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Thread: 3k, No Slann

  1. #1
    Senior Member sirkently's Avatar
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    3k, No Slann

    OK, here is my list without a slann.

    Lords:

    Oldblood: Shield (General)
    Magic: Sword of Anti-Heroes, Armour of Destiny

    Oldblood: Cold One
    Magic: Blade of Realities, Potion of Speed, Charmed Shield

    Oldblood: Cold One, Shield, Great Weapon
    Magic: Talisman of Preservation, Carnosaur Pendant

    Points: 749/750

    Heroes:

    Scar-Vet: BSB, Shield
    Magic: Hide of the Cold Ones

    Chief: Shield
    Magic: Obsidian Loadstone, Ironcurse Icon

    Priest: Level 1
    Magic: Dispel Scroll

    Priest: Level 1
    Magic: Cube of Darkness

    Priest: Level 2
    Magic: Diadem of Power

    Points: 590/750

    Core:

    Warriors: 42 w/FC
    Warriors: 24
    Skinks: 19

    Points: 851>750

    Special:

    Cold One Riders: 6 w/FC
    Magic: Huanchi's Blessed Totem

    Cold One Riders: 6 w/SB, Musician
    Magic: Razor Banner

    Points: 580/1500

    Rare:

    Salamanders: 2
    Salamanders: 1 w/extra handler

    Points: 230/750

    So the general, BSB, and chief go in the large unit of warriors. The oldblood with the great weapon goes with the razor banner for 6 str7 attacks with -5 to AS. The other lord goes with the other unit of cold ones to hopefully get an early charge on some low leadership monsters etc.

    I will put a couple priests with the skinks which will hold back deep in my deployment zone, keeping up just enough for there augment/hex spells to affect any combat the warriors get in. The priest with the scroll can go with the smaller group of warriors, use his scroll quick, then die.

    That is the plan anyway, which of course, falls apart as soon as the parties engage in combat.

    Any insights from others?
    SirKently

    I am right 94% of the time, why worry about the other 3%.

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  3. #2
    Senior Member slann-o-engine-eo's Avatar
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    common dude. your better than this

  4. #3
    Senior Member sirkently's Avatar
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    Quote Originally Posted by slann-o-engine-eo View Post
    common dude. your better than this
    I take it you don't like it. Can you expound upon that thought.

    SirKently
    I am right 94% of the time, why worry about the other 3%.

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    Member drpieceofme's Avatar
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    The first focal point for me was the size of the Cold one units. They are dangerously small and will bounce off or die to attrition fights very easily. They are also easy points to shooting and magic.

    If you are going to keep the Cold One's then drop 2 Skink Priest. I would just keep the diadem of power one. Drop the Skink Chief altogether unless you want to consider an Ancient Stegadon for him. Or up the single priest to EOTG. Either will work better/

    Putting some of those new points into more Saurus Warriors for the smaller block or even the bigger block would also be a good investment.

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    Member DeRailed_612's Avatar
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    Quote Originally Posted by drpieceofme View Post
    The first focal point for me was the size of the Cold one units. They are dangerously small and will bounce off or die to attrition fights very easily. They are also easy points to shooting and magic.

    If you are going to keep the Cold One's then drop 2 Skink Priest. I would just keep the diadem of power one. Drop the Skink Chief altogether unless you want to consider an Ancient Stegadon for him. Or up the single priest to EOTG. Either will work better/

    Putting some of those new points into more Saurus Warriors for the smaller block or even the bigger block would also be a good investment.
    I have to agree. I would run the Calvary in units of 2x5 if you want it to be a good, resilient hammer. That being said, if you're just having them smash into the flank of units tied up with your vast Warrior unit than 6 (7 with Old) should be plenty. I haven't experimented with large, horde-style units yet but I think I would prefer several smaller units. 24 is about the most I would want in a unit, but like I said, I haven't "gone horde" yet.

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