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I really want to use a tooled up 2nd Gen Slann complete with a unit of Temple Guard in my 2k list. Although it's proving tricker than I thought! >.<
Here is something that I am tinkering with atm
2nd Gen Slann – BSB, plaque of protection, plaque of Tepok, diadem of power
Scar-vet – charm of the jaguar warrior, light armour, great weapon, spawning of Sotek
16 Temple Guard – full command, shields
20 Saurus warriors – full command
5 CoR – musician
5 CoR – musician
Total - 1999
I'm hoping to use the diadem to boost my magic phase but I'll have to make do without in the direst of circumstances (i.e. if I really need to dispel a spell) At the moment my magic defence comes in the form of terradons and the Slann's Drain Magic spell.
I have had to forgo my beloved salamanders for a moment, although I may have to squeeze them back in, in place of one of the CoR units. Depending on how this list goes.
Any comments or ideas would be great, thanks
Looks good, but I would recommend that you take out the Musician in the COR units, think about combining them together (maybe...), and give the unit a Standard Bearer. Just my opinion, if you chose not to combine the units then the list still works. If you want to use them as flankers then keep them the way they are.
The Rep Thumb is to the left of my post, in case you didn't see it.
That is not a bad idea combining them together. With a higher US and fear they could act as hammer unit to smash though enemy lines.
I will try both ways out. Initially I was using them as flankers and having the saurus blocks as anvils. A unit of Temple Guard with a Slann and BSB is about the nearest thing you can get to unbreakable without actually being so
It really is a shame about the salamanders!!
Where does the scar vet go? Or is he going to ZOOOOOM around on his own?
It doesn't seem there is much you can do at such a low points value (relatively low anyway), however i wouldn't combine the saurus cavalry.
On the charge and with such a large number of attacks they should be able to break most things anyways and a unit of 10 forgoes quite a large amount of the maneuverability that 5 enjoys.
With 2 units you can have on running up each flank supported by a unit of skinks each. This should deter enemy skirmishers and fast cavalry and allow them to get into flanking positions to help out your saurus anvils.
And it really is to bad about the salamanders.....just heartbreaking,
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