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Lords & Heroes
Slann (Lore of Death)
Focus of Mystery
Armor of Destiny
x20 Temple Guard
The plan is to declare the enemy BSB as the bane head's target to improve my chances of eliminating it early on. I'm wondering if I shouldn't just target the general with the bane head instead? Any thoughts on that? The scouts are there to harass lone monsters or wizards and to generally be a nuisance behind enemy lines. The Vet will go in the unit of 19 Warriors. Everything else is pretty self-explanatory. Comments/Criticism?
Last edited by DeRailed_612; September 3rd, 2010 at 19:42.
I think the warrior units are a little small. I would make one bigger unit of 24 to 30.
The salamanders could use an extra handler each.
I don't think having one stegadon is tactically worth the points.
I would get a magic banner for your temple guard. Razor banner or sun standard are nice.
I don't like the lore of death on a slann in a temple guard unit. The good spells are such short range, that if you can cast them, you are probably going to be in combat shortly and unable to cast them while in combat. The becalming cogitation only works on slow wizards. Any mobile wizard will stay out of range I have found.
As for the banehead, I agree with targeting the BSB. They are so important in this edition, that eliminating it can be a big boost to your chances of winning.
I am right 94% of the time, why worry about the other 3%.