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OK, here is my list without a slann.
Oldblood: Shield (General)
Magic: Sword of Anti-Heroes, Armour of Destiny
Oldblood: Cold One
Magic: Blade of Realities, Potion of Speed, Charmed Shield
Oldblood: Cold One, Shield, Great Weapon
Magic: Talisman of Preservation, Carnosaur Pendant
Scar-Vet: BSB, Shield
Magic: Hide of the Cold Ones
Magic: Obsidian Loadstone, Ironcurse Icon
Priest: Level 1
Magic: Dispel Scroll
Priest: Level 1
Magic: Cube of Darkness
Priest: Level 2
Magic: Diadem of Power
Warriors: 42 w/FC
Cold One Riders: 6 w/FC
Magic: Huanchi's Blessed Totem
Cold One Riders: 6 w/SB, Musician
Magic: Razor Banner
Salamanders: 1 w/extra handler
So the general, BSB, and chief go in the large unit of warriors. The oldblood with the great weapon goes with the razor banner for 6 str7 attacks with -5 to AS. The other lord goes with the other unit of cold ones to hopefully get an early charge on some low leadership monsters etc.
I will put a couple priests with the skinks which will hold back deep in my deployment zone, keeping up just enough for there augment/hex spells to affect any combat the warriors get in. The priest with the scroll can go with the smaller group of warriors, use his scroll quick, then die.
That is the plan anyway, which of course, falls apart as soon as the parties engage in combat.
Any insights from others?
I am right 94% of the time, why worry about the other 3%.
common dude. your better than this
The first focal point for me was the size of the Cold one units. They are dangerously small and will bounce off or die to attrition fights very easily. They are also easy points to shooting and magic.
If you are going to keep the Cold One's then drop 2 Skink Priest. I would just keep the diadem of power one. Drop the Skink Chief altogether unless you want to consider an Ancient Stegadon for him. Or up the single priest to EOTG. Either will work better/
Putting some of those new points into more Saurus Warriors for the smaller block or even the bigger block would also be a good investment.