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Ok, this is my first actual attempt to use a Slann. Generally I like to keep an oldblood in any army less than 2000 points, but I want to see how this fares out. As usual, any help you guys and girls can offer is great. Thank you in advance.
Slann, Plaque: Cupped Hands, Plaque: Tepok, BSB, Totem of Prophecy
Skink Priest, Scout
20 Saurs, Spawning of Quetzl, FC
20 Saurs, FC
10 Skink, Scout (blowpipes)
12 Skink, (jav and shield)
Total Points: 1999
Power Dice: 7
Dispel Dice: 5
It seems a bit smaller than what I'm used to, but I think the slann will do the job well. I would have taken temple guard if not for factors. First, while they are an excellent model, I think they are a bit expensive in my current balance of points. And second, This way I get a bit more versatility from the Slann himself. He isn't tied to a unit. If I need to keep him well protected, I drop him in with the Quetzl Spawned Saurs. If I more protection overall, I place him in the other. Then one squad has a 5+ ward, and the other has increased scaly skin. Or I can keep him on his own and move up with the rest of the army.
The skink priest has two jobs. "Eyes and ears" and one hit wonder. "Eyes and ears" allows him to sight an enemy that the Slann may not be able to see, as per telepathy rule. One hit wonder uses the rod of storm to hit a nearby unit after I have used up my power dice that turn. I'm not expecting too many kills from it, but the automatic panic check usually helps in a pinch. It's nice to knock off any war machines that get out of range of their general as well, as they usually don't have the best leadership on their own.
I think it still needs some work though. Can you offer any advice?
The oldblood is a lord choice and thus not an option for armies less than 2k pointsGenerally I like to keep an oldblood in any army less than 2000 points,
Err, that's not what I meant. What I mean to say is that I am used to running a saur type general (ie. oldblood scar vet) as oppose to a Slann.