2000 pts friendly all around balance list - Warhammer 40K Fantasy
 

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  1. #1
    Member BluPlague's Avatar
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    2000 pts friendly all around balance list

    Alright all,

    What do you think of this list? I think I have it pretty well balanced, but I want some outside opinions.

    Oldblood -lt armor, Mirror Shield, Sword of the Hornet, Spawning of Quetzl, Aura of Quetzl

    Skink Priest- Level 2, Cube of Darkness

    Skink Priest- Level 2, Diadem of Power, Dragonfly of Quicksilver

    Skink Priest- Level 2, Rod of Storm, Scout

    19 Saurs- Full Command, Spawning of Quetzl (run with the oldblood)

    20 saurs- Full command

    13 skinks (jav and shield)

    10 skinks- scout (blowpipes)

    10 skinks- scout (blowpipes)

    4 kroxigors

    3 salamanders

    3 terradons

    Total - 1996 pts

    Power Dice- 8
    Dispel Dice- 5


    Thank you in advance for all of your advice


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  3. #2
    Ancient Spacefarer Kai-Itza's Avatar
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    Quote Originally Posted by BluPlague View Post
    Oldblood -lt armor, Mirror Shield, Sword of the Hornet, Spawning of Quetzl, Aura of Quetzl
    i take it that this fella is on foot, i would probably suggest that you drop the Mirror Shield, with him being in a large unit of saurus that shield isn't going to do much as the magic missile hits are targetted against the unit most of the time.
    you should give him the Jaguar Charm and spawing of sotek, (the shield is 40 pts right? can't remember {goofy})

    Quote Originally Posted by BluPlague View Post
    Skink Priest- Level 2, Cube of Darkness

    Skink Priest- Level 2, Diadem of Power, Dragonfly of Quicksilver

    Skink Priest- Level 2, Rod of Storm, Scout
    nice magical barrage here mate, but i'd drop both the Rod and the Cube for some Dispel Scolls, they're much more useful.

    Quote Originally Posted by BluPlague View Post
    19 Saurs- Full Command, Spawning of Quetzl (run with the oldblood)

    20 saurs- Full command

    13 skinks (jav and shield)

    10 skinks- scout (blowpipes)

    10 skinks- scout (blowpipes)

    4 kroxigors

    3 salamanders

    3 terradons
    from where i see it, it looks good for the rest of it, though i would make both of the scouting skink units normal skirmishers for the the use of screens, even though scouting skinks are excellent for their price the rest of your army needs the protection from missle fire or you'll be screwed.

    hope this helps

    -Kai-Itza-

  4. #3
    Member BluPlague's Avatar
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    Thanks for the input.

    I just checked the ruling on the Shield of the Mirror Pool. It says, "magic missile that hit the bearer or any unit he is with...", is under the effect of its power. I am thinking about taking a scroll, but the rod helps out a lot. And the cube when used with the diadem of power makes sure that I have the dispel dice to transfer for one strong casting turn.

    I'm going to play it today, I'll let you know how it went.


    Update: I am pleased to announce that this went pretty well tonight. I played Vampire Counts, and we ended in a draw.

    ALL skinks were fearless. (I rolled 5 insane courage rolls tonight). The first turn one scout unit made fell a giant and the next they charged a cannon and then fought off the fell bats that swooped upon them.

    The only thing that didn't do to well were the quetzl saurs, who ran from the first charge declared on them (gotta hate fear). All in all, it went pretty well.
    Last edited by BluPlague; June 7th, 2007 at 04:06.

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