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I'm a former Bretonnian player switching to Lizardmen b/c I'm tired of units breaking and lousy magic and shooting phases. The prospects of some good magic and cold blooded troops, and jungle poisons, has convinced me to switch. I have not played a game yet but am gearing up for one soon. Since I played brets I'm used to a lot of scrolls, but I've noticed other lists on the forum don't use them much (this is also my first post). This is my first LM army list (magic heavy...fighting heavy to follow) so your input is appreciated.
Slann - 2 disciplines (Focus of Mystery, Rumination), BSB, Plaque of dominion, Cupped Hands of the old ones, dispel scroll - 470 pts
Skink Priest - Lvl 2, itxi grubs, EotG - 415 pts
Skink Priest - Cloak of Feathers, Scroll - 115 pts
Temple Guard (20) - revered guardian, burning blade, standard - 368 pts
Saurus (20) - champion, standard, spears - 264 pts
Skink Skirmishers (12) - 84 pts
Skinks (10) - 50 pts
Stegadon - 235 pts
Cold One Cav (5) - 175 pts
Salamander - 75 pts
total 2251 pts (generally allowed by friends)
Thanks Sir Kently. I've made your recommendations and will be trying this out this weekend. Let me ask you a few questions though. In your experience why has the cloak of feathers failed? Just reading the magic items makes me envision a skink flying around the board launching Slann spells. Also, why do you want 6 cold one cavs?
Any recommendations for a non-magic fighting army? The carnosaur looks like an awesome model and I can't wait to run it. Do people consider Krogar cheesy b/c he looks like he dominates.
I don't like the cloak because I don't like having a toughness two character out on his own. One magic missile and he dies, or shooting although that is usually easier to avoid. Against magic heavy armies, you generally have to let some things through. I don't like wasting dispel dice or scrolls to have to protect a lone skink.
6 cold ones are the optimum size since that is how many can fit into combat against a 5 wide ranked up unit. Sometimes you will hit from the front, and you want as many attacks as possible to overcome the static combat resolution of the enemy.
I don't play with special characters usually, but I don't think Krog-gar is "cheesy." I like the carno model in the game. In a combat list, I generally like to go with speed. Forget about the saurus warriors and temple guard. Go for stegadons, cold ones, terradons, and skinks. Salamanders and razordons are necessary but can add a little bit of scariness to the force.
I am right 94% of the time, why worry about the other 3%.