[2000] Lizardmen - Different - Warhammer 40K Fantasy
 

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  1. #1
    Son of LO Wolf_Pack's Avatar
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    [2000] Lizardmen - Different

    Hi guys, I am trying to put together a lizardmen force that will be different from the majority out there, since my Kroq-gar gets ripped to pieces by empire and skaven (wich we see alot at conflicts here in Canada) so here it goes

    Host Of Tlazcotl

    Lords & Heroes

    Slann Mage Priest 390 pts
    4th Generation, Battle Standard

    Skink Priest 150 pts
    Lv 2 Caster
    Diadem Of Power

    Core

    16 Saurus Warriors 218 pts
    Musician

    20 Saurus Warriors 278 pts
    Musician, standard

    10 Skink Skirmishers 85 pts
    Scouts, Blowpipes

    10 Skink skirmishers 75 pts
    Scouts, Javelin & Shield

    10 Skink Skirmishers 85 pts
    Scouts, Blowpipes


    Special

    5 Cameleon Skinks 75 pts

    6 Saurus Cavalry 220 pts
    Musician

    6 Saurus Cavalry 220 pts
    Musician


    Rare

    3 Salamanders 195 pts

    Any thoughts or comments?

    Best Regards,
    Wolf_Pack

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  3. #2
    Now 17% more helpful gingerninja's Avatar
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    Just out of curiosity where is your slann going? If he is on his own keep him out of line of sight, or one cannon ball could end your day!!!

    I assume the scounts will be used for march blocking/shooting blocking while your heavy hitters make their way towards the front line?

    I actually like this army idea, and I think it will do well for you. My one suggestion is to drop the salamanders and get 4 terradon riders and make the smaller saurus unit up to 20

    Good luck
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  4. #3
    LO Zealot andre's Avatar
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    this list is fairly differant, and ffor once looks like a lizard list with enough units in it to be flexible.

    however, i tried a scared host of tlazcotl and it just didn't work.
    sure i never panicked but more often than not, fleeing with skinks is really quite necessary...

    still its actually a really good list, i think th ebest thing you can do is make it a normal lizard list and just get the spawnings of the saurus units. this will allow you to tool up and protect your slann...

  5. #4
    Son of LO Wolf_Pack's Avatar
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    The Slann will join the unit of 16 saurus to make them 20 strong and add is BSB.
    The Templeguards are amazing, but I find them too expensive if I start takin spawnings for other units, they'll eat up too many points

    True the skink need to flee, so I could change spawnings for Quetlz or Tepok?
    Last edited by Wolf_Pack; July 4th, 2005 at 17:06.
    Best Regards,
    Wolf_Pack

  6. #5
    Now 17% more helpful gingerninja's Avatar
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    Can Slann join units apart from Temple Guard?

    Ok then drop the salamanders for a champion in the saurus units and 5 terradon riders, that is my only suggestion
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  7. #6
    Son of LO Wolf_Pack's Avatar
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    Slanns must join a unit of temple guards if there is one, but he can still join other units if none are present.

    well paying 12 pts for an additionnal attack is the equivalent to another saurus.

    the terradons make good warmachine hunters, but I already have the cameleons to do that, I think they'll do fine for that job.
    Best Regards,
    Wolf_Pack

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