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I have an upcoming tournament at my local club, and I've been given the ability to play a fellow cluber's Lizardmen. I've never played a single game with them, so this list is made out of presumtions, some looks at tacticas and other lists. I can't cheese it out, since we play with Army Composition. Therefore, I've tried to make a list which is competitive, yet fair.
ANY help and/or critique is very much appreciated!!!
4th Generation, The Divine Plaque, Cupped Hands of The Old Ones, General, BSB.
- Skink Priest: 150p
Lvl 2, 2* Dispel Scroll
- Saurus Scar-Veteran: 134p (Goes with Rare Saurii)
Spawn of Sotek, Light Armor + Shield, Sword of the Hornet
- 16 Temple Guards: 323p
- 11 Skink Skirmishers: 66p
- 12 Skink Skirmishers: 72p
- 6 Saurus Cavalry: 260p
- 4 Kroxigors: 232p
- 3 Terradons: 105p
-19 Saurus Warriors: 318p
Spawning of Sotek, Spawning of Tepok.
My hopt is that the skinks stir around, causing some havoc, and blocking the LoS to the more important troops in order to spare them from missile fire before they clash with the enemy.
- With only two really hard-hitting elements, I wanted the Sotek-Saurii to add some more punch. They should be able to beat most enemies in a straight CC.
- I'm feeling as if I'm putting all the eggs in one basket with the Slann. 490 points for a single model? Howevere, he is very well-protected now.
- The number of models is a bit worrying. 76 models at 2150 points seems like way too few to me, but I don't know where to sacrifice something in order to bulk on models.
What do you think?
I am completely down on Slann & Terradons. I play a 2250 point army & the consistently worst units were the Slann & the Terradons. All of the Slann's good spells would get dispelled, leaving a couple crappy missiles behind. The Terradons got the crap kicked out of them in every fight they've been in. The have a low WS, decent Strength & no Unit Strength. If you want to take Terradons, I think that a much larger unit (6 or more) would be necessary to make them an effective unit.
I love Cavalry. They're the true heavy hitters of my army - faster than Kroxigor & more attacks. I also like Salamanders, which you don't have any of in your list. They auto hit & if you have a full squad (3 packs), their misfires aren't really that dangerous. You could misfire 8 times & still not be in any trouble w/the Salamanders (theoretically).
The only other thing I'm concerned about is you using your Saurus Warriors, "to add some more punch. They should be able to beat most enemies in a straight CC." True enough, but they're pretty slow. So, that's my spiel. Hope it helps.
Hmm, you have brought some light onto the issue with the Slann. However, I use it just as mucha s a solid rock in the middle. Some spells will always go though, and I think that in this tournament, since we're using Army Composition, there wont be that much magic. I still have 6 dices every turn for the Slann, together with its +1 to cast.
The Uunit Strength of the Terradons is something I became aware of when using Army Builder. I don't really see why they should have US1, but that's the curel truth. I see their S4-attacks as a great help in taking out War Machines, lone wizards, and perhaps, if need be, in the rear of something giving my army a hard time. I don't really have anything to fill their spot with. I need that extra speed, and the fact that they can actually do something in CC means my opponent can't ignore them either.
On the Saurus, my though is to place them in a tactical place and then charge or take a charge when the enemy reaches my lines, followed by flanking Kroxigors and/or Cold One Riders. I don't intend on running them to the enemy, unless there is no other way.
Thanks for the tips and reply!
I would take out the Skink Priest and the divine plaque use plaque of tepok and Diadem instead. then u don't need the skink priest. Also i would take out the spawning of tepok on the saurus warriors. And field either a stegadon or some sallies. They will really help your fighting.
Otherwise your list is pretty good. Though it is a really small army. I field a 2000 point army with 90 models.
The Old Ones have not forgotten me!
I mainly have the Skink as an extra insurance in the magic phase against any magic heavy lists, where his two scrolls and that extra dice might help me. Also, he can give a bit of a sting with the two dices. I'm thinking of at least making him a lvl 1 though, since with the low T I don't want him anywhere near the enemy. Think I'll just put him in some water in a large wood.
And with the Skink gone I lose a dispel dice. Then I'll only have 5, which I feel is a bit low if I am to be able to protect myself against magic heavy lists.
Your thoughts will be taken under consideration though.
I was thinking about a Stegadon, but it seems to me that it's a bit too high on points. It's bow is cool, but I'm just not sure it will earn its points back.
I would take away plaque of protection because it is better suited to lone slanns, instead you could either choose to take a plaque of dominion or a diadem of power with plaque of tepok (with the latter being more favourable).
I don't recomend taking sotek spawning on models on foot firstly the spawning is expensive and secondly you only have a 50/50 chance of getting a charge off unless you are versing dwarfs.
Have a unit of skinks scouting and just kill off models on the most powerful ranked units so you can decrease thier ranks for a win in combat.
Coldones are not the best shock troop in the lizardmen army i would exchange for another unit of 4 kroxigors more wounds, and higher str attacks and they can be screened by skinks. Or you could drop the coldones so you can have a stegadon or more troops or another unit of skinks.