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I have an upcoming tournament at my local club where I'm going to play a fellow cluber's Lizardmen. It will be my first game ever with the lizzies. I have looked through the armybook some, but I have no real strategy. I have made a list out of the models made available to me. Please tear it to pieces and suggest changes you find appropriate. This is supposed to be a friendly torunament and we usen Army Composition to determine whether a list is fair or not, so I neither can nor want to field a overkilly list of enormous massacre.
-Slann Mage-Priest: 350 pts
General, BSB, 5th Generation.
- Saurus Scar-Veteran: 134 pts
Sword of The Hornet, Light Armor, Shield, Blessed Spawning of Sotek
- Skink Priest: 150 pts
Level 2, 2* Dispel Scroll
-16 Temple Guard: 323 pts
Full Command, Halberd, Shield
- 10 Saurus Warriors: 120 pts
- 12 Skink Skirmishers: 72 pts
- 3 Jungle Swarm: 150 pts
- 5 Saurus Cavalry: 225 pts
Full Command, HW, Spears, Shields
- 6 Chameleon Skinks: 90 pts
- 1 Stegadon: 235 pts
- 15 Saurus Warriors: 270 pts
Full Command, HW, Shield, Blessed Spawning of Sotek, Blessed Spawning of Tepok
TOTAL: 2149 pts
Power Dices: 8
Dispel Dices: 6
My first thought when looking at this list is that I am low on models. I have two blocks of solid infantry, but the rest ahs to work together with other united in order to be able to perform well. Using the Slann as both General and BSB is perhaps not that good seeing as I'm putting all my eggs in one basket. If the Slann and the Temple Guards should run away, I'll probably lose bad, since they are a real point sink. But, how often does Cold-blooded, reorollable Ld9 fail you? Hopefully never... I also hope to be able to use the skinks to both pepper the enemy with blowpipes, and also to shield my main infrantry blocks. Perhaps take out the odd war machine crew and wizard. The two main blocks will either charge in, or absorb a charge (preferably the Temple Guard), and then get assistance from the Cavalry, Stegadon and the smaller Saurus block. The Swarm I'll use as a speedbump, keeping some weak infantry at bay, or perhaps flanking, with it's high movement.That should see to break most enemies. I hope.
Might also be good to add that my main army is High Elves, so some of the inspiration comes from what I ahve experienced with them.
I have some more models available, so my changes are limited to these:
2 Ckink Chiefs (unpainted)
1 Saurus BSB (unpainted)
1 Saurus on Cold One (painted)
12 Skink Skirmishers w. blowpipes (painted)
4 Temple Guards (painted)
5 Saurus Warriors w HW+ Shield (unpainted)
12 Skinks w. javelins (painted)
12 Kroxigors (6 painted, 6 unpainted)
3 Saurus Cavalry (unpainted)
5 Terradons (painted)
3 Salamander hunting packs ( 2 painted, 1 unpainted)
Now, this was a very long post, but I would appreciate any coments and critique very much.
I would drop the skink priest and use the points to make the Slann 2nd Gen. Gotta love a 2nd Gen Slann.
Also, one of your saurus blocks is woefully small, I like units of 20 best