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4th gen slann
Extra spell plaque
Power familiar plaque
Diadem of power
Saurus Scar vet
GW, la, Jag charm
+1 dispel dice mark
Cube of Darkness
mark of the old ones
19 x saurus warriors with h/w & shield
10 x skink with javelins & shields
3 x Jungle Swarms
5 x chameleon skinks
3 x kroxi with champ
3 x salamander packs.
Your constructive criticism is welcomed
I like to see alot of variety like you have in your list. But with that variety comes a price.
One of the biggest weaknesses I see is that you only have 7 placements. Pretty hard to out manuvre someone when they have more units than you.
Also, I think Skinks are the best unit in the lizardmen list. They are so good they are almost free and help to raise your placments.
DROP the camo skinks for sure. Cool Models, but they are crap!
You should put the Fear Banner on the slann as well to stop the auto-break from fear causers. (I assume you are putting the Slann w/ the Sauri).
I'm not really sold on the Steggadon either but if you already have it an like it I suppose it can work.
Ditto, along with JSOriginally Posted by ThickJohnsonOops! This isn't really helpful. Why do you think chameleons are so bad? The fact is they are awesome, my favourite special choice available to the lizards. Multiple poison shots, -3 to hit in soft cover (and thats BEFORE long range and movement penalties), and can pretty much deploy wherever the hell they want. This all makes for a top top choice.Originally Posted by ThickJohnson
Back to the list,
I like my slanns to be second gen. You don't really need to beef him up with much then.
I think the list needs at least another 30 skinks. I would advise giving them all blowpipes as i don't like jav and shield at all.
my advice would be to drop either the steg, salamanders or krox (all are awesome don't get me wrong) and sort out your core choices.
Great to see jungle swarms, is there room for one or two more bases?
Maybe 3 more chameleons?
I don't think you have enough core. Core troops are pretty much always the best value, so if a core unit can do the job then use them. I've come back to this game recently, so I'm still getting used to the rules, but that's what I'm starting to realise.
The way I have started make army lists is to start off with all core and minimal characters, then substitute core units with other units that can achieve particular tactical goals that are necessary for the overall strategy I have in mind for the army. What you realise though is that most core-based armies kick serious arse.
So let's start with a single slann as your general, say around 500 points worth. You then have 1500 points. Doing the sums quickly, with this you can buy 4 swarm bases, 80 saurus and 50 skinks. This could then make something roughly like:
4 jungle swarm bases
Now maybe it's just me, but this look a very tough army, at least as a starting point.
yeah, and a REALLY borring army .. only 3 different models ?? it is more fun to have some variety
They are right you do need more of the saurus and skinks to give you army any suitable numbers. this would unfortunatly losing a heavy unit
an army like above though seems very boring with hardly any flavour
I would drop the champ upgrade on the krox and the stegadon and try to get a unit of saurus and a unit of skinks out of that. IMO the champ upgrade for the krox is never worth it.
As for the list with just a slann, saurus, skinks, and jungle swarms. It is a good starting point. but I would swap two of the saurus units and probably a unit of skinks for special or rare choices.
drop the steg .. then you have space for more skinks
or if you choose to trash the salamanders , then also drop the champ on the kroxigors .. this gives you about 200 pts more :w00t: .. llooooooots of skinks ..
Or you could drop the krox altogether, i think the steg and salamanders are both better
not the kroxigors .. *cry cry cry* i love 'em .
i would say the steg..