<2000 8th - Lizardmen [2000] - Warhammer 40K Fantasy
 

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  1. #1
    Junior Member Selendrile's Avatar
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    8th - Lizardmen [2000]

    Lords | 23.0%

    Slann Mage-Priest [460]
    The Focused Rumination, Focus of Mystery, The Becalming Cogitation
    Cupped Hands of the Old Ones, Battle Standard Bearer (Standard of Discipline)
    Lore of Light

    Heros | 19.0%

    Skink Chief [380]
    Ancient Stegadon, Stegadon War-spear

    Core | 25.0%

    Saurus Warriors x20 [250]
    Standard Bearer, Musician, Champion

    Saurus Warriors x20 [250]
    Standard Bearer, Musician, Champion

    Special | 25.6%

    Temple Guard x16 [301]
    Standard Bearer, Banner of Eternal Flame, Musician, Champion

    Chameleon Skinks x5 [60]

    Chameleon Skinks x5 [60]

    Terradon Riders x3 [90]

    Rare | 7.5%

    Salamander Hunting Pack x1 [75]

    Salamander Hunting Pack x1 [75]

    Any suggestions or comments, as always, greatly appriciated. Thanks.


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  3. #2
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    okay, i like your slann setup because i run the exact same one . Anyway moving on i think 20 saurus warriors are to few to be effective, drop the champions for and extra sarus in each, and drop the terradons to bolster both units to 24. You already have two units of chameleons so you dont need the terradons. Your left with 25 points, and in all honesty i think just one stegadon is a waste of points because of how easy they die, i think you need atleast two or three with the lore of life to heal them to be effective, maybe drop it to add temple guard especially if you plan on playing against skaven, one thirteenth spell is all it takes to ruin your day. Anyway thats all i have to add, hope this helps!
    Cheers,
    Billy

  4. #3
    Senior Member sirkently's Avatar
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    I agree that one stegadon is just giving up points. Get more salamanders and maybe a scar-vet with a magical weapon.

    Good luck,
    SirKently
    I am right 94% of the time, why worry about the other 3%.

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