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Hi everyone, im posting this list for someone so all help is appreciated
This is pretty much based off the batallion with a few extras. I'll need to buy more skinks, a priest and a salamander then I'm set.
Spawning of Sotek
Dispel Scroll x2
Saurus Warriors x24
Cold One Riders x5
~Dan the Slann
Well, it logged me out... so... quick version. I'm a new player, so take my advice with a grain of salt.
Retool the Scar-Vet. I like the Nike build, dislike Bane head. Still, it could work for supporting the infantry block against enemy generals.
Drop the priest. Not enough power at this level. Add Tepok onto saurus unit and general for magic defense instead.
Skinks in units of 10. Try to get another unit or two. The small units are easier to move around. Also, if one unit runs, it leaves you with some to continue screening.
I run saurus either 18 (6x3) or 20 (5x4) with 18 being the more effective method. Drop the banner and musician, maybe the champion if your general will not be sticking around in the unit. Maybe try to squeeze out two units of 18, but I think that would be a biiig stretch. I prefer 6x3 because the extra attacks will hopefully make it so they can't attack back on that initial charge, or it will give me a few attacks in later rounds of combat if some saurus die.
Add one or two more cavalry. Drop the musician again. Add Huanchi's Blessed Totem. The totem will allow you to move right up to the enemy, then suddenly charge into them during the magic phase. While the extra rider or two is to assure your chances of breaking the unit and overrunning into another unit.
At least one more salamander. This is just a comfort thing I suppose. If one salamander messes up, the unit will still be able to shoot in later rounds if three skinks get eaten.
Again, sorry for the rough response.
Last edited by Zeuy; October 23rd, 2007 at 23:20. Reason: Expanded the Reasoning