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Hey guys i thought i would put up my idea of a 750 point list with pieces stolen off others here
There is a freindly tourny coming up at a local store and i have yet to play 8th (or much in general) and would like some criticism on my list and how to improve it
Currently most worried about my lack of magic defence i had a lvl 1 priest with ds but realised that took me over the 25% so got some terradons instead (have plenty of models just dont not sure what to get)
La, Enchant shield, Burning Blade, Opal Amulet, Cold One 160 (Would the obsidian trinket of Magic resist 1 be better than 4+ ward save against 1st wound at same price?)
20 Sarus Warriors Standard 232
13 Skink Skirmishers 91
3 Terradons 90
2 Sallys + 1 hander 175
And final question why do people advise to split the sallys as it increases the chances of losing handlers faster?
Cheers all, Grosh
Last edited by Grosh; October 20th, 2010 at 16:14.
I tested out the army a couple of times against my freinds vampire counts and found the Trinket with magic resist 1 was more usefull and helps protect the sarus block from curse of years all game
The only thing im a bit iffy now is the sallys i know they are supposed to be good but i have had no luck with them at all but it may just be they spend all game munching on skinks
Anyway getting close to happy with it
People suggest splitting salamanders, atleast i do, to keep shooting losses to a minimun. If he uses a big spell and obliterates a squad, all he can do is take out 1. By giving both of them extra handlers, you make it so that it takes either 2 bad rolls, or some decent shooting, to make the salamanders flip out. Really i would still run them side by side, but force them to really pump in alot of shots to take them all out.
Why do you have your Scar vet on a cold one? As you don't have any other cold ones, hes either slowed down to another squads movement, or hes a 160 point warmachine/Wizard hunter. He also can't get the lookout sir roll agaisnt shots if he goes with a squad becuase hes a different size. Now obviously he worked for you, but my suggestion would be to drop the cold one and the burning blade, get the sword of bloodening (rulebook magic item). boosts him to 7 Str 5 attacks, and keeps his armour save at a 2+. Stick him with the saurus and you have 22 attacks a turn in combat.
Honestly most armys are only going to have a lvl 1 or 2 wizard at that point cost, i'd let magic go, they aren't going to do much and they are a big chunk of points. Really it looks like a very solid list, a big block with flanking units to make sure you are in control of the board.
Well sally's are pretty good if you can get to position them right! Its always great to see a huge horde of goblins or skaven flee because you just turned 15 of their comrades into smouldering ashes.
About the splitting up, because two units can cover both your flanks! While one big unit only shuts down a single flank... but does that with more ease.
I would also drop the terradons and the cold one on the scar vet tot get either another unit of skink skirmisher, a unit of chameleons or a skink priest.
Thanks guys for the great feedback the sally thing makes sense now, and facing VC's only so far i never thought about the risk my general was at with being on a CO ill change that too.
With the new rules of heroes being limited to 25% of the total force (187points) i thought weakening my hero for a priest would be risky so but i have never tried chameleons i think ill give them a show as the terradons seemed drop rocks and thats about it for the entire game (although it did leave the vargarf on one wound.)
To SNChalmers1 the last part about items 'to drop the cold one and the burning blade, get the sword of bloodening (rulebook magic item). boosts him to 7 Str 5 attacks, and keeps his armour save at a 2+. ' confused me. I found a bloodshed sword for 60 points (where 50 is the max for heroes)
I found that dropping obsidian trinket for bane head was needed as the one unsaved wound i normally got on enemy general killed him (which won me the game being a VC army )
Next attempt for setup
Burning Blade, Dragon Helm, LA, Shield, Bane Head, Luckstone As 2+ with reroll on first fail, -2 armour save on enemy, double wounds on nominated character and 2+Ws on flaming attacks. 143 points
Do people find have issues with oppenents taking armour to prevention against flaming attacks?
Dropping terradons it gives me 112 points to spend on chameleons (9) but tempted to try sir kentleys idea of 2 lots of 10 skinks with musician for added numbers
Last edited by Grosh; November 16th, 2010 at 11:08.
The only thing I would add here is making your warrior unit a little bigger. Drop the extra skinks and handler to add in a couple more warriors. The bigger the better.
I am right 94% of the time, why worry about the other 3%.
Thanks again everyone for the advice and put it to the test today playing my firends high elves first at 700pts and second 1000.
To Sir kently, i upped the unit of sarus to 24 with full command which in both cases became the defining combat to win the match, first game having the champion accept the challenge saved my general from killing blow (i think i need some ward saves) and second game was so close having the musician won me the combat res causing enemy general and swordmasters to break and get run down preventing certian death next round.
To TheGuiding and SNChalmers1 i finally tried out some chamelon skinks and even though i only had 8 they tallied up more kills than the two normal skinks units combined, will try them out again for sure.
I also seperated the sallys in second game as i could field 2 which paid off when one ran out of skinks and charged a unit of sword masters then quickly dying.
First game i got a pretty solid victory but second game i just pulled off a minor victory/draw as his 2 bolt throwers killed an easy 400 points between them and my terradons died in his first round of shooting, my chameleons kept failing leadership tests to aim them over the archers. Was lucky his spearmen unit got caught up in trees baited by skinks so my sarus (at half strength) had a chance against his swordmasters.