Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I've had the rulebook (3rd edition) for ages... I've had a few codices for almost as long...
And now, finally, I have actually started assembling some models...
10 Space Marines from the 3rd edition box I still had somewhere (the one with 10 Space Marines, a landspeeder, a metal SM captain and some Dark Eldar) are now fully assembled and painted in my home brewn chapter colours...
But, more importantly, my first box of Gaunts was also assembled and coated last night!
Food and Hunters, slowly taking shape at my place
With kind regards,
So... I started painting the gaunts as well now...
My color schemes (using Humbrol paints by the way, I have those from my model planes):
The Space Marines are Coated Chaos black. Shoulder Pads are white. The legs up to the knees are Ultramarines Blue, and some parts of the backpacks as well. Eagles, eyes and other symbols bright red, skulls are white... Looks pretty nice actually. The fluff behind it is taking shape too...
The 'nids look a bit different, of course, with 'Scab Red' bodies and Codex Grey armor plates. Flesh colored tongues, bright yellow eyes, silver teeth. Still have to decide for those bits where you see some underlying structure...
Anyway, with the 10 marines painted and the Gaunts (8 hormagaunts, 8 termagaunts) assembled, I ran a little test... Set them up 25" apart and just errm had the Nids charge... Marines did Stand and shoot, and I ignored Morale for now (with no Synapse for the 'Nids...)
The results were as expected:
Turn 1 Nids: Both troops advance 6". Both Fleet 3". No shots.
Turn 1 Marines: A frag missile evaporates a Termagant. 8 Bolter shots kill 5 more gants. 2 Termagants left.
Turn 2 Nids: Both troops advance. The Termagants shoot the fleshborers, three hits, one wound but it is saved.
The two Hormagaunts fleet of foot and charge!
They strike simultaneously so...
Hormies: 6 attacks, 2 hits, 1 wound, saved.
Marines: 10 attacks, 6 hits, 4 wounds no saves. Hormies die, still no Marine casualties...
Turn 2 Marines: Fire at the 8 termagants.
Frag missile misses. But the 16 Bolter shots are devastating... 10 hits, 6 wounds... Only 2 termagants are left standing.
Turn 3 Nids...
Termies advance and fire with no effect. Then they charge...
Termies: 4 attacks, 3 hits, no wounds.
Marines: 10 attacks, 5 hits, 3 wounds, no saves...
And so... A single box of Marines obviously beats a single box of Gaunts... 16 dead Tyranids litter the table and all the Space Marines are left standing... I need to buy some of the bigger Tyranids
Hmm...I'm kind of thinking that this skirmish was heavily tilted in favor of the SMs as they were raining frag missile goodness down upon your poor defenseless termies. What was the point value of each side? Termies are runts of any Tyranid litter but still should have put up a better fight than that if both sides had a similar point value.
I hear voices...and they don't like you!
Well.. I am new, so... So far I constructed one box of Marines and one box of Gaunts.Originally posted by Wookie@Feb 9 2005, 15:52
Hmm...I'm kind of thinking that this skirmish was heavily tilted in favor of the SMs as they were raining frag missile goodness down upon your poor defenseless termies. What was the point value of each side? Termies are runts of any Tyranid litter but still should have put up a better fight than that if both sides had a similar point value.[snapback]324490[/snapback]
Marines were: 10 marines, 8 with bolter, one missile launcher and one flamer. Value of 166 points in the old codex.
Tyranids were: 8 Termagants and 8 Hormagants. That's 136 points.
That's a 20% advantage for the marines indeed. And I did expect the Marines to win this, but by a slightly smaller margin.
In order to have equal points, I should do it again with two less marines, but the same setup will still be hard on the Tyranids, I think. Tyranids are not meant to have Gaunts only in small numbers... Whereas the Tac Squad is more than capable of handling gaunts...
Things will be fairer once I have constructed more units for both teams.
On the GW site, there's an item starting with 'army name' somewhere, and I'm building those armies for Nids and SM to begin with. 550 points, more or less, and it looks better balanced when they are complete.
With kind regards,