I never expected Tallymander to sell more than a handful of copies but it somehow became very popular. One of the groups of folks who found they liked Tallymander was tabletop players. In version 2.0, Tallymander has a lot of features that I think could be of use to the tabletop scene. It has gone beyond its simple roots of counting tallies to now incorporating features that can turn it into a handheld, kinetic calculation app. Think of a spreadsheet, but portable and easier to set up.
I'm not a tabletop guy myself, though, so I'm hoping to find some testers who can tell me how they like Tallymander and what it's missing to accommodate more aspects of tabletop gaming.
If you're interested in helping to test Tallymander, know that it's absolutely free to participate and that you'll need an iPhone or iPod touch running OS 3.0 to join the testing. You can sign up here:
Alternatively, if you don't have time to test but you've got some ideas on how an iPhone application could help you keep track of the numbers associated with your gaming, I'd love to hear from you in this thread, too.
Thanks so much!
Last edited by Skarsgard; August 28th, 2009 at 11:01.
This sort of stuff needs to get run by the forum owner, Blackhat. I am going to remove the link until you have a chance to chat with him.
Welcome to LO.
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The "A Smart Player Will..." theory is a complete paradox. If we make an assumption that everything we do is outsmarted, then theoretically we can never win.