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-5+ ward save talisman
10 skink skirmishers
5 cold one cavalry
I am considering: moving the saurus to 6x3 instead of 5x4, considering 2 basic scar vets in the saurus (mundane gear) instead of the cold one vet, dropping the steg for more skinks and another group of cav (though I'd like to try keeping it).
Seems like a fine list. If you just drop the stegadon to a regular special choice, and maybe one salamander, you would have the points for another unit. I prefer the regular steg to the ancient, but thats just my opinion.
I am right 94% of the time, why worry about the other 3%.
Why do you have both bane head and piranha blade on the scar vet?
I also echo sirkently on the stegadon, although I have yet to field an ancient I find the bow to quite useful for threatening knights and monsters and whilst it may scarcely do anything substantial the threat alone is enough to cause your opponent some thought.
1 wound turns into 4 on the selected character. And with the cold one's speed he's ideal for bsb/hero hunting. If these items don't stack for some reason let me know.Why do you have both bane head and piranha blade on the scar vet?
You guys are probably right on the steg though. 4d6 blowpipe shots sounds evil, but really... they're str 3 and hit on 5's usually. And even a single bolt thrower seems better to me. And it's poisoned!
I'm still undecided on the sillymanders though. If I take them I'd want 3. All or nothing. But that 40 off the steg gives me room for more skinks and a scroll.
Piranha blade is fast becoming my weapon of choice on a scar vet. The double wounds works nicely on nurgle heralds, flesh hounds, flamers, hydras, ogres, dragon ogres etc. With the blade its a surprise when you get to combat whereas the bane head is declared.
Keeping the ancient steg, dropping bane head, using the points for 3 more skinks in the sillymanders.
Anyone else have experience/suggestions that might help?
I've used the ancient once, killed 4 chaos warriors with poison shooting and then killed another 6 on the charge (with the warspear). He stuck around for 3 combats and fled my turn 6 along with the Engine (both characters died earlier, 1st turn of combat) and lost me the game.
Last edited by buckero0; March 10th, 2009 at 17:02.
The last game I used the ancient he took a charge from bret kotr. Held, won combat in the next round, and ran them down.he then charged and killed a unit of 9 in the following turn.
have you thought about skink chief on stegadon don't have army book but give him the war spear or what ever gets extra d6 impact hits i beleive.
Have you also thought about mirriored/maiming shield both useful for carnosuar oldblood