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Which is better for skinks, blowpipes of Javalins? Blow Pipes hit on 7+ unless you didn't move or are at short range, nulifying their poison ability, but with javalins you get less shots and a shorter range.
I use both.
You can choose not to take multiple shots...
I usually just scout a unit of 10 blowpipe skinks, march them behind a block and sit there until the unit is destroyed or charged from the front. Most of the time the skinks will need 6s in this scenario which is fine by me with 20 shots.
I never take javelins.
The 5+ AS in CC is just not worth the gigantic loss in range.
If anyone charges my skink sthey are either going to flee, break, or die. They won't win combat so the shield is not necassary!
I must admit that I also take blowpipes, but am getting rather frustrated at the number of times that I need a 7+ to hit.
I usually use them as a screen for my Saurus Warriors and they did nothing at all the times I took javelins.
You know Allonaire what Im getting frustrated at. The amount of times people ask what they arm their skinks with.
The search function is there for a reason
I used to be superbock, if anyone cares.
Super block is quite right, look at the other 10 threads before posting a new one please. Anyway, I field javelins as my skinks are generally used as bait and march blockers rather then dedicated shooting units (the javs are a nice perk though). Because of their roles in my army they will be moving most of the time so it is rare that I have 6+ to hit.
Guys you do know that you're not actually obliged to read every thread, right? Just unsubscribe if it bothers you so much.
I agree that it is somewhat of a hackneyed question to those of us who have been playing for some years but everyone has to start sometime.
I believe that a mix is best.
Blowpipes are definitely the better flanking/scout unit. They have a longer range so that if they don't have to move, they can fire their multiple shots, hitting on a 6 at long range. Also, if units do turn to face them, they can always back off their full 6 inches and then be in range to fire single shots, also hitting on a 6.
Javelins have their advantages too, though. No matter how you move them or their range, they always hit on a 4 (skirmishers/spell effects/etc notwithstanding). Given that oftentimes you will have to fire single shots with your blowpipes to avoid needing 7s to hit, this means that javelins are firing the same number of shots, with a better chance to hit, with a slightly different range band. Factor in that they get shields too (a small bonus, but a bonus nontheless).
My screening skinks are very often used sacrificially to pull things out of position, frenzy bait, etc. They don't have the time to position themselves for a blowpipe volley - indeed, if they used blowpipes as they run toward my enemy as bait, they'd simply end up firing one shot each and hitting on 6s, whereas javelins would be firing one shot each and hitting on 4s. And you can't knock the save from shields when you're screening against standard archers, repeater crossbows, etc. This is why I use javelin/shield skinks for these.
Calmdown kinda says it all...
Javelin/shield for screening skinks as they run up to the enemies front that shield gives 1 or 2 models a second chance to die horribly
And blowpipes for the scouts, they could use javelins too but I usually go for the 6's and poison and often the targets have higher than average T so they bypass that.
Though I do miss the time when we could double pace behind enemy lines and totally drive the player crazy hehe
The only thread that provided more than an opinion to my recolection is amongst the last 4 - 5 pages I beleive and am unsure if it is even still on the LO server. The math provided under certain scenarios showed that javs are a better choice than blowpipes IIRC. However, there was some debate on that also.
It remains that the answer to this question is opinion based so the more opinions the better. Threadomancy isn't accepted amongst the community so this guy had the right idea.
All of that said, I'm not goin to vote as I use both options everytime I play. Generally my skink units acting as screen use javs and shields. It is more for the Jav benefits than the shield, the shield hardly does much for me. My screens are more or less always moving so blowpipes are not ideal in this situation.
My skinks that scout or run up the flanks tend to be equipped with blowpipes as they can get close to the enemy using single shots then atempt to get close enough to sit still and use double shots. That way they can make the most out of poisons. Whenever I would be hitting on 7s I use single shots instead so that poison can come into play. I'm terrible at stats, but it seems to work better for me anyway. Some math(s) intellectuals may chime in at any time.
Skinks seem to be the only thing I'm able to use effectively most of the time since all my opponents hate them and aside from the screens, seem to stay alive. So if you are ever to listen to my advice it would be now.
In addition, it is traditionally how people used skinks if you were to search through the "10" other threads.