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2 Lv Skink Priests
17 Saurus (5 in the front for extra hitting power) with full command and quetzl
12 Skinks with pipes and scouting
12 Skinks with pipes w/o scouting (Kroxigor Screen)
3 Kroxigors with ancient
3 Salamander Hunting Packs
Im trying to decide if salamander hunting packs are worth it. I mean I love the models and the ideas behind them but they aren't all that powerful ranged wise and their combat hitting power is roughly comparable to it so there is no real reason for them to enter combat (so wasting points getting moderate ranged and moderate melee units). If anyone with experience with salamanders can convince me they are good I will keep them, otherwise I will redo my list and maybe use 2 3 kroxigor squads instead.
Alright let me throw some more ideas.. slight modifications using some suggestions.
2 Lv2 Skink Priests (No Special Equipment)
20 Saurus Warriors (Full Command) (Got rid of blessed spawning v.v, order 4 extra spruse I guess)
12 Skink Skirmishers (Javelins and Shields)
12 Skink Skirmishers (Blowpipes and Scouting)
3 Kroxigors (Got rid of ancient)
3 Salamander Hunting Packs
This comes to 995 points. The changes I made were:
-Blessed Spawning of Quetzl on the Saurus Warriors
-Ancient Upgrade for Kroxigors
+3 Saurus Warriors
Now I would like to keep the blessed spawning on the saurus as I believe having a sturdy central ranking of warriors is essential to keep the army structurized. There are two things I could do to change this. A) Take out two skinks from each squad (30pts) or Get rid of one of the level upgrades for the skink priest (35pts) and with either add the blessed spawning of quetzl. You guys all seem to be magic bashers but I would really like to have the added umph of magic in a 1k points game.
Alright in case that didnt' make sense.... what out of the following should I keep: Blessed Spawning of Quetzl on the Saurus Block, A Level 2 Skink Priest instead of a level 1, or 2 Skinks with scouting and 2 without.
If there are any other options that could cost 20-35 points that I could drop that would be wonderful.
Last edited by Bruiser117; June 28th, 2005 at 01:20. Reason: Modifying List
Since magic doesn't really do much in small games, I'd go for a Saurus Scar-Vet to give your fledgling force some serious combat power, he'd also make the perfect leader for your Saurus warriors. Whatever you choose for your Hero (I don't think you need more than one in a 1000pt game) try to keep equipment and magic items cheap and cheerful, like you've done with this skink.Originally Posted by Bruiser117Big unit of Saurus, excellent choice! And nice and tough with the Spawning of Quetzl, another good option! Personally though, I'd keep a 4-model wide frontage rather than 5, you really need the rank bonus, and since you've only got +2 now, you may get reduced to only +1 if some heavy shooting comes your way or a combat goes badly.Originally Posted by Bruiser117
The usual skinks are okay, but you don't need two units with blowpipes, especially if one is going to be used as a Kroxigor screen. The screen should have javelins and shields, they might last a bit longer against shooting if they've got shields.Good special and rare choices, but drop the Ancient. +20pts for only one more attack isn't worth it, particularly at 1000pt level. In bigger games you can indulge in things like that, but in smaller ones, every point is vital.Originally Posted by Bruiser117
I like Salamanders, but if you're not sure about them, try using just one for now. I'm not sure that 3 is a wise choice anyway, they aren't the most reliable of units, so try using one on a flank and see how it performs before committing yourself to a full pack.
Overall though, some good solid selections there.
"Peace, through superior firepower."
How would I only get +2 to rank bonuses for the saurus? I basically have 4 ranks of 4 but, an extra one in the front to get more damage in. I really like the salamanders and I would like to keep them but Im just not sure about their effectiveness. They do seem very nice and add some range but their point cost is a lot for what they do. If anyone has any advice or experience with the salamanders it would be appreciated. Also with what you said about the heroes, tzeench lord, I really dont like scar veterans or old bloods. I may not be too experienced with warhammer fantasy but im no dummy with statistics for it. They aren't much in the way of leaders as their ld8 will only help the skink screen a little bit, and giving one perhaps a great weapon makes him basically an overpriced kroxigor, with less wounds. I don't quite understand what you mean when you say magic is weak in low point games, as the only real change that would ever happen for lizardmen would be like 3000 point games or higher when you start using slann. I believe that for the very reason that magic won't be used too often in low point games will give me a significant advantage over other armies as I have 2 lv2 mages using questionably the best magic lore in the game. I personally like the southlands list, but the have no hitting or staying power to speak of. I like skinks but they don't seem fitted to be an army of their own. Don't get me wrong Im sure their are many southlands players that could whip my ass, but I don't see how it would be any good. The only real advantage I see a SL list having over a standard is their ability to have two skink priests for a lord choice, meaning amazing magic. But the whole thought of really expensive, ranked up skink units that would die from anything it touches annoys me. Any comments on any of the things I have just spoken about would help me get a good grasp on things.
You can't have a front of 5 then multiple ranks of 4 behind it. Each rank has to be the same, excluding the last rank which may be smaller.How would I only get +2 to rank bonuses for the saurus? I basically have 4 ranks of 4 but, an extra one in the front to get more damage in.
If you have a unit of 16 Saurus, go with 4x4. If you can afford 20, go with a frontage of 5 and 4 ranks deep. Don't bother with 17 models.Check out the Cold Blooded rule on page 23 of the LM army book.Also with what you said about the heroes, tzeench lord, I really dont like scar veterans or old bloods. I may not be too experienced with warhammer fantasy but im no dummy with statistics for it. They aren't much in the way of leaders as their ld8 will only help the skink screen a little bit,You might be interested in the Red Host of Tehenhauin, in the Lustria book. Skink-heavy, and they even get the Engine of the Gods (stonethrower on a dinosaur). Downsides are the loss of Lore of Heavens (they use Beast instead), and the mandatory special character.I personally like the southlands list, but the have no hitting or staying power to speak of. I like skinks but they don't seem fitted to be an army of their own. Don't get me wrong Im sure their are many southlands players that could whip my ass, but I don't see how it would be any good. The only real advantage I see a SL list having over a standard is their ability to have two skink priests for a lord choice, meaning amazing magic. But the whole thought of really expensive, ranked up skink units that would die from anything it touches annoys me.
I also want to back up the others: Kroxigor Ancients aren't worth the points, and Javelins/Shields are better for Kroxigor screens (longer lifespan).
I understand what cold blooded does, my point is is that their not helping the saurus at all since they have the same leadership, so besides being over expensive kroxigors (basically) they don't do much in the way of leadership. In higher point armies I will consider using them, although I still see skink priests being able to zap anything on the field or fry enemy ranks from afar much more useful.
Oh BTW does anyone know where I could find the new updates for the lores? Thanks.
Personally I love Scar-vets, but you can do without them.
Of those options I recommend to choose between the 2nd lvl2 Priest and the Spawning of Quetzl. It depends on whether you really want to go all out magic or not.
2 Lvl2 mages is about the pinnacle of magic you can reasonably stuff within 1000 pts.
Because if you're having ranks that are 5 models wide, you'd get three full ranks (15) and an incomplete rank of 2 at the back. Since rank bonuses start from the second rank onward, three full ranks would give a rank bonus of +2. But like mEGALOMANIAC said, you can't have 5 models at the front and then the rest of the ranks having 4 models.Originally Posted by Bruiser117
If you had 4-wide ranks you'd get the full +3, with one model trailing at the back.It's not just his leadership that's important, when leading a saurus unit, he lends his formidable fighting ability to the unit as well. This often causes the necessary casualties to win a fight, whereas if the Scar-Vet wasn't there the saurus might have lost.Originally Posted by Bruiser117
"Peace, through superior firepower."
And further, the Scar-vets fulfill other specific roles. Like character or warmachine hunting, destroying small irritating harrassers or flanking. They excell in these jobs when given the Charm of the Jaguar Warrior. Better still, it's essential for doing these tasks.It's not just his leadership that's important, when leading a saurus unit, he lends his formidable fighting ability to the unit as well. This often causes the necessary casualties to win a fight, whereas if the Scar-Vet wasn't there the saurus might have lost.