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Charm of the Jaguar
x18 Saurus Warriors
2(x10 Skink Skirmishers)
x16 Temple Guard
SB - Plaque of Dominion
I'm definetly going heavy magic with this fairly straightforward army list. Two solid blocks of infantry supported by four units of skinks whose role will be screening, charge redirecting, and possibly march blocking. The Jaguar Scar-Vet and the Terradons threaten war machines, chariots, and solo characters. One flank will be held by the Ancient Stegadon, who will move up and shoot things before charging into close combat. The other will be held by the Razordons, who will hopelfully ward off lightly armored infantry and calvary because of their 4 artillery dice worth of S4 shots when charged.
If I am going to play razordons, I would use them in units of 3. So if I wanted them, I would drop a unit of skirmishers. Now if I really wanted to go magic heavy, I would stick in another skink priest. Replace the razordons with one salamander and drop a unit of skinks and a couple temple guard and that would give you the points. And I assume the slann will have the focused rumination and focus of mystery.
I am right 94% of the time, why worry about the other 3%.