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Light Armour, Burning Blade of Chotec, Enchanted Shield
Level 2 Wizard, Ancient Stegadon with Engine of the Gods
Saurus Warriors x14
Saurus Warriors x14
Salamander Hunting Pack x2
I just ran this list versus Warriors of Chaos (2 units of Warhounds, 2 units of Chaos Warriors, a Spawn of Chaos, and a unit of Chaos Knights with a Exalted Hero) and while I massacred him as far as victory points, I have mixed feelings about the battle and think the list needs some work.
First problem I had was before the game even started when I had a bad roll for spells and ended up rolling a 1 for Potent of Far, and then a 3 for Celestial Shield. So with a wizard with 5 power dice, I had 1 spell that was completely useless versus his army. I was sorry I had spent so much on the unit.
I deployed from left to right, stegadon, saurus with hero, saurus, and sallies. He deployed his knights across from my stegadon, warriors across from my saurus, spawn across from my sallies, and hounds spread in front of his warriors.
I went second and my sallies ate 3 of their handlers on my first turn... things were not looking good.
On my second turn I had my sallies move behind his spawn (knowing it would charge me on the next turn, I figured they could hold their own). This move gave them a clear shot on the flank of his warriors. A few of them were incinerated. I put my stegadon in a position behind a building ready to flank his knights that my saurus with hero were baiting.
This is where I got really lucky and turned the game, which seemed to spiral downward for him afterwards. At the start of his turn his hounds were just within 6" of my stegadon, and failed a terror test and ran through his other hounds... With them both fleeing, they completely blocked his warriors off from getting closer to the combat. So he had his lone spawn charge my sallies.
By the end of the fight, my Salamander Hunting Pack of 150 points had eaten 4 skinks, 1 spawn of chaos, about 12 warriors of chaos (half of each unit), and had made one of the units of hounds that had rallied flee off the table from fear. The first unit never recovered from the stegadons terror.
My unit of saurus without the hero landed 1 wound on a unit of warriors and made them flee (rank bonus, standard, wound, outnumber).
The stegadon did kill a knight with Engine of the Gods the turn before the knights failed their terror test on the charge.
My other unit of saurus with the hero didn't even see any kind of combat.
On the last turn half his army was fleeing the rest dead. The only models I had lost were the 4 skinks my sallies ate. I had a distinct feeling that If he had taken Slaanesh troops and my salamanders had rolled worse, I would have been steamrolled.
I know I won't be taking Engine of the Gods in a game this small again, rather a stegadon with a giant bow, and maybe cut the skink priest back to Level 1. That still doesn't help the fact that my 28 saurus and hero saw next to no combat. Should I be taking more faster moving units like kroxigor and cold ones and just leave the saurus at home? I'm could see another sally being added to that pack to bring it to 3 models though...
Any input is appriciated. This was also my first time using no skinks (minus the handlers).
Well, if you leave the saurus at home, that would necessitate bringing 2 units of skinks. But that would be my choice anyway. I like kroxigors and cavalry. Maybe give that stegadon a skink chief to ride it, and put it in a unit of 3 kroxigors. That would be a fast hard hitting unit.
I agree that slow blocks of troops can be really frustrating at times. Without any baiting units of skinks in front of them, your only choice to get into combat is to just marck as fast as you can straight forward and let him charge you. Dangerous but static resolution starts in your favour usually, though I would make sure the saurus had spears to take this.
Congrats on the win anyway,
I am right 94% of the time, why worry about the other 3%.
I agree that is must be frustrating to have to deal with those slow saurus. If I were you I'd keep the Stegadon- a big thing like a Steggy is a pain in the butt in small-points battles(or so I find). I also think that you should keep your Priest level two, because I also believe that magic is a huge factor in small-points games. I wouldn't get put down but a bad spell roll. However, If I were you I'd seperate the skink from the steggy and get a skink chief with the stegadon war spear on a regular stegadon. I'd also drop one unit of saurus for skinks or a special unit and points you would need for the hero. Those are just my suggestions.