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1 Saurus Scar-Veteran @ 151 Pts
General; Spear; Light Armour; Shield; Itzl
Aura of Quetzl
1 Cold One
1 Saurus Scar-Veteran @ 143 Pts
Great Weapon; Light Armour; Shield
Charm of the Jaguar Warrior
13 Skink Skirmishers @ 91 Pts
12 Skink Skirmishers @ 84 Pts
4 Kroxigors @ 232 Pts
4 Kroxigors @ 232 Pts
1 Salamander Hunting Packs @ 65 Pts
Casting Pool: 2
Dispel Pool: 2
Models in Army: 39
Total Army Cost: 998
What do You think?
One of the best things about Krox is the Skink Screen.
Why the ColdOne ScarVet? I don't think he's needed. Swap him out for the Flying Skink of Doom, or a Lv1 Priest with Diadem.
Or if you're not worried about magic defence, and take Terradons for Flyers, get a second Salamander instead.
Drop 4 of the Krox, have 1 or 2 Scouting Skink units with Blowpipes and one unit with Javelins as a Krox Screen.
Look at Terradons, they are great in combat against average enemies, and the flight will be handy.
This force will only have the one Krox unit... possibly use 2 units of 3 actually, and hence youll want 2 skink screens.
There we go. Quite interesting actually, this kind of list is kind of ''WEish'' in its playstyle, except the Krox can hit hard too when you need them too lol.
2 reasons for the ColdOne scarvet.
1. I don't like my JSoD as my general because I like to use him freely without restrictions, and he almost never survives the battle, so I'll lose my general. Sometimes he seems to be a suicide squad, but can break almost anything except big blocks.
2. The Coldone Vet is almost invincible.
He has fear! Never forget it.
He has a 2+ save against S4 or less (1+ original), and also a 4+ wardsave against anything of S5 or more.
And also he can keep up and stay in the middle of the army as the general. He can also give an extra punch to the Kroxies, also if I just need 2 extra US against something, he can jump in, he also causes fear, and then I'll have 11-14 US of fear causing lizzies, so against something smaller it can just be the turning of the tide to have an automatic retreat.