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  1. #1
    Member drpieceofme's Avatar
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    2250 Pure Combat

    This is my first LM list as I am still converting from Dark Elves.

    Lord-

    Oldblood- Cold One, Light Armor, Shield, Blade of the Revered Tzunki, Maiming Shield- 286

    Heroes-

    Priest- Level 1, 1x Dispel Scroll, 1x Diadem of Power

    Skink Chief- Ancient Stegadon, Stegadon War-spear, LA, Shield

    Scar-Vet- BSB, Cold One, BBoC, Maiming Shield, LA


    Troops- 770

    18x Saurus Warriors- Spears

    18x Saurus Warriors- Spears

    18x Saurus Warriors

    10x Skink Skirmishers

    10x Skink Skirmishers


    Special- 186

    3x Terradons

    8x Chameleon Skinks

    Rare

    2x Salamander Hunting Packs- Additional Handler

    2x Salamander Hunting Packs- Additional Handler

    Tried to cover all my bases. Will use a skink unit to cover the steg to help b-line for a flank. Rest of the army goes full ahead.

    Terradons go for warmachines, chameleons harass and march block units I want to be broke away from the army. Salamanders will blast anyone who tries to flank my battle line and be more aggressive if their is no imminent threat.

    Criticism and advice would be great. Thanks =)


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  3. #2
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    The lord and heroes look good, but I don't think you can give two characters the maiming shield.

    Your core units are solid, but if you could drop a chameleon skink, and additional handler on your salamanders to upgrade that last unit of saurus to spears, it would probably be worth it.

    Special units look good as well, I've heard good things about chameleon skinks, but haven't really play tested them. The terradons are awesome, and if used right you'll love them,and they will fill their role well.

    As for the rare units, I don't have to much experience with salamanders having only played one game with them, but they did do pretty well.

    Outside of that you would most likely benefit from adding some cold ones to go with your lord and hero. I'm thinking drop one of the salamander units and add them in, but that's just me. On the other hand, though, putting the cold ones in the saurus units would make them immune to fear which has it's advantages. Overall I'd say it's a great start, and doesn't seem to need any serious changes as it should work fine as is.
    What's wrong with you people?!? Better yet what's right cause I'm all that's left!

  4. #3
    Member drpieceofme's Avatar
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    Oops, meant to give the scar vet the amulet of itzel, instead of the maiming shiield. Now that I have thought about it more I should give the scar-vet the shield and the old blood itzl. To balance out the killing power of the units they are with and to increase the survivability and chances my OB will have to wreak carnage.

    Do you think the glyph necklace would be a better option in this regard?

    I'll have to playtest with the sallies, but if they underperform in the setup I have I will try to make room for a Cold One unit.

    I am still tempted to go the carnosaur route, but with the abundance of Daemons, HE, and DE players in my group (all that take 2+ units of flyers) I feel it would be a waste of points.

    Considering dropping the non-spear unit to 15 and go 5x3 or leaving it alone to add spears like you suggested.

    Do you think the lack of command will benefit my army or hinder it?

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    depending on what you are going up against, I mean, obviously magic could be a bane to this army. Your Terradons and chameleons are there to go after war machines if applicable or to march block people, that works.

    If you are going up against a low LD army, you might want to give the old blood the blade of realities.

    There is a magic shield that LM have that defelcts magic missles back upon the caster you might want to invest in, that could save a good unit there.

    otherwise, yeah it does what it promises. obviously your going to have to absorb a lot of charges. I might try to find points for a kroxigor unit.

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    Member drpieceofme's Avatar
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    Yeah I was thinking Kroxigors as well, they just seem so underwhelming for their cost. A lot of the armies in my group are competitive HE, DE, and daemons who some use 2 Bloodletter units w/ the charge banner (and jug herald in one of them) so I have to be able to hold charges and grind down in combat.

  7. #6
    Senior Member sirkently's Avatar
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    Quote Originally Posted by drpieceofme View Post
    Lord-

    Oldblood- Cold One, Light Armor, Shield, Blade of the Revered Tzunki, Maiming Shield- 286
    I would go with the blade of realities and an enchanted shield. Works wonders, but this is OK as well.

    Heroes-

    Priest- Level 1, 1x Dispel Scroll, 1x Diadem of Power
    Need to make the priest level 2 to be able to store 2 dice.

    Skink Chief- Ancient Stegadon, Stegadon War-spear, LA, Shield
    Not in love with this guy anymore.

    Scar-Vet- BSB, Cold One, BBoC, Maiming Shield, LA
    Another good kit out is the sword of battle/maiming shield.

    Troops- 770

    18x Saurus Warriors- Spears

    18x Saurus Warriors- Spears

    18x Saurus Warriors
    I think spears are always worth it.

    10x Skink Skirmishers

    10x Skink Skirmishers


    Special- 186

    3x Terradons

    8x Chameleon Skinks

    Rare

    2x Salamander Hunting Packs- Additional Handler

    2x Salamander Hunting Packs- Additional Handler
    With 2 sallies per unit, I don't think you need the extra handlers.
    Good luck,
    SirKently
    I am right 94% of the time, why worry about the other 3%.

  8. #7
    Member drpieceofme's Avatar
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    Ah damn, I didn't read the diadem entry correctly. I'll swap that for a dispel scroll then.

    What is the general consensus on Skink Chiefs w/ warspear and ancient steg?

    Would a Eotg for the skink priest and upgrade to level 2 or another Scar Vet on Cold One be a better investment than the chief w/ steg? (for this list)
    - I figured it wouldn't be due to the lack of offensive magic which reduces the EOTG's effectiveness.

    Would the skink chief on steg make a better BSB than my scar vet?
    (I'd assume no due to the lower AS)

    Is the lack of fast hammers ok with this style of list? Do the skinks somewhat makeup for this?

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    The EoTG is one of the most powerful weapons in the lizardmen arsenal, so it's always a great investment. As far as dropping the war-spear chief on stegadon I would say use those points to pick up that unit of cold ones to accompany your scar-vets, they are great cavalry, as long as they aren't going against chaos knights who eat my cold ones alive on a regular basis.

    Also when your army is as hard hitting in cc then being a bit slower than your opponent isn't that big of a deal, as long as you don't allow him to outmaneuver you to badly, and yes the skinks will help with that.

    @sirkently I don't have to much experience with the skink chief/war-spear setup, as I always run my only stegadon as an EoTG. So I'm not arguing with you, but I must know what you don't like about the setup because I bet there is an interesting story in there.
    What's wrong with you people?!? Better yet what's right cause I'm all that's left!

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    the light armour for your skink chief wont do anything unless your ancient stegadon is killed and when it does he has only a 6+ save, ancient stegadons give a 3+ save that cannot be improved by anyway

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