Hey again guys,
Thanks for your comments on my previous post. I have done a complete overhaul on the list I wrote. I realised that for what the shaper council costs you can have a lot more effective units, so although they can be usefull, I removed them from the list. here is a much larger 1,500 pt army that I feel could be more effective, let me know what you think. as with the previous army everything has the ork hybrid mutation for survivability, and every model can infiltrate between 12 and 17" away from the enemy, as well as re-rolling first turn (naturally lol)
HQ
Master Shaper 160pts
master shaper with eviscerator, surefoot charm, kroothawk totem, 2 kroot hounds, hyperactive nimune organ, mark of the favoured child, veneration charm.
Troops
Carnivore Kindred 269pts
shaper with eviscerator and blood of the stalker. 19 kroot with kroot rifles
Carnivore Kindred 269pts
shaper with eviscerator and blood of the stalker. 19 kroot with kroot rifles
Fast Attack
Vulture Kindred 349pts
shaper with eviscerator and blood of the stalker. 19 kroot vultures with kroot rifles
Kroot Hound Pack 429pts
Shaper with eviscerator and blood of the stalker. 19 kroot with kroot rifles. 20 kroot hounds
total 1476pts
I have 24 points remaining and need advice on this. I did think about splitting the kroot hound pack in half, but I'm 2 points short to buy a shaper for that unit and I'd want to buy that shaper a surefoot charm. at the moment its a 40 strong unit that the master (with his surefoot charm) and his two kroot hounds join to make a really nasty unit (or should that be 'horde'?). If It comes to is I'll just buy a punji pit and give my shapers frag grenades.
there are 101 models in the army and I cant expand the units any further. any advice would be very much welcome! and feel free to tell me what you think of the list.


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