1500pt Lizardmen - Warhammer 40K Fantasy
 

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  1. #1
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    1500pt Lizardmen

    Hi this is my 1500pt Friendly list, I'm new to warhammer so any hints and tips would be great.




    Hero

    Saurus Scar-Veteran 164
    Great Weapon
    Light Armour
    Venom of the Firefly Frog
    Aura of Quetzl
    Cold One

    Skink Priest 150
    Level 2
    Dispel Scroll
    Power Stone


    Core

    Skink Skirmishers 70
    10
    Blowpipe
    Scout

    Skink Skirmishers 70
    10
    Blowpipe
    scout

    Skink Skirmishers 70
    10
    Blowpipe
    scout

    Skink Skirmishers 60
    10
    blowpipe

    Special

    Kroxigor 174
    3

    Kroxigor 174
    3

    Saurus Cavalry 375
    9
    Huanchi's Blessed Totem
    Standard Bearer

    Rare

    Salamander Hunting Packs 195
    3


    Total 1502


    Thanks for looking

    Rob


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  3. #2
    Ancient Spacefarer Kai-Itza's Avatar
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    211 (x6)

    all is well and good but there is one thing that you should change,

    try dropping a couple of units of their scout abilities, because they have got to deploy out of sight of the enemy (i.e. in woods, ponds and to their flanks and rears), this in turn leaves the kroxigor and the cav. a little vulnerable to the magic and shooting from the enemy, as without them you'll find it pretty hard to secure a draw.

    try to squeeze room for a spawning of tepok on your scar-vet. that would prove invaluable to your magic defense if the enemy decides on a magic heavy force, you need all the magic defense you could get.

    also, does your scar-vet. have the spawning of itzl? because without it he can't ride the Cold One (or is it included in the points cost?)

    other than the above points good work (Y)

    -Kai-Itza-

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