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Slann(lore of life) - 455
Cupped Hands, Banner of Eternal Flame, Focused Rumination, Focus of Mystery, Becalming Cogitation
Oldblood - 215 (in warriors)
Piranha Blade, Armour of Fortune
Scar-Veteran - 144 (in temple guard)
Armor of Destiny
Skink Priest - 385
Engine of the Gods
Dispel Scroll, Ironcurse Icon
Saurus Warriors x50 - 580
Skink Skirmishers x12- 84
Skink Skirmishers x13 - 91
Temple Guard x25- 480
FC, Razor Standard
Terradon Rider x3 - 90
Salamander x3 - 240
3 extra handlers
Stegadon - 235
Decent list. I would switch the armour around. Give the armour of destiny to the oldblood, and the other to the vet. You want to keep the oldblood alive more than the vet. Also, giving them shields wouldn't hurt. I would also split the warriors into two units, and try to add a few extras if you can find the points.
I am right 94% of the time, why worry about the other 3%.
very solid list, similar to one i ran recently, but just remember saurus are very very slow lore of light helps this alot!