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  1. #1
    Junior Member The_Wandering_Ace's Avatar
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    4000pt. Lizardmen friendly

    Hey everyone,I'm a novice to Warhammer Fantasy(converting from 40k) and I just bought some Lizardmen and the army book a few days ago and been
    studying it. I then made a grand plan for a 4000 point army. Please review my army list,
    and comment on where what parts I can improve on, what parts aren't necessary, and so on. Your help is really appreciated!! Thx again.

    Lords

    2nd generation slann mage-priest
    -general, divine plaque of protection, diadem of power,
    battle standard bearer, totem of prophecy, bane head.
    660points

    level 2 skink priest
    -biting blade, cube of darkness, scouts.
    160points

    saurus oldblood
    -Blade of revered tzunki, enchanted shield,
    charm of the jaguar warrior, light armour ,
    spawning of quetzl, spawning of tlazcotl,
    spawning of tzunki.
    283points

    Heroes
    n/a

    Core Units

    Saurus Warriors
    x16 saurus, spawning chanpion,
    musician, standard bearer, spears.
    254 points

    Saurus Warriors
    x16 saurus, spawning chanpion,
    musician, standard bearer.
    222 points

    Saurus Warriors
    x16 saurus, spawning chanpion,
    musician, standard bearer.
    222 points

    Saurus Warriors
    x16 saurus, spawning chanpion,
    musician, standard bearer.
    222 points

    Temple Guard
    x12 guard, champion, musician,
    standard bearer, sun standard of chotec,
    shields.
    291 points

    Skink Skirmishers
    x12 scouts. Blowpipes.

    Skink Skirmishers
    x12 scouts. Blowpipes.

    Skink Skirmishers
    x12 scouts. Blowpipes.

    Skink Skirmishers
    x12 scouts. Blowpipes.

    Skink Skirmishers
    x12 scouts. Blowpipes.

    Skink Skirmishers
    x12 scouts. Blowpipes.

    Special Units

    kroxigor
    x3 kroxigor
    174 points

    kroxigor
    x3 kroxigor
    174 points

    kroxigor
    x3 kroxigor
    174 points

    kroxigor
    x3 kroxigor
    174 points

    Rare Units

    stegadon
    235 points

    stegadon
    235 points

    "Winners never quit, Quitters never win."

    Armies Playing // 4
    = DaemonHunters
    = Tau Empire
    = Chaos Space Marines
    = Eldar

    ***)-The_Wandering_Ace-(***

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  3. #2
    Senior Member Evan8433's Avatar
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    Well since no one else is saying anything I'll throw in my two cents. With the skinks it might be wize to switch from blowpipes to javs and on a unit or two sheilds to screen anything but mostly the kroxigors. Also on any unit with javs and sheild you could drop the scouting. With the saurus the spawning champions are not really necessary unless there is a hero in that unit. They can accept challenges you don't want your hero to face he could be better used opening a can of whoop ***. The points freed up from champions you drop could be used for more saurus or really whatever your heart desires(it's your army after all). The kroxigors are great, knights and chariots will have great fear of your army. I would suggest however dropping one unit of kroxys to get a unit of saurus cold one riders. They don't have the strength of kroxys but greater speed and more attacks(still realitively high strength imo). That should give you almost enough points for a unit of five, if you took my advice with at least one unit of skinks you should be alright to have a unit of 5 and u might want to try and free up some points for a standard and/or musician for the unit.

    That's pretty much all the advice I can give you on units I know(The max I play is 1500 points after all, 2000 as soon as i get my hands on a slann or carny). A lot of people however give the advice of using a unit of saurus instead of temple guard and give them the blessing of t.(i said t cause i dunno how to pronounce/spell it). dunno what you think of this, or if you could do it cause of how many special choices (didn't bother to count.) Another thing that might be suggested is salamandars, they look great to me but I've never used them either. Hope I helped and Merry Christmas to all who celebrate, happy holidays to those that don't.

  4. #3
    Junior Member The_Wandering_Ace's Avatar
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    Thanks Evan for the advice, It helped me much. Merry Christmas to you too and Happy New Year!
    "Winners never quit, Quitters never win."

    Armies Playing // 4
    = DaemonHunters
    = Tau Empire
    = Chaos Space Marines
    = Eldar

    ***)-The_Wandering_Ace-(***

  5. #4
    Son of LO Araith's Avatar
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    A happy Christmas to you all!

    From a quick look (I'm not experienced with large armies) I have some ideas:
    - Ditch the Biting Blade of the Priest. He's a caster, not a fighter.
    - Add in more Priests.
    - Drop the Blade of the Revered Tzunki. IMO it's a waste of points, as I've said a lot of times. Instead, you'd better take a Scimitar of the Sun Resplendant or a great weapon.Ma
    - Make some or all of the Saurus units 20 strong. They need it at that level.
    - Change some of the scouting Skinks into normal Skinks with javelins (the scouting ones can keep their blowpipes). Or just add in more Skinks.
    - Make the Temple Guard 16 or 20 strong.


    Tai'shar
    Lance Leader of the LO Codex: Wasters design team



    Forged in fire, bonded in ice
    Son of Fenris, Son of Russ

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