[200] kroot first turn assault - Page 2 - Warhammer 40K Fantasy
 

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  1. #11
    LO Zealot Arakiaz's Avatar
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    Quote Originally Posted by Wolf_Pack
    It takes time to get used to the amazing armour and initiative we get!

    Against these, it is best to stick to cover and fire away. they are low toughness and armour saves, and the kroot can dish out quite a decent fire power from cover. When they charge in, you get to strike first !
    Actually I don't strike first against the DE because he plays a witch cult and field nearly only wyches and they are mean if they come inside cc range.
    I rarely charge with my kroots I find it way better just to stay in cover and rapid fire as hell...

    Dragons do flame.... but only when they are upset or they want to


    According to new signature rules my hydra (the only reason for it to be here was to please Caluin) have been removed. But still dragons pwnz hydras anytime

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  3. #12
    heretical thoughts? ShadowZora13's Avatar
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    Well, I just ran some new numbres and came up with a no adaptation list, same as above, but add another 20 kroot canri squad, 20 models in the hound squads, and BoTS on the carni squads. That is so much rapid fire and first turn assault that most armies wont be able to handel it. I am also trying to work out a list to fit in a 5 shaper council, all with 2 hounds and eviscerators. Should be bloody, hehe.

    That funny thign I have begun to realize is this army is sort of a 'heroic last stand' They get into cc first turn, slaughter everything and every one, then stand there bemused on turn 2-3 and get shot to peices, maybe managing to scrap at a few more units. Hit hard once, hope its enough, or go down fighting.


    "...lest we perish without ever recognizing our peril"
    -Inquisitor Hoth

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