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Charm of the Jaguar
x18 Saurus Warriors
3(x12 Skink Skirmishers)
x14 Temple Guard
Engine (noted above in Heroes section)
The general strategy is to blast away with magic, using the two Stegadons as hammers after my saurus get into close combat. The Terradons and the Jag-Vet are there to take out war machines and the skirmishers are there to just be annoying and possibly pepper away at low armor units. The list is pretty straight forward, but any advice or criticism would be welcome and appreciated. I know most people dont run command in their saurus, but I had points left over...
Let me start by saying, the EoTG does not count as a rare choice.
Also if you minus the command models away, you should get around 65pts spare, drop a unit of skirmishes and the total then comes to 149pts, you could then add in another priest for the extra magic dominance or a couple of salamandes/razordons?
Just a couple of suggestions, hope they help.
I would drop some command to get another scroll. One just isn't enough nowadays.
Also, I usually run skirmishers in units of 10. But instead of 3 units of 12, I would make 2 units of 13, and 1 of 10. Helps out with panic checks.
I am right 94% of the time, why worry about the other 3%.